4.2 Generic Stats At A Glance
In IA all jobs will begin at level 40, end at level 40. There is no EXP nor JP progression, all units start with all abilities mastered and are ready to go into battle.
SP Growth 255 fixed
SP Tier4 x 200 = 13 Rogue, Hermit
SP Tier3 x 185 = 12 Shaman, Mantra Knight, Monk
SP Tier2 x 170 = 11 White Mage, Hunter, BlackMage, Shooter, Samurai
SP Tier1 x 155 = 10 Gladiator, Paladin, Summoner, Phantom, Dragoon
HP Growth 8 fixed
HP Tier4 x 190 = 317 Gladiator, Phantom
HP Tier3 x 160 = 267 White Mage, Hunter, Dragon Knight
HP Tier2 x 130 = 217 Monk, Summoner, MantraKnight, Samurai, Paladin, ShadowPriest
HP Tier1 x 100 = 167 Rogue, BlackMage, Shaman, Shooter, Hermit
HP with Equipment (The Lionel HP Set is used here)
Clothes/Hat +283 ==> { Hat=100, Cloth=185, Robe(1.2*Cloth)=222 }
Helmet/Armor = +400, ==> { Helm=145, Armor=255 (Helm and Armor ratio 2:3) }
Tier 4 Clothes = 600, Armor = 717
Tier 3 Clothes = 550, Armor = 667
Tier 2 Clothes = 500, Armor = 617
Tier1 Clothes = 450, Armor = 567
Max aggro damage is 290, on charging units 290*1.5 = 435, which is less than 450.
MP Growth 5 fixed (33 MP difference per tier)
MP Tier4 x 230 = 95 Summoner,
MP Tier3 x 180 = 74 WhiteMage, Black Mage, Phantom, Paladin, ShadowPriest
MP Tier2 x 130 = 54 Monk, Shaman, MantraKnight, Hermit
MP Tier1 x 80 = 33 Hunter, Rogue, Shooter, Gladiator, DragonKnight, Hermit, Samurai
PA Growth 50 fixed
PA Tier4 x 130 Monk
PA Tier3 x 120 Hunter, Rogue, Gladiator
PA Tier2 x 110 MantraKnight, DragonKnight, Hermit
PA Tier1 x 100 WhiteMage, BlackMage, Shaman, Shooter, Summoner, Phantom, Paladin, Samurai
MA Growth 50 fixed
MA Tier4 x 130 BlackMage
MA Tier3 x 120 WhiteMage,Summoner, Paladin
MA Tier2 x 110 Monk, Shaman, MantraKnight, DragonKnight, Phantom, Hermit
MA Tier1 x 100 Hunter, Rogue, Shooter, Knight, Samurai
Each job's unique weapons will further balance out the classes, because weapon types are unique to each class. Weapon Damage, PA/MA bonuses will be given out via weapons.