General > Ivalice Arena

The Esper/Lucavi Thread, Shemhazai, Mateus, Famfrit.

(1/10) > >>

Smash:
"Decoding" the altima spritesheet



Red spaces: Main poses (18)
Yellow spaces: Complementary spaces(Overlap and extend)
Grey spaces (Extend)

Note: Some poses and/or extensions may repeat, like the two swords when attacking.

For example, spaces P1-P3 are the front idle frames, spaces P4-P6 are back idle frames, and so on. To understand this, you need the original altima spritesheet and Shishi, to see where goes what. Spriting limits shouldn't be a problem now.

Smash:
Progress:




Shemhazai:

V1

R999:
Great work analyzing the Ultima1 sheet. This will come in extremely handy... although do beware that those yellow box boundaries are perfect; the real boundaries may not be perfect rectangles, so it is possible for some cut offs (although, I am not sure about this sheet, I know for humans that is the case).

Shemhazai is looking really nice. Let's discuss this sprite in chat further.


Notes:

FFT Isometric Angle




FF12 RW reference

Smash:
Here is V2

Archael:
dude... where is all this talent coming from

are you guys sure I didn't die and go to FFTHeaven?

Navigation

[0] Message Index

[#] Next page

Go to full version