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[Sprite] IA Weapon Sprites  (Read 1430 times)
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R999
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  • [July 02, 2010, 09:54:23 AM]
[Sprite] IA Weapon Sprites
« on: July 02, 2010, 09:54:23 AM »
Magic Spears / Lances (maybe used by Anastasia)




New Swords





Weapon Palettes




Still a WIP... First one is inspired by Freya's weapon in her illustration.

Smash
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  • [July 03, 2010, 04:52:53 PM]
Re: IA Weapon Sprites
« Reply #1 on: July 03, 2010, 04:52:53 PM »
Welcome to my armory. Have a look at my wares




Word from our finest bladesmiths is, they would like to aid your cause.
Kagebunji [Posts: 4321]
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  • [July 03, 2010, 07:04:33 PM]
Re: IA Weapon Sprites
« Reply #2 on: July 03, 2010, 07:04:33 PM »
I like all of them. And I am happy to see Freya's spear in FFT!

Thou art I, and I art thou...
R999
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  • [July 03, 2010, 08:00:54 PM]
Re: IA Weapon Sprites
« Reply #3 on: July 03, 2010, 08:00:54 PM »
The thing I hate about WEP1 sprites is the lack of the ability to test on various palettes...  but I suppose palette testing can be applied manually.

I like those spears Smash. I wanted to have something more intimidating looking, like Knight Swords for spears.

Currently both the Bow/Arrow and Cloth weapon isn't used. Would like to try a "Soul Bow" (I forgotten the name LD gave me) weapon for Sorcerers, but it may not work well due to the multi palette deal.
R999
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  • [July 07, 2010, 08:42:04 AM]
Re: IA Weapon Sprites
« Reply #4 on: July 07, 2010, 08:42:04 AM »
This might be useful, I have outlined the boundaries for all Sword, KnightSword, NinjaBlade, Katana, Staff and Rod weapons.





Each weapon takes up exactly 15 vertical pixels and 23 horizontal pixels, in both diagonal and straight forms. Note that Square has already created the largest possible KnightSword (and one that is as wide as it can get, due to the isometric boundary for the diagonal form, all swords must end with a triangular tip).


Attached BMP has Photoshop gridlines inplace already, so you can get rid of those yellow lines and still see the boundaries.
Zozma [Posts: 4604]
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  • [July 07, 2010, 10:15:19 PM]
Re: IA Weapon Sprites
« Reply #5 on: July 07, 2010, 10:15:19 PM »
if only there was a way to change those stupid carpets into the same swinging type format as swords/rods axes etc... what a waste

as well as that boomerang thing

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Smash
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  • [July 08, 2010, 05:06:00 AM]
Re: IA Weapon Sprites
« Reply #6 on: July 08, 2010, 05:06:00 AM »
Let me at em. I already have lots of experience dealing with small sprites.


Just post the concepts, and I'll get them done. These things take only minutes, and I will post several samples for people to choose.
R999
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  • [July 08, 2010, 05:10:31 AM]
Re: IA Weapon Sprites
« Reply #7 on: July 08, 2010, 05:10:31 AM »
Haha yes you are right that they'll only take several minutes to do. I sometimes work on these anyway for fun, inbetween doing human sprites especially.

Having that said, I think the most challenging part about these weapons is to get them to use the correct palette in-battle (FFT Patcher only lets you change the graphic of the Formation screen). If we can't change the item graphic in-game, we'll need to map out which Item Slot uses which palette, which as you can imagine is a very tedious task.


Edit:

How about this?

Lance of Longbigunne



Alternatively known as the Longinus.


Excalibur / Excalipoor

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