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IA Portrait critique thread  (Read 435 times)
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  • [June 29, 2010, 08:45:09 AM]
IA Portrait critique thread
« on: June 29, 2010, 08:45:09 AM »
Sprites and ports should be critiqued individually, so Im making a discussion thread for ports here to be edited and commented. This grunt here also believes that this proyect deserves a decent if not strict quality control to judge and improve on the art before submitting. Anyone can partake, edit, crit and debate.

Might be a good idea to post all ports related to IA here in this thread (I'll edit them to this first post) for repeated critique.

The (awfully small) list: [x2 size please]

So far i've got my eye on fixing the shading on portraits Blue Mage F, Warlock F and Samurai M, if the creators don't mind.
« Last Edit: June 30, 2010, 10:52:06 AM by Smash »
Lijj [Posts: 2039]
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  • [June 29, 2010, 09:10:08 AM]
Re: IA Portrait critique thread
« Reply #1 on: June 29, 2010, 09:10:08 AM »
Critique thread? Now I don't even want to post. I get plenty of critique already...sheesh

Portrait of Shooter W
So 20 year old woman's face is to gentle, good for a white mage. Geomancer is good but the hair of the original portrait doesn't match the sprite.
Kagebunji [Posts: 4322]
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  • [July 06, 2010, 09:34:52 AM]
Re: IA Portrait critique thread
« Reply #2 on: July 06, 2010, 09:34:52 AM »
Lol, I didn't even noticed this Samurai and Blue Mage, you are good at hiding things, hehe. Any other fixes so far?
Zozma [Posts: 4604]
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  • [July 07, 2010, 01:15:05 AM]
Re: IA Portrait critique thread
« Reply #3 on: July 07, 2010, 01:15:05 AM »
i think something is a bit off about the blue mage f , maybe because i cant see any of her neck whatsoever? i donno it looks odd to me somehow

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
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