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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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R999
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  • [July 06, 2010, 07:49:04 AM]
Re: IA Special Effects Thread (New Green Dispelna)
« Reply #20 on: July 06, 2010, 07:49:04 AM »
Thanks for posting these. Now I finally understood why nobody's making these... it's a very time consuming process... makes me wish at least SNESPAL worked with keyboard controls but nope!!  

I don't get how the HEX editing works though (and, apparently copying Hex Values from winhex pasting over to Excel produces one whole line by itself.  Which would still be hard to do edits automatically (like incrementing all the rows). Hmm... not good.


Btw, it looks like we can put the Crush Punch Sword into Lightning Stab's effect, which could be very interesting.
R999
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  • [July 19, 2010, 07:57:34 PM]
Re: IA Special Effects Thread (New Green Dispelna)
« Reply #21 on: July 19, 2010, 07:57:34 PM »
Zodiac was able to extract the effect image / palette and reimport it back successfully, and even managed to get the shape looking right. But I think there was an import errror of some sort that was preventing it from working properly.

See attachment for the rip.

[attachment=0:xel2ka8v]E166-1.BMP[/attachment:xel2ka8v]


[attachment=1:xel2ka8v]E166.BMP[/attachment:xel2ka8v]

^ My recoloring and new glowing bolts.

Update: Screenshot ingame



Left: My Edit.  Right: Original(?)



Edit: New Holy Stasis Sword (with Holy Kanji and small edits)

R999
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  • [July 20, 2010, 12:28:10 AM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #22 on: July 20, 2010, 12:28:10 AM »
New Holy Sword effect! (using Stasis sword as base)




Old stuff.

Zozma [Posts: 4602]
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  • [July 22, 2010, 09:56:56 PM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #23 on: July 22, 2010, 09:56:56 PM »
whoa! i need my internet back asap this is great!

can you do me a favor and test this out on two things? can you make and test a Green version of speed ruin and a blue version of seal (the version with the red rings) these ones didn't change properly by my old method and im wondering if this one will work

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Zozma [Posts: 4602]
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  • [July 23, 2010, 10:41:22 PM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #24 on: July 23, 2010, 10:41:22 PM »
Just letting you know, I do not have internet at home or even have access to my pc at the moment so I will be temporarily absent. Fortunately special effects don't need to be done right away, if you need any more just list them or list the skill and what it does and maybe ill think of something good to go with it. Ill be back as soon as my i get all my things organized at my new home.

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
R999
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  • [July 23, 2010, 11:05:53 PM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #25 on: July 23, 2010, 11:05:53 PM »
Oh I see.  I didn't know you were moving!

According to Zodiac the Effect files have different types like Sprites are, and it was suspected that this is the reason for game crashes (due to type difference when replacing another effect of a different type).

It would be helpful if you can list out the experiences that you have had in the past — which one crashes what and which one works with what, for example. Zodiac may never find a solution to this problem so we might still eventually have to stick with keeping the same types.
Zozma [Posts: 4602]
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  • [July 25, 2010, 02:35:18 AM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #26 on: July 25, 2010, 02:35:18 AM »
summons and draw outs only seem to work in their own specific slots... as well as special effects such as scorpio and virgo revive or the stone transformations etc. those seem to be the most specific crashes/freezes that i know of

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
R999
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  • [July 25, 2010, 04:17:27 AM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #27 on: July 25, 2010, 04:17:27 AM »
Have you tested a Draw Out effect used in place of a Summon effect bin?
Zozma [Posts: 4602]
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  • [July 25, 2010, 07:20:28 PM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #28 on: July 25, 2010, 07:20:28 PM »
no but nothing else i put in there seems to work properly so i assumed they didnt as well

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
The Kindly Shopkeeper
Lijj [Posts: 2039]
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  • [July 27, 2010, 07:25:52 AM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #29 on: July 27, 2010, 07:25:52 AM »
Blood Gigas(Lich's summon) featured in FFXII:


Actual Effect in seq.(9frames)
Zozma [Posts: 4602]
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  • [July 27, 2010, 07:21:06 PM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #30 on: July 27, 2010, 07:21:06 PM »
sweet! finally effect files are getting worked on

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
The Kindly Shopkeeper
Lijj [Posts: 2039]
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  • [July 29, 2010, 11:58:11 PM]
Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
« Reply #31 on: July 29, 2010, 11:58:11 PM »
Edit
« Last Edit: August 01, 2010, 09:31:18 PM by Lijj »
    • Modding version: PSX
  • R999
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    • [July 30, 2010, 07:03:00 AM]
    Re: ★ IA Special Effects Thread (New Lightning Stab, Stasis Swod
    « Reply #32 on: July 30, 2010, 07:03:00 AM »
    This is looking fantastic. Very glad to see the [s:bp3gx7zd]improved[/s:bp3gx7zd] Much improved shoulder shading, as I suspected the gradient needed to be smoothed out. The red highlights unfortunately while are stilled and opague (rather than transparent), does make the edges seem much better when the screen turns blue — good job on that! The magma effect looks great. It'll look perfect if you could clean up the corners of the the effect. Updated front page. I'll go make a video when you fix the pattern.

    Oh you might also want to recolor this  
     

    to Red perhaps?
    The Kindly Shopkeeper
    Lijj [Posts: 2039]
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    • [July 31, 2010, 09:11:07 AM]
    Re: ★ IA Special Effects Thread (New Blood Gigas Summon)
    « Reply #33 on: July 31, 2010, 09:11:07 AM »
    I made a tessellated fire using "smart images" so now the background pattern repeats seamlessly.

    Sure I can change that.
    _______________________________________________________________________________________________________________________________
    I meant "Smart Objects"--which rule
    « Last Edit: August 05, 2010, 02:46:51 AM by Lijj »
    • Modding version: PSX
  • Mediator
    Eternal [Posts: 3074]
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    • [August 02, 2010, 03:51:58 AM]
    Re: ★ IA Special Effects Thread (New Blood Gigas Summon)
    « Reply #34 on: August 02, 2010, 03:51:58 AM »
    Some screenshots I took of the Blood Gigas' summoning.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    R999
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    • [August 02, 2010, 07:11:05 AM]
    Re: ★ IA Special Effects Thread (New Blood Gigas Summon)
    « Reply #35 on: August 02, 2010, 07:11:05 AM »
    As promised, video up!

    http://www.youtube.com/watch?v=9xhKS0NhpFw



    Actually the texture gives it a rocky like feel, which fits well with Lich's design, even though it didn't turned out to be as smooth as I had hoped before.

    While it does not look as colorful as other summons — but this is really good enough. He looks almost identical to the FF12 model.

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