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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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The Puppet ---Master---
Elric (Overseer) [Posts: 3686]
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  • [March 11, 2012, 04:55:13 AM]
Re: CoP Progress Log, Suggestions & Bugs
« Reply #60 on: March 11, 2012, 04:55:13 AM »
Maybe i should post my long ass bug report here XD

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
      
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    Avalanche [Posts: 161]
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    • [March 18, 2012, 08:32:30 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #61 on: March 18, 2012, 08:32:30 PM »
    hi,

    i tried to play the game but everytime someone uses "panic" is crashes.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [March 19, 2012, 02:43:35 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #62 on: March 19, 2012, 02:43:35 PM »
    Hello Avalanche.

    I forgot to fix this, il be uploading a new version shortly, Il announce it.
    For now, don't use Panic :P

    I keep leaving, I keep coming back. Boomerang boy.
    GeneralStrife [Posts: 1442]
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    • [March 30, 2012, 01:20:53 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #63 on: March 30, 2012, 01:20:53 AM »
    koko let me know when you want me to test the new system

    GS
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [April 04, 2012, 05:09:02 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #64 on: April 04, 2012, 05:09:02 PM »
    Releashed version 2.2 with new classes, items, and item text. A few event fixes too.
    And the PANIC fix for now.

    So now would be the time, GS.
    « Last Edit: April 04, 2012, 05:15:41 PM by Kokojo »
    I keep leaving, I keep coming back. Boomerang boy.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 3686]
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    • [April 15, 2012, 03:49:15 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #65 on: April 15, 2012, 03:49:15 AM »
    - Brought all events up to date to the newest compiler.
    - Getting ready to start making events side by side with Kokojo.

    \o/

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  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Kokojo [Posts: 1864]
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    • [April 19, 2012, 05:18:51 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #66 on: April 19, 2012, 05:18:51 AM »
    Started work with Elric on chapter 3.

    I keep leaving, I keep coming back. Boomerang boy.
    Grass/Flying
    skiploom188 [Posts: 232]
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    • [April 19, 2012, 06:22:49 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #67 on: April 19, 2012, 06:22:49 AM »
    Chapter 3, Chapter 3, Chapter 3

    Can't wait.

    ======================================================================
    Pokemon Fantasy Tactics - A treat for FFT fans! http://ffhacktics.com/smf/index.php?topic=10984.msg207542
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    SWFFT [Posts: 76]
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    • [April 22, 2012, 03:17:11 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #68 on: April 22, 2012, 03:17:11 AM »
    I posted this elsewhere (maybe incorrectly as this may be the more appropriate location), but how many chapters are you guys projecting?
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [April 22, 2012, 03:46:36 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #69 on: April 22, 2012, 03:46:36 AM »
    4

    I keep leaving, I keep coming back. Boomerang boy.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [April 22, 2012, 05:16:59 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #70 on: April 22, 2012, 05:16:59 AM »
    Finished first event of Chapter 3.

    I keep leaving, I keep coming back. Boomerang boy.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [April 26, 2012, 09:17:08 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #71 on: April 26, 2012, 09:17:08 PM »
    Today...

    -Transition between Chapter 2 and 3 is done (Including hero change + save)
    -First Chapter 3 events fixed. (List of events to come)
    -First Chapter 3 battle set up.
    -Fixed the Library battle : you can now stand on the table! \o/
    -Fixed 5 items descriptions to include proper stats.
    -Fixed all stars(That are actually the loots) problems in both chapter 1 and chapter 2.
    -Made the puppets in the puppets battle have less speed.
    -Noticed that some quotes were missing, taking appropriate actions to fix this asap.
    -Fixed Lysay brave/faith in chapter 1...




    « Last Edit: April 26, 2012, 09:39:21 PM by Kokojo »
    I keep leaving, I keep coming back. Boomerang boy.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [July 23, 2012, 05:05:39 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #72 on: July 23, 2012, 05:05:39 AM »
    Yay. Worked on Chapter 3. Did one event.

    I keep leaving, I keep coming back. Boomerang boy.
    Dome [Posts: 4890]
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    • [August 12, 2012, 11:25:26 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #73 on: August 12, 2012, 11:25:26 PM »
    Finished playing CoP just now

    ---Battle 1---
    - Schaefer "Blade Arts" skillset lacks a description, like the abilities he uses lack a name

    ---Battle 2---
    - Loot units can equip support abilities
    - A brief description of each job in the "Change job" screen would be appreciated
    - Power strike description says "Powerfull"
    - Because of a misclick, I entered battle 2 not-prepared. Got pwned 'cause Gospel became a crystal. Nice
    - If it's possible, could you put the "Save point" after the event and not before? Having to see the event each time you lose might become annoying
    - Windwaker description has 2 "." at the end
    - Chocobos lack a proper description
    - Counter Tackle sucks

    ---Battle 3---
    - The "goblin battle" intro always makes me laugh. Very nice event!
    - Arale is a "young girl" but has the "Highborn" job as main job in the menu, and the skills learnable within are the thief's
    - Last hope description says "Low chance of resurrecting", but the hit % is always 100% (Which is good, IMHO)

    ---Battle 4---
    - Soothing rain + Tactic: Mend = Win
    - The boss is fast and hits hard. Awesome fight

    ---Battle 5---
    - Power strike works even if you move out of weapon range
    - Random suggestion: Enemies should always drop treasure boxes

    ---Battle 6---
    - When the traitor dies, first he crystallizes, then gospel says "Gospel, why..."
    - During the battle, the camera moved outside of the battlefield, a unit(?) lost the haste status, and then the battle resumed as if nothing happened
    - "Despair" in-battle description says "Add: Innocent"

    ---Battle 7---
    - Can be won very quickly with a Mindmaster teleporting ability

    ---Battle 8---
    - Lesial can be killed with death sentence. LOL!

    ---Battle 9---
    - Very fun and easy battle. Not much to say. I guess the whole "I'm sick so I don't gain exp" is for some hacking reason?

    ---Battle 10---
    - Wonderful idea for this battle. You truly are an epic hacker
    - Boss' skill that inflicts slow does not display it. At first I tought his ability was useless

    ---Battle 11---
    - This battle is quite confusing O_o
    - Beso Toxico is OP as hell
    - Despite what you say in the master guide, I overpowered them easily
    - Finishing strike should be 100%, IMHO

    ---Battle 12---
    - Petrified enemies that are de-petrified at the beginning of the fight? Sound similar to the idea I proposed you long ago! Nice to see it in action

    ---Battle 13---
    - Ponce (The tank) died permanently during the battle, yet he spoke after I defeated all the monsters

    ---Battle 14---
    - Cleanse has an empty spell quote

    ---Battle 15---
    - Jeez, sure this battle is hard!

    ---Battle 16---
    - No loot for defeating the 2 bastards?
    - Woah, this motherfucker is tough as nails! Awesome fight indeed
    - Where did the boss go? Lol
    - If I may give you one last suggestion, remove his healing skill: Seeing the boss restoring 76 Hp almost istantly made me cry

    Rating: Masterpiece/10
    And yes, I enjoyed the show

    "Be wise today so you don't cry tomorrow"
    Smitson [Posts: 791]
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    • [August 18, 2012, 10:25:04 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #74 on: August 18, 2012, 10:25:04 PM »
    Just completed the ''traitor'' battle, now I'm trying to do the next one and I could see Gospels text, but the screen just stayed black when the ''battle'' started so I can't do anything.
    Guru [Posts: 153]
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    • [December 28, 2015, 04:12:30 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #75 on: December 28, 2015, 04:12:30 AM »
    Just finished ch2 (for CoP3001) these are my bug reports

    blitz, reach, aim(warrior) and aegis, tactic: cover, tactic: march(rebel) and x-bomb, paralysis bomb, shrapnel, chloroform bomb (thief) and finishing strike(avenger) skills all have casting time even though they have a 00 speed

    Also golem weapon is much more limited then I remember...was this intentional? only weapon I can put on so far is the Terminus Est

    After battle to free the prisoners you lose all equipment in inventory you didn't have equipped
    Happens again sometime near end of chapter 2. I noticed it on fourth to last battle( the one right after the "love" scene  :) )

    (typo)Final battle chapter 1...."whether it be wanting to free the oppressed or vie for vengeance, he should still have the will to fight!"

    (typo?) first battle.... not sure what the hell he said something about chocobos acting strange. Sorry I skipped it by accident.

    (typo)second battle chapter 2..."I simply meant il fight too. C'mon let's show this guy we mean business "

    Ivo (bow) adds 1+ sp and adds charm but doesn't say it in the description

    spadroon (sword) says it adds 1+ sp in description but it does not.

    sorcerer's attire says it adds 2 pa I forgot to steal it though to check if it adds ma or not
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [December 28, 2015, 05:57:08 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #76 on: December 28, 2015, 05:57:08 AM »
    Thank you Guru, Il investigate most of these bugs as soon as possible. I appreciate your efforts a lot and your bug reports too.
    As for the 2 events where you lose everything, this is news to me, I have no single idea of why this might be happening... and it's very penalising.

    Golems had normal swords unticked. Shit.


    I keep leaving, I keep coming back. Boomerang boy.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 3686]
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    • [December 28, 2015, 07:57:35 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #77 on: December 28, 2015, 07:57:35 AM »
    Could be an incorrect call function or something that's causing the loss kokojo. I'd check for that in those events first.

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  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Guru [Posts: 153]
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    • [December 28, 2015, 10:34:52 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #78 on: December 28, 2015, 10:34:52 AM »
    Yeah it was sad I had just stolen that sweet sword and it wouldn't let me keep it  :cry: That and the golem's weapons are the only 2 major bugs I found though so thats a good thing! I finished ch2 and fought the first battle on ch3.


    I got a busy week so I won't be updated for a while because if I do get to play I proly won't get far. But yeah just wanted to say I forgot how awesome this story is and thanks for the new chapter!
    HebrewToYou [Posts: 46]
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    • [December 30, 2015, 08:31:27 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #79 on: December 30, 2015, 08:31:27 PM »
    Yeah, I seem to always lose stolen gear. Makes the thieves much less desirable as a class... My inventory is in shambles right now as a result of the inventory loss bug and the lack of accumulated stolen items.
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