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Event Kid, Mr. Peanut
Jumza [Posts: 1518]
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  • [October 15, 2011, 02:54:19 AM]
Re: CoP Suggestions & Bugs
« Reply #40 on: October 15, 2011, 02:54:19 AM »
lets see... it happened twice once the knight had a scimitar, and the other time my berserked knight had a hardedge. Also when lysay sais "attacking Mansion" shouldn't it be The Mansion?

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    The Sometimes Here, Mostly Gone Spriter
    Kuraudo Sutoraifu [Posts: 903]
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    • [October 16, 2011, 04:33:29 AM]
    Re: CoP Suggestions & Bugs
    « Reply #41 on: October 16, 2011, 04:33:29 AM »
    I've had only three game effecting flaws come up.

    1.  After the battle where you pick up four generics, any battle that I put a generic in, they have permanent critical status and permanent slow status much like the battle you pick them up in.  Even my generic I had since the beginning has this problem.

    2.  I also have a problem with Move-Find Items not showing up in my inventory.  Sometimes they do, sometimes they don't. It's very erratic.

    3.  When I unlocked the thief and colossus classes for Gospel, both of them started out at Level 0 with no JP.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [October 16, 2011, 05:46:06 AM]
    Re: CoP Suggestions & Bugs
    « Reply #42 on: October 16, 2011, 05:46:06 AM »
    1: Check that they don't have ''prisonners garb'' on them.

    2: Il check on that, but I would need precise example : I know the first battle does not give you the items... still looking for a solution.

    3: Il check this out myself.

    I keep leaving, I keep coming back. Boomerang boy.
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    Kuraudo Sutoraifu [Posts: 903]
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    • [October 16, 2011, 07:47:22 PM]
    Re: CoP Suggestions & Bugs
    « Reply #43 on: October 16, 2011, 07:47:22 PM »
    The prisoner's garb was doing it.  That's my bad.  I'll keep you posted about the move-find occurrences.  And the starting at job level zero wasn't so bad.  It still leveled after that point, it just made starting a new class a little more difficult, as I had no skills in it, as opposed to one or two.

    I am totally digging this game. Great jorb.
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    Kuraudo Sutoraifu [Posts: 903]
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    • [October 16, 2011, 09:58:29 PM]
    Re: CoP Suggestions & Bugs
    « Reply #44 on: October 16, 2011, 09:58:29 PM »
    I found this white robe lacking a proper name and also the description was lacking, too.
    Durbs [Posts: 617]
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    • [October 17, 2011, 01:55:59 AM]
    Re: CoP Suggestions & Bugs
    « Reply #45 on: October 17, 2011, 01:55:59 AM »
    Yeah, now I'm disappointed. I really wanted to play this, but something on my computer is screwy. My main problem is that most of the sprites look like they have a second half. Gospel looks like he is half wizard; he has the base sprite and port, but on his port and sprite are the shambling remains of the original Wizard sprite (sorry, no pictures as of right now, and it's rather hard to explain without them). Point is the sprites are showing up wierd. My original idea about this was that it was an unclean ISO, but I made a new one and no luck. Thoughts?

    "Evanescence... what a sad word..." -Agrias Oaks

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    Wiz [Posts: 763]
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    • [October 17, 2011, 02:00:35 AM]
    Re: CoP Suggestions & Bugs
    « Reply #46 on: October 17, 2011, 02:00:35 AM »
    Extending/Restructuring/Expanding the ISO via shishi causes this problem. If that's what you did, DON'T DO THAT <_<

    Regular Size = 516 MB

    Extended = 527 MB

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    Durbs [Posts: 617]
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    • [October 18, 2011, 09:50:41 PM]
    Re: CoP Suggestions & Bugs
    « Reply #47 on: October 18, 2011, 09:50:41 PM »
    Extending/Restructuring/Expanding the ISO via shishi causes this problem. If that's what you did, DON'T DO THAT <_<

    Regular Size = 516 MB

    Extended = 527 MB

    ... thank you. :mrgreen:

    "Evanescence... what a sad word..." -Agrias Oaks

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    Elric (Overseer) [Posts: 4037]
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    • [December 15, 2011, 02:48:51 AM]
    Re: CoP Suggestions & Bugs
    « Reply #48 on: December 15, 2011, 02:48:51 AM »
    Alright heres some bugs  :mrgreen:


    Battle 2 - Dorter: The chocobo on the left starts facing the wrong direction

    In the first battle of Chapter 2, Lysay's jobs/abilities appear a bit messed up if you go to her job screen.

    In Chapter 2 the Assassin's in Sweegy woods are spelled Assasin

    Colossus is using the wrong Portrait, it wasn't updated from the Samurai in the WLDFACE.Bin

    Alot of events either have the camera shoot up really quick at the end or cut out really quick. It would look more presentable to have the camera move more slowly at these times or have the screen fade out slowly

    Thats all for now  :mrgreen: and as always great job Kokojo!

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    Durbs [Posts: 617]
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    • [January 14, 2012, 10:40:19 PM]
    Re: CoP Suggestions & Bugs
    « Reply #49 on: January 14, 2012, 10:40:19 PM »
    Your Archivist isn't immune to death sentence. How do I know? Counter magic. :mrgreen:

    "Evanescence... what a sad word..." -Agrias Oaks

    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [January 15, 2012, 12:01:11 AM]
    Re: CoP Suggestions & Bugs
    « Reply #50 on: January 15, 2012, 12:01:11 AM »
    He isin't meant to. CoP has a few shortcuts like that :P

    I keep leaving, I keep coming back. Boomerang boy.
    Durbs [Posts: 617]
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    • [January 16, 2012, 01:01:54 AM]
    Re: CoP Suggestions & Bugs
    « Reply #51 on: January 16, 2012, 01:01:54 AM »
    Koko, if you're on, I would love a quick response to this.

    In the final battle of Ch1 v Lesial, I have the (triangle) button menus up. I can look at the AT, Character Lists, etc, but I can't resume the gameplay. :evil: :evil: :evil:

    Fixes?

    EDIT: On another note, apparently he doesn't exist... (second pic is of all units in the unit roster)

    EDIT: This is why CoP needs more saves!!!!!!!!!
    « Last Edit: January 16, 2012, 01:11:01 AM by Durbs »
    "Evanescence... what a sad word..." -Agrias Oaks

    Durbs [Posts: 617]
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    • [January 16, 2012, 10:20:04 PM]
    Re: CoP Suggestions & Bugs
    « Reply #52 on: January 16, 2012, 10:20:04 PM »
    Got another one for you.

    "Evanescence... what a sad word..." -Agrias Oaks

    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [February 06, 2012, 03:51:10 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #53 on: February 06, 2012, 03:51:10 AM »
    Thanks for that durbs. Il be sure to work on It. You must be done now :P

    Anyway, First new log:

    - Implemented all about new classes. (Skills, job, text)
    - Implemented new damage system with + instead of x, meaning CoP growth are now insane (1PA = 1 damage)
    - Balanced Chapter 1.

    - Testing chapter 2. (At battle 2 right now)
    - Starting Item rework.
    - Nearly done with Chapter 3 ideas.
    - Worked on the new maps a little.



    I keep leaving, I keep coming back. Boomerang boy.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [February 09, 2012, 03:36:58 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #54 on: February 09, 2012, 03:36:58 PM »
    Reworked Weapons, and starting on helm/hat armor/cloth and acessories.
    Will post in master guide when done.


    I keep leaving, I keep coming back. Boomerang boy.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [February 12, 2012, 10:09:54 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #55 on: February 12, 2012, 10:09:54 PM »
    Updated all the new items! It's been a whole lot.

    Here is my current worksheet (It's chaos)

    -Test chapter2
    -Remake ENTD
    -import events

    Loot chapter1 []
    -Map 48
    -Map 31
    -Map 16
    -Map 80
    -Map 58
    -Map 08

    -Shadow of chests

    -Gospel stats (Mp, PAMAgrowth, starting items)
    -Gospel Sprite :DD:D::DD:

    -KnightType
    -TheifType


    -All job things.
       -Animations
          - Panic
       -Text
       -FormationImages
    -New chapter 1 events.
    -ItemsDescriptions + Finish madman set
    « Last Edit: February 12, 2012, 10:15:21 PM by Kokojo »
    I keep leaving, I keep coming back. Boomerang boy.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [February 19, 2012, 04:18:11 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #56 on: February 19, 2012, 04:18:11 AM »
    Finished Chapter 2 testing yesterday, and still brigning some minor chances. Il need 1 playtester, if someone wants to.

    I keep leaving, I keep coming back. Boomerang boy.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [February 28, 2012, 03:40:09 PM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #57 on: February 28, 2012, 03:40:09 PM »
    Finished uploading pictures in the master guide battle section (and writing up).
    Finished the weapon descriptions.
    Started the change to new formation sprites

    I am starting to feel like I can event edit again (aka start chapter 3) soon!

    I keep leaving, I keep coming back. Boomerang boy.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [February 29, 2012, 04:07:03 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #58 on: February 29, 2012, 04:07:03 AM »

    A little look of the new chests. They look way better!
    Thanks Elric for the new formation sprite!


    I keep leaving, I keep coming back. Boomerang boy.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [March 11, 2012, 04:44:57 AM]
    Re: CoP Progress Log, Suggestions & Bugs
    « Reply #59 on: March 11, 2012, 04:44:57 AM »
    2012/03/10

    Finished all items descriptions.
    Left for last Chapter 2:
    - Quotes,
    - Some event fixes
    - Some animation fixes.

    I keep leaving, I keep coming back. Boomerang boy.
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