2) No, double strike may be excessive but I want SOMETHING there. Maybe a spell damage proc?
3) Materia is still one of a kind

6) Axes are meant to scale upwards and since they're forced 2H then their evasion increases as well. All the procs are Elemental, its just a matter of procs (and element? Bleh, stupid lava ball).

Yeah, I can make white staff cheaper. The cannibalized staff was the Gold Staff, and Zeus can easily be replaced. *hears thunder in the distance*
9) Correct. I may need to lower its WP by 1 if it becomes too much, hehe
10) Still in their normal spot
11) nevermind the BMG c/p
12) They may just. Sp-based weapons are going to get some mild playtesting
13) newp
15) Because Jump will (hopefully, again, gotta do playtesting) be a universal 3/2 PA*WP attack regardless of if you're equipped with a spear or not, I wanted to give Lancers an edge.
17) Bags are unisex!
19) Indeed
21) Anti-thief helmet!@
22) Correct. And in response to Raven (who might be lurking?) I wannted to keep Ribbon a headpiece because of the lack of HP consequence
23) Auto reflect means no raise and no haste. Boooo auto reflect. I can also rename it Shell Armour :p
25) You don't like auto regen do you >_>
27) Wanted to make an anti-archer accessory, eh.
28) Angel rings always blocked darkness
29) Sacrificial allies! MALAK DEMANDS CLAYTON'S ESSENCE.
30) True, I can go back and perk up N-Kai and Feather boots to compensate I guess. Or something.
31) Yes, its glitchy in the fact that the first action of the unit will be player controlled, and then the uncontrollable beast kicks in. This is ok in my book.