Please login or register.

Login with username, password and session length
Advanced search  

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

Mercenaries: On Hold No Longer!  (Read 27985 times)
Pages: 1 2 [3] 4
scatttman [Posts: 163]
  • View Profile
  • share
  • [August 05, 2010, 03:40:53 AM]
Re: Mercenaries: On Hold No Longer!
« Reply #40 on: August 05, 2010, 03:40:53 AM »
great! mercenaries no longer in hold i like this project a lot : ) good job LD
Barren [Posts: 2574]
  • View Profile
  • share
  • [August 05, 2010, 10:41:08 PM]
Re: Mercenaries: On Hold No Longer!
« Reply #41 on: August 05, 2010, 10:41:08 PM »
i really can't wait for mercenaries to be done. i know it will take while but i can be patient. i remember seeing videos of mercenaries from when it first started but now i'm really getting excited about it. Keep up the good work LD!

    • Modding version: Other/Unknown
  • You dare cross blades with me?
    LastingDawn [Posts: 3452]
    • View Profile
    • share
    • [August 06, 2010, 01:06:28 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #42 on: August 06, 2010, 01:06:28 AM »
    Thanks for the support! I won't let you down!

    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

    Art of War

    Beta & Gretchen Forever!!!!
    Gotwald [Posts: 224]
    • View Profile
    • share
    • [August 06, 2010, 01:45:42 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #43 on: August 06, 2010, 01:45:42 AM »
    I am going to try to contribute ideas and such when I can, as I really want to see this projects finished (so much work has been done, and even though it isn't finished it looks amazing!). I can't do any spriting, as I have -999999999% artistic talent, but I will help when I can. Good to see you back LD :)

    Edit: you might want to organize things so that the class discussions are in seperate forum, and that the sprites are in another forum... like subforums to keep the clutter down.

    -- Attention Citizens, this is the Computer. 2 + 2 now equals 3.9999238849009985. Please recalibrate your equipment.

     My youtube Channel
    My 1.3 Playthough (Complete)
    My Final fantasy I Blind playthrough
    LastingDawn [Posts: 3452]
    • View Profile
    • share
    • [August 06, 2010, 04:49:17 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #44 on: August 06, 2010, 04:49:17 AM »
    Sprites... yes that is an issue. At first I thought combining the two would make sense but now it just seem counter-intuitive. I will get to that when I get back on Sunday. Thanks for the advice Gotwald and glad to have you aboard!

    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

    Art of War

    Beta & Gretchen Forever!!!!
    ffta707 [Posts: 667]
    • View Profile
    • share
    • [August 06, 2010, 04:50:22 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #45 on: August 06, 2010, 04:50:22 AM »
    I'm going to try to contribute to. I know last time it was up I was a failure, but I know more now, so expect to see more out of me LD.
    LastingDawn [Posts: 3452]
    • View Profile
    • share
    • [August 06, 2010, 04:53:28 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #46 on: August 06, 2010, 04:53:28 AM »
    Ah, you were new at that time FFTA, besides already your event tool has helped me a fair amount. Though by all means I would be glad to see your ideas.

    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

    Art of War

    Beta & Gretchen Forever!!!!
    scatttman [Posts: 163]
    • View Profile
    • share
    • [August 06, 2010, 04:55:12 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #47 on: August 06, 2010, 04:55:12 AM »
    sprites not really a big issue im not a very good sprites but i know something about it maybe u have seen my work on the "forbiden" forum, anyway i would like to help on mercenaries but i work better with orders so good luck with the project and if you need some help just pm me
    LastingDawn [Posts: 3452]
    • View Profile
    • share
    • [August 06, 2010, 05:03:44 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #48 on: August 06, 2010, 05:03:44 AM »
    Not very good at sprites? You revived the original Warder concept from it's base! If you could I would love for you to continue working on the Warder sprite. Though if you'd like something not related to spriting, would you happen to have any skill ideas? (Mainly for Arbalist... they are in sore need of at least 5 more...)

    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

    Art of War

    Beta & Gretchen Forever!!!!
    ffta707 [Posts: 667]
    • View Profile
    • share
    • [August 06, 2010, 05:07:17 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #49 on: August 06, 2010, 05:07:17 AM »
    LD that for real means a lot to me. And I'm so glad it helped:)
    DarthPaul [Posts: 5381]
    • View Profile
    • share
    • [August 11, 2010, 05:31:53 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #50 on: August 11, 2010, 05:31:53 AM »
    *Salute*


    Welcome back Lasting Dawn, may this new dawn be everlasting!

    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
    ffta707 [Posts: 667]
    • View Profile
    • share
    • [August 11, 2010, 07:02:34 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #51 on: August 11, 2010, 07:02:34 AM »
    And it's also good to see you DP.
    SilvasRuin [Posts: 1405]
    • View Profile
    • share
    • [August 17, 2010, 08:19:28 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #52 on: August 17, 2010, 08:19:28 AM »
    This is fantastic news.  I'm so glad this project is back up and going again.
    TRC [Posts: 830]
    • View Profile
    • share
    • [August 18, 2010, 11:01:16 PM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #53 on: August 18, 2010, 11:01:16 PM »
    huzzah!!!

    keep up the great work LD
    SolidSnakeDog
    • share
    • [August 20, 2010, 01:06:22 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #54 on: August 20, 2010, 01:06:22 AM »
    Nice! The merceneries ALIVE again!
    Go easyer this time...dont want to see u drop off like last time :(

    Anyway, im looking foward to it. (Like always)
    glasskyut [Posts: 4]
    • View Profile
    • share
    • [July 27, 2011, 03:04:45 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #55 on: July 27, 2011, 03:04:45 AM »
    where i can get the download link??  :cry:
    i already download link at 1st page, but not only ppf file inside, but i don't know what it is...  :shock:
    it's large file, include your folder2 project (program, sprite, etc) i think ...
    when i patch the ppf file, then play it
    i can't finish my tutorial, since the game throw out to blank map with no city (i can't go anywhere)

    sorry my english bad  :oops:
    GeneralStrife [Posts: 1442]
    • View Profile
    • share
    • [July 27, 2011, 04:38:56 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #56 on: July 27, 2011, 04:38:56 AM »
    what the hell, you can post here?
    *rushes to notify et*
    glasskyut [Posts: 4]
    • View Profile
    • share
    • [July 27, 2011, 04:54:00 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #57 on: July 27, 2011, 04:54:00 AM »
    what the hell, you can post here?
    *rushes to notify et*
    heh?! what wrong man???  :shock:
    ...errr.... what about my question ?  :cry:
    Mediator
    Eternal [Posts: 3067]
    • View Profile
    • https://steamcommunity.com/id/eternal248/
    • share
    • [July 27, 2011, 05:27:11 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #58 on: July 27, 2011, 05:27:11 AM »
    The download is rather glitchy anyways.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    glasskyut [Posts: 4]
    • View Profile
    • share
    • [July 27, 2011, 05:52:31 AM]
    Re: Mercenaries: On Hold No Longer!
    « Reply #59 on: July 27, 2011, 05:52:31 AM »
    that's okay  :roll:
    at least i can download ppf files and play the game like other patch :lol:

    anyone can help??
    Pages: 1 2 [3] 4