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Mercenaries: On Hold No Longer!

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I apologize to everyone who helped me in my naive undertaking, but I am afraid life has swallowed me whole. I should have been aware of my folly well before I had begun. (I have a knack for only half finished projects that fool the people into thinking that they're accomplishing anything...) I have too many people to thank that I could spend all night listing them, so I can't exactly do it and I assure you all this is not how I had wanted things to go. In the end though, I fear this is the only way for things to play out.

This post will probably be seen as highly melodramatic and I apologize for that. This was a project I kept close to my heart for a good two years. I had created (along with much help from Eternal and Asmo) a truly Incredible story, and thanks to much of your input truly creative classes and abilities. With a battle system that is 85% refined, it is still playable in a few parts, and of course the possibility of new scenarios that people wish to make from this nearly complete battle system (battle system = items, classes, abilities, of course).

I will be releasing all of my notes, aside from the story (by request of the co-script writer, Eternal), along with the patch, so people can see what I had accomplished (Which really wasn't a lot). I cannot apologize enough for stringing you all along with a project that probably reached its peak in the fall of last year. If anyone Truly wishes to continue this project (no chance...) I will only hand over the story when I see that you would be serious of taking on this job. That includes events, (likely sidequests shown in the sidequest thread) and actual testing of the battle system in place.

A lot of things made me make this decision, but first and foremost is my lack of time, secondary is the talent being wasted here. Everyone who has helped me here has some of the best talents on the forum and it is a shame that they were so squandered by my inability to lead. As such I ask that everyone who had assisted with Mercenaries,  Please support Call of Power. Kokojo has done Incredible work, dwarfing anything I had done, by at least two to threefold, if not more.

Because this project was the "First" real large project it attracted quite a following, but left other, more than worthy projects, out in the cold. Remix, Call of Power, and Symbols of Rage all come to mind. Your talents helped this foolish undertaking shine brighter than I ever could have imagined, allow those talents to burn for a project that has purpose and devotion behind it. I was nothing more then a mediocre event editor (what should have taken minutes took me hours to figure out and apply) and less of a hacker then I displayed myself. Sure my grandstanding and impressive (for the time) displays may have attracted others, but it really alienated other, more talented project leaders.

So without further ado, the current form of Mercenaries (note it's still playing from a "Training Demo" standpoint, so you will need a save file past the start, or extract the events from the original demo and input them in here. Even then, it may be unstable. Keep in mind the game was meant to be only two fully customizable units, please take that into consideration if you should choose to create any scenarios.

I might come back to this, who knows what freedom summer brings? For that reason, that last slight sliver of hope, I will not be releasing the story for that reason (unless as listed above someone wishes to be a true successor to this, honestly mediocre project). Once again I fully suggest everyone check out Kokojo's Call of Power, it has made leaps and bounds far beyond Mercenaries.

Here you are, the two packs you'll need for everything Mercenaries.

(Remember to Patch you must have an extended ISO or there will be problems)

Don't get me wrong, I won't be quitting this forum (though I've been on it a lot less due to school and other issues) I just don't have the time to care for this little pet project.

Also I must deeply most apologize to Mav, you had done such brilliant work for this project and only hope you continue using your grand talents for Kokojo's own work.


I've grown accustomed to the ways of college life, therefore I can now work on this project again, while balancing my time to do so.

The moment you need me to make Rondel say something snarky, I'm there!

Well...I'm glad you aren't leaving the forum at least LD. I think you would do well to think about recruiting people who want to keep this going and redefine the scope of the project a bit so that it could be released in some kind of polished form. This project is much beloved by many and I think work will continue to be done on different pieces by devoted people even if the next step in its release is a bit unknown.

Hacking is hard work, given the amount of invested time it takes along with balancing with real life. It seems the more we learn, the older we get, and the freaking less time we have to actually work on this stuff. These types of projects are rarely finished and takes years upon years of really dedicated teams. Mercenaries has hit a hiccup, but don't count it out yet. Most importantly, the forum needs Lasting Dawn more than it needs Mercenaries, so don't go disappearing just because your main project is on hiatus.

Best of luck.

Well, it is sad to hear that this will be on hold but it is certainly glad and happy to hear that you're not leaving nor quiting the forum and this project.
Anyway, I will continue contributing sprites as its the only thing I could do (sorry) and await your return, Sir LD.

Best of luck in your life and may you be able to sort things out.

Life comes first. We understand.


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