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Event Decompiler & Event Compiler  (Read 24326 times)
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French Maid
Xifanie (Webmistress) [Posts: 4320]
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  • [October 11, 2008, 09:11:55 PM]
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« Reply #40 on: October 11, 2008, 09:11:55 PM »
I found the list in battle.bin but I forgot to save it. ;o
This will help me find it again.

The stupid thing in all this is that there is a custom list in BATTLE.BIN just for UseSkill only. Mmmm I should asm hack to destroy that stupid list because it only allows like 12-16 different Effects to be used (outside of abilities).
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    goldblade0 [Posts: 177]
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    • [January 24, 2009, 08:26:39 AM]
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    « Reply #41 on: January 24, 2009, 08:26:39 AM »
    Small bug-thing.  The event compiler will not work if you add any info to the config.ini in the section naming the events.  It my be a good idea to make the complier read the config.ini to avoid problems like this

    Example

    Original
    [10]
    name=DisplayMessage
    strc=bbbbbbbrrrb
    lngt=15

    Changed
    [10]
    name={10}DisplayMessage
    strc=bbbbbbbrrrb
    lngt=15
    « Last Edit: December 31, 1969, 11:00:00 PM by goldblade0 »
    It'll be a good long time until someone flushes another guitar string.
    French Maid
    Xifanie (Webmistress) [Posts: 4320]
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    • [January 24, 2009, 11:09:20 AM]
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    « Reply #42 on: January 24, 2009, 11:09:20 AM »
    the decompiler and compiler only works with the config.ini.

    Why it doesn't work is because you are using the openchar ("{") as the first character. Because of that my compiler thinks it only has to read until the closechar and right after that there is supposed to be a parenthesis.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    goldblade0 [Posts: 177]
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    • [January 24, 2009, 11:21:59 AM]
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    « Reply #43 on: January 24, 2009, 11:21:59 AM »
    Ok then.  I was trying to keep it consistant with the unnamed functions which use those characters to enclose the number.  A option to inclulde it for defined ones would be nice, easier for some people to find remember what one does what and for looking up info on it.
    « Last Edit: December 31, 1969, 11:00:00 PM by goldblade0 »
    It'll be a good long time until someone flushes another guitar string.
    French Maid
    Xifanie (Webmistress) [Posts: 4320]
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    • [February 06, 2009, 04:19:24 PM]
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    « Reply #44 on: February 06, 2009, 04:19:24 PM »
    Huge CONFIG.INI update.

    Make sure you compile all your events before updating!!!

    All the instruction names will fit with those on the site.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Cheetah [Posts: 3654]
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    • [February 08, 2009, 08:09:31 PM]
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    « Reply #45 on: February 08, 2009, 08:09:31 PM »
    You should also post this on the main page for the Event Instructions for easy location.
    « Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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    Zozma [Posts: 4602]
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    • [February 10, 2009, 06:20:48 PM]
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    « Reply #46 on: February 10, 2009, 06:20:48 PM »
    {47}(r190000030B000001)
    {48}()

    probably already know this...
    this was in the "exploding frog" event... it appears that it called rafa's sprite in (since it wasnt in the event at all normally, just 3 ramzas)
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
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    Cheetah [Posts: 3654]
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    • [February 10, 2009, 06:39:53 PM]
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    « Reply #47 on: February 10, 2009, 06:39:53 PM »
    Hmm that is very interesting Zozma. It looks like it takes the unit ID (19), and then replaces it with the designated sprite (30B). This is definitely worth doing a bit of research into. Good find.
    « Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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    • [February 10, 2009, 08:20:02 PM]
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    « Reply #48 on: February 10, 2009, 08:20:02 PM »
    yeah i was like "wtf? neither rafa's sprite nor her id are on tis entd so wth??"
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
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    Cheetah [Posts: 3654]
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    • [February 10, 2009, 10:22:40 PM]
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    « Reply #49 on: February 10, 2009, 10:22:40 PM »
    Why would they do that though?
    « Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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    • [February 11, 2009, 12:29:11 AM]
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    « Reply #50 on: February 11, 2009, 12:29:11 AM »
    it really makes no sense to me, they could have easily put the rafa sprite there instead of a dupe ramza with an eventchr pasted over. i mean they could have pasted over the eventchr over the rafa... whatever... leave it to square to do some weird shit like that
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    Zozma [Posts: 4602]
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    • [February 23, 2009, 12:29:42 PM]
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    « Reply #51 on: February 23, 2009, 12:29:42 PM »
    {92}(rXX00010100)

    turns unit XX into a crystal instantly. (tested on a mid battle event)
    does this mean it sets status? perhaps if you see this instruction at bed desert when balk poisons you..?
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
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    Cheetah [Posts: 3654]
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    • [February 23, 2009, 03:13:55 PM]
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    « Reply #52 on: February 23, 2009, 03:13:55 PM »
    A very interesting discovery. What battle used that instruction other than Balk?
    « Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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    Kokojo [Posts: 1864]
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    • [February 23, 2009, 04:42:03 PM]
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    « Reply #53 on: February 23, 2009, 04:42:03 PM »
    I guess Gafarion Mid event, Reis Event.
    Can anyone confirm ?
    « Last Edit: December 31, 1969, 11:00:00 PM by Kokojo »
    I keep leaving, I keep coming back. Boomerang boy.
    French Maid
    Xifanie (Webmistress) [Posts: 4320]
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    • [February 23, 2009, 11:11:08 PM]
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    « Reply #54 on: February 23, 2009, 11:11:08 PM »
    Uh yeah... I have tested this before; thought I told someone.

    I forgot the instruction ID though

    But you can only crystal or poison with this, it kinda sucks.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Zozma [Posts: 4602]
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    • [February 23, 2009, 11:40:12 PM]
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    « Reply #55 on: February 23, 2009, 11:40:12 PM »
    so whats the one that makes the character fade blue and dissapear? when i do "erase" and "removeunit" they just dissapear instantly...
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    French Maid
    Xifanie (Webmistress) [Posts: 4320]
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    • [February 24, 2009, 12:05:50 AM]
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    « Reply #56 on: February 24, 2009, 12:05:50 AM »
    {43}(r03) = +10 brave to all Blue Team
    {43}(r04) = Makes all enemies run away

    I don't know about the others but 01-09 seems to be used.

    Strange that you mention it as I only found this 2 days ago.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
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    <Raijinili> remember that? it was awful
    Zozma [Posts: 4602]
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    • [February 24, 2009, 12:34:00 AM]
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    « Reply #57 on: February 24, 2009, 12:34:00 AM »
    its only because i just now needed it for gariland. i had to find a substitute because i couldnt find what i really wanted

    but this "run away" is that the thing where they turn blue and vanish?
    cause that was what i was really going for.. just not the entire team...
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    Cheetah [Posts: 3654]
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    • [February 24, 2009, 12:50:46 AM]
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    « Reply #58 on: February 24, 2009, 12:50:46 AM »
    Yeah that is the one, and then just follow it by a "RemoveUnit" and it should work just fine.
    « Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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    • [February 24, 2009, 12:56:22 AM]
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    « Reply #59 on: February 24, 2009, 12:56:22 AM »
    aha! i know what i can do! make this specific squire the green team, it will only remove 1 team per command right?

    or i can somehow make it just do it to a specific unit?
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
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