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Event Decompiler & Event Compiler  (Read 24350 times)
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Kenshin72 [Posts: 428]
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  • [August 18, 2010, 01:00:42 AM]
Re: Event Decompiler & Event Compiler
« Reply #100 on: August 18, 2010, 01:00:42 AM »
So decompiled and change one thing and went to compile to test it quick. But this pops up when I start the compile process. Then I took a brand new test.evt and decompiled and then went to compile it to make sure I didn't make a bad mistake with my first attempt but the error still pops up.
French Maid
Xifanie (Webmistress) [Posts: 4320]
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  • [August 18, 2010, 01:04:56 AM]
Re: Event Decompiler & Event Compiler
« Reply #101 on: August 18, 2010, 01:04:56 AM »
delete event.txt. It contains old instruction and that's why it doesn't compile.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Kenshin72 [Posts: 428]
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    • [August 18, 2010, 01:07:21 AM]
    Re: Event Decompiler & Event Compiler
    « Reply #102 on: August 18, 2010, 01:07:21 AM »
    I deleted the 13kb event.txt but now it says File Not Found whenever I start the compile.
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    Xifanie (Webmistress) [Posts: 4320]
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    • [August 18, 2010, 01:22:27 AM]
    Re: Event Decompiler & Event Compiler
    « Reply #103 on: August 18, 2010, 01:22:27 AM »
    yeah, create your own event.txt or link to an event file by editing CONFIG.INI.
    Don't forget to decompile with Multi=1 in CONFIG.INI to have 1 event per file.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Kenshin72 [Posts: 428]
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    • [August 18, 2010, 01:57:10 AM]
    Re: Event Decompiler & Event Compiler
    « Reply #104 on: August 18, 2010, 01:57:10 AM »
    O. That explains it. Thanks.

    EDIT: I set the multi to 1 and it makes a PSX Events folder with a bunch of EVT txt files. What do I do with these once I edit them?
    Aquilae [Posts: 563]
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    • [January 04, 2011, 12:41:50 PM]
    Re: Event Decompiler & Event Compiler
    « Reply #105 on: January 04, 2011, 12:41:50 PM »
    There's this weird error I come across while trying to use the Event Compiler. It didn't work in default Windows 7 settings (not surprising), but when I run it in Windows XP SP2 settings, it has an error. TEST.EVT and event.txt are in the same folder as the compiler, btw.



    One on the left is when I try to run it with default settings, one on the right is when I use XP compatibility mode.

    Here are my config.ini settings if you need them, I think they are the default settings though.

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    Xifanie (Webmistress) [Posts: 4320]
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    • [January 04, 2011, 04:57:15 PM]
    Re: Event Decompiler & Event Compiler
    « Reply #106 on: January 04, 2011, 04:57:15 PM »
    Try writing the absolute paths in config.ini

    Like
    TESTEVT='C:\users\desktop\Event Editor\TEST.EVT'
    TEXTFILE='C:\users\desktop\Event Editor\event.txt'

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Aquilae [Posts: 563]
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    • [January 05, 2011, 01:45:05 AM]
    Re: Event Decompiler & Event Compiler
    « Reply #107 on: January 05, 2011, 01:45:05 AM »
    I got "I/O error 123" after I changed those to absolute paths.

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    Zetaro [Posts: 94]
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    • [February 04, 2011, 12:52:44 AM]
    Re: Event Decompiler & Event Compiler
    « Reply #108 on: February 04, 2011, 12:52:44 AM »
    i need help the compiler says "instruction data was written from 0x00004000 to 0x000048f8. Text data was written from 0x000048f9 to 0x000057af." please help im new to this event stuff, i'd really like to make my own event but i digress, please assist me with my problem.  
     :mrgreen:  :cry:  :)  :(
    « Last Edit: February 04, 2011, 12:55:01 AM by Zetaro »
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    Eternal [Posts: 3051]
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    • [February 04, 2011, 01:00:19 PM]
    Re: Event Decompiler & Event Compiler
    « Reply #109 on: February 04, 2011, 01:00:19 PM »
    I'm pretty sure that means it worked correctly. Test the event and see if the new event loads correctly.

    "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
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    Zetaro [Posts: 94]
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    • [February 05, 2011, 12:39:37 PM]
    Re: Event Decompiler & Event Compiler
    « Reply #110 on: February 05, 2011, 12:39:37 PM »
    how do i do that?.....sorry im new to this kinda thing. try to bear with me.

    Everyone will know the name Zetaro!
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    Eternal [Posts: 3051]
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    • [February 05, 2011, 12:53:13 PM]
    Re: Event Decompiler & Event Compiler
    « Reply #111 on: February 05, 2011, 12:53:13 PM »
    Just reimport test.evt and go to the event that you replaced in-game. :)

    "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
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    Zetaro [Posts: 94]
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    • [February 05, 2011, 02:00:32 PM]
    Re: Event Decompiler & Event Compiler
    « Reply #112 on: February 05, 2011, 02:00:32 PM »
    thanks man. it works, but how can i edit other events?

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    Eternal [Posts: 3051]
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    • [February 05, 2011, 02:02:25 PM]
    Re: Event Decompiler & Event Compiler
    « Reply #113 on: February 05, 2011, 02:02:25 PM »
    Somewhere Philsov has a collection of dummy-free events that you can freely edit for easy use. You might want to PM him and get those.

    "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
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