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Frankensprite  (Read 5381 times)
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Zozma [Posts: 4600] Logged
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  • [October 29, 2009, 09:36:22 AM]
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« Reply #20 on: October 29, 2009, 09:36:22 AM »
i tested the sprite and its put together pretty well, the only thing is with the attacking animations the long hair doesn't connect properly to her head

(it might be easier to fix giving her the haircut too..)
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Aquablack [Posts: 197] Logged
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  • [October 29, 2009, 09:41:02 AM]
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« Reply #21 on: October 29, 2009, 09:41:02 AM »
I'd go ahead and give her the haircut then, I think it could help differentiate her from her assassin costume.
« Last Edit: December 31, 1969, 11:00:00 PM by Aquablack »
Slowly resume pixel art, work somethg favourite ~
jimmyjw88 [Posts: 2912] Logged
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  • [October 29, 2009, 09:43:15 AM]
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« Reply #22 on: October 29, 2009, 09:43:15 AM »
Yeah, try haircut. See if it looks better compared with the original.
« Last Edit: December 31, 1969, 11:00:00 PM by jimmyjw88 »
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
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MiKeMiTchi [Posts: 1935] Logged
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  • [October 29, 2009, 12:10:38 PM]
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« Reply #23 on: October 29, 2009, 12:10:38 PM »
Quote
2 things i would change, i actually think its better to keep the long part of her hair all the way to the back. and the other thing, her head on the main forward diagonal frame (stopped), i think you should be able to see all of her shoulder armor, none covered by hair.

Hmm.. the 2nd one is easy to do. I'll change that.


Quote
i tested the sprite and its put together pretty well, the only thing is with the attacking animations the long hair doesn't connect properly to her head


Expecting this. Lede is a type 2 sprite, and agrias is a type 1. I haven't fully know what's the differences between types, and I only
get to use (most of the time) type 1 sprites. I think I have to test it too.


@plans
Interesting!
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
Orlandu [Posts: 155] Logged
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  • [October 29, 2009, 05:50:55 PM]
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« Reply #24 on: October 29, 2009, 05:50:55 PM »
i think... her neck a little too long, don't you think so too? maybe her shoulders are too steep or what.. just my 2 cents.
« Last Edit: December 31, 1969, 11:00:00 PM by Orlandu »
Aquablack [Posts: 197] Logged
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  • [October 29, 2009, 06:07:49 PM]
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« Reply #25 on: October 29, 2009, 06:07:49 PM »
Its probably the lack of hair on the shoulders making her neck seem so narrow, since it covers them in the original portrait.

Necks in Tactics seem really long overall anyway, just look at Ramza's Ch 1 portrait.
« Last Edit: December 31, 1969, 11:00:00 PM by Aquablack »
Orlandu [Posts: 155] Logged
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  • [October 29, 2009, 06:31:25 PM]
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« Reply #26 on: October 29, 2009, 06:31:25 PM »
Quote from: "Aquablack"
Its probably the lack of hair on the shoulders making her neck seem so narrow, since it covers them in the original portrait.

Necks in Tactics seem really long overall anyway, just look at Ramza's Ch 1 portrait.


try comparing her with your avatar  :more:  :more:
« Last Edit: December 31, 1969, 11:00:00 PM by Orlandu »
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MiKeMiTchi [Posts: 1935] Logged
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  • [October 29, 2009, 10:57:25 PM]
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« Reply #27 on: October 29, 2009, 10:57:25 PM »
Okay. Here it is.
Neck isn't long, it's the outfit.

Already edited the portrait.
This is almost done.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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Zozma [Posts: 4600] Logged
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  • [October 30, 2009, 12:18:21 AM]
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« Reply #28 on: October 30, 2009, 12:18:21 AM »
much better, it definitely looks better behind
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Zozma [Posts: 4600] Logged
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  • [October 30, 2009, 02:24:18 AM]
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« Reply #29 on: October 30, 2009, 02:24:18 AM »
Mike you should submit this sprite at 98% completion

(the bugs with the attacking animations hair connection to the head is the only thing not done)

another sprite added to the main page :D
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
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MiKeMiTchi [Posts: 1935] Logged
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  • [October 30, 2009, 02:59:10 AM]
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« Reply #30 on: October 30, 2009, 02:59:10 AM »
The attacking animations are fixed and done, Zozma. :P
Okay, sure, I'll submit it once I have the urge to do so.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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Zozma [Posts: 4600] Logged
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  • [October 30, 2009, 03:12:39 AM]
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« Reply #31 on: October 30, 2009, 03:12:39 AM »
i can submit it for ya if u want to. it usually takes about 3 or 4 submissions before he updates the page
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
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MiKeMiTchi [Posts: 1935] Logged
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  • [October 30, 2009, 03:34:05 AM]
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« Reply #32 on: October 30, 2009, 03:34:05 AM »
Sure Sir Zozma thanks! I'll be out for atleast 3 days, so that will help. :)
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
Slowly resume pixel art, work somethg favourite ~
jimmyjw88 [Posts: 2912] Logged
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  • [October 30, 2009, 06:04:13 AM]
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« Reply #33 on: October 30, 2009, 06:04:13 AM »
Yes, much better Mike ^^
Well done and great job ^^
« Last Edit: December 31, 1969, 11:00:00 PM by jimmyjw88 »
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
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MiKeMiTchi [Posts: 1935] Logged
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  • [October 30, 2009, 11:19:03 AM]
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« Reply #34 on: October 30, 2009, 11:19:03 AM »
Wait, there's a problem with the lowest left face animation.
I'll have to fix it first.

I'll just be the one to submit it sir Zozma. :)
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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mav [Posts: 2595] Logged
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  • [October 30, 2009, 12:26:14 PM]
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« Reply #35 on: October 30, 2009, 12:26:14 PM »
Very nice. The sprite looks solid and the portrait looks perfect. This definitely deserves to be submitted--I can foresee many people using it in their patches.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
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Kagebunji (Global Moderator) [Posts: 4214] Logged
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  • [November 01, 2009, 04:35:52 PM]
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« Reply #36 on: November 01, 2009, 04:35:52 PM »
This is a very good sprite, great job.

And Zozma, are you in need for some other sprites??
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Zozma [Posts: 4600] Logged
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  • [November 01, 2009, 07:46:12 PM]
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« Reply #37 on: November 01, 2009, 07:46:12 PM »
well, i need a sprite of Agrias dressed as a princess. but she doesn't have to have attacking animations
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4214] Logged
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  • [November 02, 2009, 12:57:57 PM]
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« Reply #38 on: November 02, 2009, 12:57:57 PM »
Only head swap will do? I can work on it.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
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Kagebunji (Global Moderator) [Posts: 4214] Logged
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  • [November 02, 2009, 01:27:54 PM]
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« Reply #39 on: November 02, 2009, 01:27:54 PM »
I tried to add Agrias Redone head instead of normal Agrias, does it look better?

« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
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