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philsov [Posts: 4599] Logged
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  • [October 11, 2009, 06:47:03 PM]
FFT 1.3 Easytype [Download and discussion]
« on: October 11, 2009, 06:47:03 PM »
This is not the original 1.3.  This is a reduced difficulty version of the actual 1.3 Hack.  Hence the name.


Download the patch here!

There are 4 versions of the patch:
- PSX normal - Just an easier version of 1.3 (Current version 13035)
- PSX Complete - Play 1.3 Easytype with the FFT:Complete (ie, War of the Lions / PSP) translation! (Current version 13035)
- PSP USA - PSP version for American ISOs (Current version 13030)
- PSP Eur - PSP version for European ISOs (Current version 13030)


Feel free to use this topic for playthrough logs, bug reports, feedback, or anything else that comes to mind.

Install Instructions:

All patches are being released in PPF format. You will need a clean rip of a Final Fantasy Tactics ISO and a program that can apply PPF patches. I recommend PPF-O-Matic for Windows (.exe) or Mac (.dmg):

http://www.ffhacktics.com/downloads/ppf-o-matic3.exe
http://philsov.ffhacktics.com/Patching%20Tools/PPF-O-Maticv30.dmg

Applying the patch in PPF-O-Matic is pretty self explanatory. Under "ISO File" click the floppy disk icon on the right, select the clean ISO you wish to patch and click open. Under "Patch" click the floppy disk icon on the right, select the version of the patch you are applying and click open. Next click the "Apply" icon. Note that patching could take a very long time and even may look like it isn't processing; it likely is.  A message will appear at the end saying you successfully patched.

What is 1.3 Easytype?

FFT1.3 Easytype is a fan-made modification patch for Final Fantasy Tactics, featuring literally thousands of minor tweaks to create a more challenging and balanced FFT experience.  If you already are versed in all the changes of FFT1.3, the following were changed:

- JP cost for all abilities reduced
- Enemy levels reduced
- Easier enemies in terms of equipment and ability selection
- Colliery and the rest of the sidequests toned down significantly.
- Deep Dungeon given one fight per level that's easier than the rest for the sake of item-grabbing.  All DD treasure panels have their bad/good treasures set as the same, so the Brave value of your item finder does not matter.  DD also allows extra Chiri and Masamune pickups, so they'll hopefully see some use by the player.
- Rubber costume no longer poachable, now a single DD find.
- Monster-gimme random battles.  Now that invite sucks, there are randoms with monster guests, who join up afterwards if they're still alive at the end:

All in all the net result is a medium-difficulty patch, hopefully easy enough for less experienced FFT players to play through and thoroughly enjoy.  All the battles in this game are completely beatable, but you can expect to lose some battles on the first try.  Just take a step back, adjust your squad as necessary between class, equipment, reaction, secondary, movement, etc and fight like hell.  BUT, the game cannot be beaten by simply overleveling.  

~

If you aren't versed in all the FFT1.3 changes:
Here is a very general list of everything that's changed.  Text in game reflects all changes, when in doubt hit select!

- Br / Fa modification removed from the game.  Cheer Up now adds Regen. Scream now adds Berserk, Haste, and Innocent.  The talk skills that did these now add:Defending, incflict Don't Act, cancel status, and inflict Reraise.

- ALL enemies level up with you.  So if you're the type who likes to get to level 25 and unlock ninja for dorter trade city, the game can turn around and bite you in the ass for it.

- Gained JP Up removed from the game (many JP costs reduced to compensate), along with Blade Grasp and the MP Switch + Move MP combo is no longer possible -- Dancers get MP Switch and bards get move MP Up.

- Calculator class removed from the game; replaced with the Sage.  Sage has medium HP, MP, Sp, and PA with high MA, with a wide variety of weapons available.  Their skillset is the old Ja Magic skillset, boasting offensive status, direct damage, and even CT restting.

- Generic classes rebalanced.  Thieves gain innate concentrate, Samurai gained innate two-hands, chemists gain innate move-find item, squires can equip shields; archers, lancers, and summoners are all a little faster.

- Abilities rebalanced.  Many spells had their charge time reduced, Swordskills are now EVADEABLE (!), Untruth able to hit up to 10 times, Summon Magic made weaker + given resurrection ability, Draw Out weakened and able to hit enemy and ally alike.  Plus more, please refer to the 1.3 master's guide!

- Items rebalanced.  Lesser used weapons like axes, crossbows, and books have a 25% chance to trigger a powerful effect along with their standard attack.  Knight Swords are straight PA*WP.  Daggers now grant +1 Sp.  Staves are very utility-based.  Health increase from Heavy Armor greatly increased, some heavy armor grants stat bonuses and status immunity.  Thief Hat nerfed; Black Costume, Light Robe boosted, etc.

- Monsters rebalanced.  Each family has its own Reaction ability and Monster Skill ability, all of which are vastly superior to what it previously was.  Also made stronger in many instances, and are able-bodied allies instead of liabilities.

- Battles harder.  Enemies given smart setups (Attack Up monks with power sleeve, e.g.), increased JP pools for action abilities, Bosses with a lot more health, abilities, and immunity to gravity-based attacks.  Most humanoid bosses given innate Defense Up, Magic Defense Up, and then a few oddities like non-charge, attack up, concentrate, and whatnot depending on the character.

- Deep Dungeon set as an endgame Arena.  Each floor has four random fights;  These fights are among the hardest fights in the game, usually featuring special classes, plenty of enemies with Zodiac-monster like stats, and often featuring the maximum possible number of enemies present at 11 -- all level 99.  Good luck~

- Degenerator traps removed from the game.  Squidlarkin's Level Blast ability altered.  No level up/down gimmicks possible.

- New encounter!  Vormav 1 on 1, in the Graveyard of Airships.

For more specific changes, please refer to the 1.3 Master's Guide:
http://ffhacktics.com/smf/index.php?topic=6474.0

Good luck and happy playing
-- Philsov

Known Bugs (Q'd up for next update):

Changelog

« Last Edit: July 18, 2011, 01:54:40 AM by philsov »
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Archael Logged
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  • [October 11, 2009, 07:28:18 PM]
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« Reply #1 on: October 11, 2009, 07:28:18 PM »
looks good!

 hopefully this will let less hardcore people enjoy 1.3 as well

good job guys
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
lamp23 Logged
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  • [October 11, 2009, 09:19:44 PM]
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« Reply #2 on: October 11, 2009, 09:19:44 PM »
thanks for including the fftpatch as well
« Last Edit: December 31, 1969, 11:00:00 PM by lamp23 »
Sephirot24 Logged
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  • [October 11, 2009, 11:23:39 PM]
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« Reply #3 on: October 11, 2009, 11:23:39 PM »
Kudos on this awesome rework on 1.3 ^^
« Last Edit: December 31, 1969, 11:00:00 PM by Sephirot24 »
t_t [Posts: 35] Logged
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  • [October 12, 2009, 12:07:01 AM]
congo rats
« Reply #4 on: October 12, 2009, 12:07:01 AM »
i've been blatantly enjoying the fruits of the labor of all the people involved in the making of this patch (as well as 1.3 itself). I thought I should at least extend a congratulatory hand, as I didn't contribute directly myself. Hopefully as I learn more about this "ha-a-a-a-cking" stuff (shout out to to algus) I'll be able to actually help in the future. keep up the good work duders.
« Last Edit: December 31, 1969, 11:00:00 PM by t_t »
My darling, there are many things for which I am talented, least of all making small bird cages from toothpicks.
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taku Logged
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  • [October 12, 2009, 12:11:37 AM]
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« Reply #5 on: October 12, 2009, 12:11:37 AM »
Okay, something I've been waiting for. It took a hell of a time getting through 1.3 and I feel this patch just might relieve myself from any nightmares I'm still having.
« Last Edit: December 31, 1969, 11:00:00 PM by taku »
TRC [Posts: 830] Logged
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  • [October 12, 2009, 12:21:12 AM]
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« Reply #6 on: October 12, 2009, 12:21:12 AM »
congrats on finishing this patch!
« Last Edit: December 31, 1969, 11:00:00 PM by TRC »
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Dominic NY18 [Posts: 828] Logged
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  • [October 12, 2009, 06:20:13 PM]
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« Reply #7 on: October 12, 2009, 06:20:13 PM »
I've a modded text file that can be used in the meantime for people playing this on top of FFT:C so they don't have to have the master guide open all of the time. Should I post it?
« Last Edit: December 31, 1969, 11:00:00 PM by Dominic NY18 »
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philsov [Posts: 4599] Logged
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  • [October 12, 2009, 06:30:52 PM]
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« Reply #8 on: October 12, 2009, 06:30:52 PM »
if anything I can post the 1.3easytype text file and they can overlay THAT on top.  But it kind of loses the feel since it replaces Cura with Cure2 and such...  half the appeal of FFT:complete are the ability/skillset/item names which would get overwritten.  But at least the character names and events would still be in FFT:C glory.

But seriously, Bequeath Bacon is not worth losing >=[.
« Last Edit: October 12, 2009, 06:37:16 PM by philsov »
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Dominic NY18 [Posts: 828] Logged
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  • [October 12, 2009, 06:35:53 PM]
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« Reply #9 on: October 12, 2009, 06:35:53 PM »
The file I have is just a FFTC text file with the 1.3 changes in it. I finished it last week, but I've been hunting for mistakes since then.

And I concur about Bequeath Bacon.
« Last Edit: December 31, 1969, 11:00:00 PM by Dominic NY18 »
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philsov [Posts: 4599] Logged
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  • [October 12, 2009, 06:38:23 PM]
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« Reply #10 on: October 12, 2009, 06:38:23 PM »
oooooooooh.  Yeah, post that up!  I'll edit it for easytype changes and throw it into the first post for maximum compat between the two.
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
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Dominic NY18 [Posts: 828] Logged
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  • [October 12, 2009, 06:45:35 PM]
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« Reply #11 on: October 12, 2009, 06:45:35 PM »
OK, here it is then.
« Last Edit: December 31, 1969, 11:00:00 PM by Dominic NY18 »
Stretch [Posts: 214] Logged
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  • [October 12, 2009, 11:49:16 PM]
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« Reply #12 on: October 12, 2009, 11:49:16 PM »
Is this supposed to take a long time to do or did it freeze?
« Last Edit: December 31, 1969, 11:00:00 PM by Stretch »
Yeah, right
Archael Logged
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  • [October 12, 2009, 11:51:24 PM]
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« Reply #13 on: October 12, 2009, 11:51:24 PM »
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
Fusso [Posts: 119] Logged
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  • [October 13, 2009, 12:32:42 AM]
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« Reply #14 on: October 13, 2009, 12:32:42 AM »
Quote from: "Dominic NY18"
OK, here it is then.


how this works?
should i patch the 1.3 easytipe or should i patch the FFT:C?
« Last Edit: December 31, 1969, 11:00:00 PM by Fusso »
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MiKeMiTchi [Posts: 1923] Logged
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  • [October 13, 2009, 07:54:25 AM]
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« Reply #15 on: October 13, 2009, 07:54:25 AM »
Any known problems when patching it with FFT:C?

Ouch. I still can't get past Dorter 1! I tried 10 times already!
Damn! Those archers are very lucky.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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Zenius [Posts: 418] Logged
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  • [October 13, 2009, 12:56:50 PM]
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« Reply #16 on: October 13, 2009, 12:56:50 PM »
Quick question regarding EasyType playthroughs:

I've just started my playthrough
Should I post reports here? Or in the battle logs topic?
I'm guessing here, since this is different from the real 1.3, but I'm just making sure

BTW, Lezales was easy as cake ^^
« Last Edit: December 31, 1969, 11:00:00 PM by Zenius »
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philsov [Posts: 4599] Logged
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  • [October 13, 2009, 01:08:40 PM]
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« Reply #17 on: October 13, 2009, 01:08:40 PM »
Quote from: "Stretch"
Is this supposed to take a long time to do or did it freeze?

see first post in topic.

Quote
how this works?
should i patch the 1.3 easytipe or should i patch the FFT:C?

use the FFT:C ppf, then manually overlay the patcher file and tactext file.  Note I still haven't updated the tactext for 1.3 easy, so you'll still see blank magic skillsets on some people if you patch it now.

Quote
Should I post reports here?


Yes, please do :D
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
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Fusso [Posts: 119] Logged
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  • [October 13, 2009, 07:49:07 PM]
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« Reply #18 on: October 13, 2009, 07:49:07 PM »
Ok
i'm at Wiegraf 1 now
and i can see some big improvements already

1. You don't need to change your class for a specific fight, and that's great, so you can pretty much develop your chars at your will not the next battle need
2. Awesome challenge, if you are not careful you will lost, but if you play with your brain you will be rewarded with some great moments.
3. No Item exploitation... so you can have only one char with item, other with white magic and so on... you don't rely that much on phoenix down
4. You can farm levels without much punishment, it's not my playstyle, but i do some randoms to get some job points, so it's good to know that i won't be fucked later in the game for this
5. Miluda battle was epic...  nuff' said
6. Every random battle is great... that one with the mediators was hard as any of the story battles
« Last Edit: December 31, 1969, 11:00:00 PM by Fusso »
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Dokurider [Posts: 2690] Logged
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  • [October 13, 2009, 08:48:09 PM]
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« Reply #19 on: October 13, 2009, 08:48:09 PM »
So far, I've been doing well by Ninja rushing, got caught up with Balk II, and was about to come here crying over how there was too much meat, until I realized all I had to do was assassinate Balk and not try to kill everyone I meet.
Here's my latest attempt at Hash:
http://www.youtube.com/watch?v=vwZugPWMekA

Unfortunately, this will be my last attempt for a while, I'm going on a trip tomorrow, and I think I'll won't be back until Sunday.
« Last Edit: December 31, 1969, 11:00:00 PM by Dokurider »
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