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Palette Editor (1.31b)  (Read 31439 times)
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mav [Posts: 2610]
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  • [April 15, 2010, 12:36:48 AM]
Re: Palette Editor (beta)
« Reply #20 on: April 15, 2010, 12:36:48 AM »
Oh shit, this has come a long way. I'll grab the newest version when I get back to palette editing. Great job, man.
French Maid
Xifanie (Webmistress) [Posts: 4468]
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  • [April 15, 2010, 01:04:19 AM]
Re: Palette Editor (beta)
« Reply #21 on: April 15, 2010, 01:04:19 AM »
Bug report:
The palette color you are currently on will reset (0,0,0) when you open a new file.
Using Copy Single/Row will not palette swap the display anymore.

To do:
- Fix bugs
- Save demo in png.
- Add SHP files support for scripts.
- Add back old color select mode.
- Add Watermark script option.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    R999
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    • [April 27, 2010, 04:54:19 AM]
    Re: Palette Editor (beta)
    « Reply #22 on: April 27, 2010, 04:54:19 AM »
    ...Really needed features  :idea:  :idea:   I know you already have plans Zodiac, but if you see these feature fit the bill, please implement them!



    1. Copying color information to clipboard, whether it is single or row(preferred). This makes transferring colors a lot easier across different sprites.

    2. Pressing Null Palette button should also save the file immediately.

    3. Ability to edit palettes completely via keyboard, using Arrow Keys to navigate colors, and typing RGB values. (For example, if I want color 22-17-17, just type 22-tab-17-tab-17). Ctrl/Cmd+C for Copying a single color, and Ctrl/Cmd+V for pasting.

    4. Undo / Redo stack.. Or even just a single step Undo (via Ctrl/Cmd+Z) will be Tremendously helpful.


    edit: A slightly unrelated problem that I am having lately... perhaps you might know what's causing this:



    This always randomly happens after saving in Photoshop, it seems to truncate the file at that last White Box you see above. Pass that white box, the palette colors will not show at all (in Palette Editor or Shishi).  Is there a way to fix this without having me manually copying everything over into another sprite file?
    Slowly resume pixel art, work somethg favourite ~
    jimmyjw88 [Posts: 2913]
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    • [May 03, 2010, 11:03:42 PM]
    Re: Palette Editor (beta)
    « Reply #23 on: May 03, 2010, 11:03:42 PM »
    Holy shit, this is just great! I'm loving this. Thanks Zodiac.

    Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
    R999
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    • [May 05, 2010, 06:24:39 AM]
    Re: Palette Editor (beta)
    « Reply #24 on: May 05, 2010, 06:24:39 AM »
    $@&*$&@*$&*@$&*(.    Just lost 1-2 hours of palette work because the palette editor v3 doesn't ask you to Save Changes.  I rather have it automatically save changes than this. No it's not the first time it has happened. But I am pissed. Lost at least over 10 hours of work in the past week because of this issue.  Zodiac, please, for the love of ST.A, change this in the next release.
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [February 12, 2011, 06:06:15 PM]
    Re: Palette Editor (1.31b)
    « Reply #25 on: February 12, 2011, 06:06:15 PM »
    For those interested, in this 7z contains 2 scripts: one for type1 and another for type2 sprites, which compiles all body parts together to create all the frame used by the game. To be used with this palette editor of course.

    Sorry, but right now it will only support one palette

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Programmer
    Koruten [Posts: 91]
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    • [May 28, 2011, 05:41:09 AM]
    Re: Palette Editor (1.31b)
    « Reply #26 on: May 28, 2011, 05:41:09 AM »
    I'm just loving this tool! It's really useful. Thanks Xifanie!
    « Last Edit: May 28, 2011, 05:42:15 AM by Koruten »
    • Modding version: Other/Unknown
  • Zephon [Posts: 8]
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    • [February 12, 2012, 06:25:46 PM]
    Re: Palette Editor (1.31b)
    « Reply #27 on: February 12, 2012, 06:25:46 PM »
    Does this not work on Windows 7? When I try to open a file this is what happens:
    http://imageshack.us/photo/my-images/834/bugjk.png/

    Sorry for thread ressurecting.
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [February 12, 2012, 11:30:11 PM]
    Re: Palette Editor (1.31b)
    « Reply #28 on: February 12, 2012, 11:30:11 PM »
    As it stands, it will only open and edit properly 256x488 8bpp (256 colours) BMP files... nothing else.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    SaGa Frontier Hacker
    Pickle Girl Fanboy [Posts: 1482]
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    • [February 13, 2012, 11:49:15 PM]
    Re: Palette Editor (1.31b)
    « Reply #29 on: February 13, 2012, 11:49:15 PM »
    What language is this written in?  Visual Basic?
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [February 14, 2012, 12:05:14 AM]
    Re: Palette Editor (1.31b)
    « Reply #30 on: February 14, 2012, 12:05:14 AM »
    in Pascal

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    SaGa Frontier Hacker
    Pickle Girl Fanboy [Posts: 1482]
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    • [February 14, 2012, 01:24:20 AM]
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [February 14, 2012, 03:07:27 AM]
    Re: Palette Editor (1.31b)
    « Reply #32 on: February 14, 2012, 03:07:27 AM »
    No, and I don't really care since I hate coding

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    SaGa Frontier Hacker
    Pickle Girl Fanboy [Posts: 1482]
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    • [February 15, 2012, 05:38:34 PM]
    Re: Palette Editor (1.31b)
    « Reply #33 on: February 15, 2012, 05:38:34 PM »
    Do you have the source available if someone else wants to take a crack at it?
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [February 15, 2012, 11:44:38 PM]
    Re: Palette Editor (1.31b)
    « Reply #34 on: February 15, 2012, 11:44:38 PM »
    Yes, upon request I could

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    SaGa Frontier Hacker
    Pickle Girl Fanboy [Posts: 1482]
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    • [April 20, 2012, 11:32:28 PM]
    Re: Palette Editor (1.31b)
    « Reply #35 on: April 20, 2012, 11:32:28 PM »
    Random Question: Will this ever be integrated into FFTPatcher's code base?
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [April 20, 2012, 11:37:05 PM]
    Re: Palette Editor (1.31b)
    « Reply #36 on: April 20, 2012, 11:37:05 PM »
    My program is in python and FFTPatcher was coded in .NET...

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Timbo [Posts: 547]
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    • [April 21, 2012, 08:46:44 PM]
    Re: Palette Editor (1.31b)
    « Reply #37 on: April 21, 2012, 08:46:44 PM »
    The link is broken. Will you please re-upload it?
    SaGa Frontier Hacker
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    • [April 21, 2012, 08:54:44 PM]
    Re: Palette Editor (1.31b)
    « Reply #38 on: April 21, 2012, 08:54:44 PM »
    My program is in python and FFTPatcher was coded in .NET...
    Wait, I thought you said it was Pascal?
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [April 21, 2012, 09:04:34 PM]
    Re: Palette Editor (1.31b)
    « Reply #39 on: April 21, 2012, 09:04:34 PM »
    Oh, you're right, I did code it in Pascal... what was the single program I coded in python I wonder?

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
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