Please login or register.

Login with username, password and session length
Advanced search  

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

Pages: 1 ... 22 23 [24] 25 26
LastingDawn [Posts: 3452]
  • View Profile
  • share
  • [June 27, 2009, 10:49:36 PM]
(No subject)
« Reply #460 on: June 27, 2009, 10:49:36 PM »
I know I haven't updated much in... well a long time but that's because there was a "random battle spritesheet limitation" hurdle that first had to be jumped if I wanted any of my random missions to succeed. I looked and looked but to no avail, then Zodiac started to help and we made some slight headway into other directions, but nothing with this random battle spritesheet limitation. Then while I was away today I come back to find that Zodiac fixed the problem! We were looking in the wrong place for the wrong thing! In any case Zodiac has solved it all and we are back on schedule! Feel free to continue with Random Missions and (as long as they don't go over 8 Spritesets...) I will review them and try to include them!
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Cheetah [Posts: 3656]
  • View Profile
  • share
  • [June 28, 2009, 01:39:13 AM]
(No subject)
« Reply #461 on: June 28, 2009, 01:39:13 AM »
Great news Lasting Dawn! You will have to tell me later how it was finally done.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
Current Projects:
ruwin [Posts: 14]
  • View Profile
  • share
  • [June 28, 2009, 08:37:01 AM]
(No subject)
« Reply #462 on: June 28, 2009, 08:37:01 AM »
I am thoroughly impressed by the level of detail in the storyline, class system and... well... everything in this hack. It's as if FFT has transformed entirely. I will refrain from downloading any demos until the full game is released, as I am far too impatient once given a taste of what's to come, but this is a seriously ambitious project and I applaud you.
« Last Edit: December 31, 1969, 11:00:00 PM by ruwin »
LastingDawn [Posts: 3452]
  • View Profile
  • share
  • [July 02, 2009, 08:58:18 AM]
(No subject)
« Reply #463 on: July 02, 2009, 08:58:18 AM »
Quote from: "ruwin"
I am thoroughly impressed by the level of detail in the storyline, class system and... well... everything in this hack. It's as if FFT has transformed entirely. I will refrain from downloading any demos until the full game is released, as I am far too impatient once given a taste of what's to come, but this is a seriously ambitious project and I applaud you.


I could have sworn I replied to this... (also Grand avatar!!)
In any case, yes. It is a fully different feel from the original FFT, which wasn't initially the purpose, but eh... in reality it was inevitable. From the start I wanted a game of only Rad and Ramza, that would have been very difficult to make work, with the initial skills. "Abuse" is hardly a possibility. With only two units you can set, you must be careful and use all openings to your advantages.

Mercenaries aims to be a lot of things, it takes cues from FFTA, (Alicia and Lavian's sets are all but based off of their sills), FF4 (the ever changing party aspect of four always stuck with me), Vagrant Story (Mercenaries is in some ways an attempt at imitating a feeling of loneliness, though still being in a tight unit as Gafgarion's Troupe.) Not to mention taking blatant skill names, and basing Invoker, on the skills of the game. Though whether it succeeds in being any of these well... that's not my judgment.

Though once I do release the first patch (it might actually be a multi-patch sort of deal), in that case it will be episodic, in that regard. Each chapter, while connected is it's own contained story, which while having references and consequences of past chapters, really are a bit self contained.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Unreliable as a Mime.
The Damned [Posts: 2168]
  • View Profile
  • share
  • [July 07, 2009, 06:33:54 PM]
(No subject)
« Reply #464 on: July 07, 2009, 06:33:54 PM »
It's good to see at least one of is still going, Lasting Dawn. It's been a while.

When you get the time, I'd like to ask you something with regards to Gambler (yet again).
« Last Edit: December 31, 1969, 11:00:00 PM by The Damned »
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
LastingDawn [Posts: 3452]
  • View Profile
  • share
  • [July 08, 2009, 06:12:59 PM]
(No subject)
« Reply #465 on: July 08, 2009, 06:12:59 PM »
Quote from: "The Damned"
It's good to see at least one of is still going, Lasting Dawn. It's been a while.

When you get the time, I'd like to ask you something with regards to Gambler (yet again).


Welcome back! I had feared you left us permenantly, glad to see I was mistaken, so what was your question?
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
beawulfx [Posts: 658]
  • View Profile
  • share
  • [July 15, 2009, 05:01:54 AM]
(No subject)
« Reply #466 on: July 15, 2009, 05:01:54 AM »
LD my good man, there's one thing I've meant to ask about Mercenaries. From what I gather Rad/Ramza are the only two characters that will be able to be modified by the player as they see fit, correct? While I am still in awe of all you are doing here the only concern/question I have is that you have so many creative jobs that look like an absolute blast to play around with and customize but only two characters with which to do so.

I may be missing something/totally off base there, but I guess it's not a slight on the game just the fact that I want to be able to enjoy and utilize all those classes because they look so damn fun! [for example, the bullets/gun combo still makes me drool]
« Last Edit: December 31, 1969, 11:00:00 PM by beawulfx »
My FFT 1.3030 videos can be found at; http://www.youtube.com/view_play_list?p ... 18EFFEA0AD
My FFT: Mercenaries videos can be found at; http://www.youtube.com/view_play_list?p ... 174F169EE5
My FFV Random Class Challenge videos can be found at; http://www.youtube.com/view_play_list?p ... C9F3BD69BF
LastingDawn [Posts: 3452]
  • View Profile
  • share
  • [July 15, 2009, 08:15:55 AM]
(No subject)
« Reply #467 on: July 15, 2009, 08:15:55 AM »
Quote from: "beawulfx"
LD my good man, there's one thing I've meant to ask about Mercenaries. From what I gather Rad/Ramza are the only two characters that will be able to be modified by the player as they see fit, correct? While I am still in awe of all you are doing here the only concern/question I have is that you have so many creative jobs that look like an absolute blast to play around with and customize but only two characters with which to do so.

I may be missing something/totally off base there, but I guess it's not a slight on the game just the fact that I want to be able to enjoy and utilize all those classes because they look so damn fun! [for example, the bullets/gun combo still makes me drool]



Hmm... this is a bit of a difficult question to answer... two characters avoids a lot of the "broken" combinations that can be done with a team. The name of the game, in Mercenaries is Adaption, Equip Change will play a part (hopefully a large part...) because there is no best armor, best weapon, it is all up to one's own preferences (except Daggers, they're pretty onesided). I am flirting with the idea of removing the growths so Ramza and Rad will always, be set to be either a magical or physical class, I don't want to make people feel as if Ramza needs to be one way and Rad another.

There is plenty to customize and play around with, I am guessing Knight will probably be a favorite class, I for one love the Dark/Holy Knight, mix they now represent, for those who love chance, there is always the Gambler, who is almost 100% based upon such. Yes, there is a lot of combinations, but it's not only jobs now but the very weapons and armor one will equip, I'd like to believe that there's a bit more variety in this game, then the original.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
SilvasRuin [Posts: 1405]
  • View Profile
  • share
  • [July 15, 2009, 02:02:25 PM]
(No subject)
« Reply #468 on: July 15, 2009, 02:02:25 PM »
I would suggest making their stat growths identical in all classes rather than removing growths.  Or is that what you meant?

I'd likely try and keep Rad magic and Ramza physical either way, whether you do so with the growths or not.  It would just be nice to maybe master a few skills from the other side without having the stats take a hit while doing so, even if it is a little hit.
« Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
LastingDawn [Posts: 3452]
  • View Profile
  • share
  • [July 15, 2009, 04:34:24 PM]
(No subject)
« Reply #469 on: July 15, 2009, 04:34:24 PM »
Yes, that's what I meant hehe, removing the growths altogether would be... odd... to say the least.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
beawulfx [Posts: 658]
  • View Profile
  • share
  • [July 15, 2009, 04:38:42 PM]
(No subject)
« Reply #470 on: July 15, 2009, 04:38:42 PM »
Thanks for the reply LD. I do see what you are going for a little more clearly now. It is a good idea and I think that being urged to adapt and change more often to suit the situation will be more fun than making a strong party and never really switching it up throughout. I guess it's just a matter of a little greed on my part. I see all these classes and I want to have them all at once, haha, that's all. Thanks for quelling my concerns, keep up the great work!

PS - Funeral is in serious need of some grooming. Those eyebrows are deadly.
« Last Edit: December 31, 1969, 11:00:00 PM by beawulfx »
My FFT 1.3030 videos can be found at; http://www.youtube.com/view_play_list?p ... 18EFFEA0AD
My FFT: Mercenaries videos can be found at; http://www.youtube.com/view_play_list?p ... 174F169EE5
My FFV Random Class Challenge videos can be found at; http://www.youtube.com/view_play_list?p ... C9F3BD69BF
Kagebunji [Posts: 4322]
  • View Profile
  • share
  • [July 16, 2009, 06:42:48 PM]
(No subject)
« Reply #471 on: July 16, 2009, 06:42:48 PM »
I lurked here for long time, and I have to ask you LD 2 questions. First one, will there be characters like Balthier or Meliadoul, and I thinked about replacing Agrias with Beatrix, if that's impossible o'course. Could you tell me please, will Cloud be in Mercenaries? If yes maybe You would replace him with Zack?? And finally the last question, how is the process going, when will you release it, oh and will it be playable on psp? Well there was more questions afterall (sorry for spelling, I'm learning english).
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    • Modding version: Other/Unknown
  • LastingDawn [Posts: 3452]
    • View Profile
    • share
    • [July 16, 2009, 08:00:38 PM]
    (No subject)
    « Reply #472 on: July 16, 2009, 08:00:38 PM »
    Quote from: "Kagebunji"
    I lurked here for long time, and I have to ask you LD 2 questions. First one, will there be characters like Balthier or Meliadoul, and I thinked about replacing Agrias with Beatrix, if that's impossible o'course. Could you tell me please, will Cloud be in Mercenaries? If yes maybe You would replace him with Zack?? And finally the last question, how is the process going, when will you release it, oh and will it be playable on psp? Well there was more questions afterall (sorry for spelling, I'm learning english).



    Oh, learning English? I'd say your English is better then about 50% of the people here already.

    In any case, Meliadoul is a very small plot character in Mercenaries, Balthier will more then likely make an appearance in a sidequest, not sure where, but I'm sure he'll make it in somewhere. If you want to replace sprites, you should pick up Shishi on the main site's "Download" page, you can replace a lot of things. The only thing that might be wrong is that Agrias has a few evtchr's (special animations unique to certain units)

    Cloud will (probably...) be in a sidequest, Zack will probably be as well, Sephiroth will make an appearance, but only as a combatant in the Lion War.

    The process is slow-going, but I'm making good progress, a release is up in the air, as I plan to release it episodically, there is a version planned for PSP but I'll only deal with that after I've finished the PSX version completely. The PSP version is a bit more complicated.
    « Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

    Art of War

    Beta & Gretchen Forever!!!!
    Kagebunji [Posts: 4322]
    • View Profile
    • share
    • [July 16, 2009, 10:24:32 PM]
    (No subject)
    « Reply #473 on: July 16, 2009, 10:24:32 PM »
    Yeah I'm from Poland, have 5 from english, I learned it all from games, and who said games are bad to us? Thanks for encouragement :D. Oh and I found already topic here about creating sprites so this won't help ;(. Anyway I hope you can help me LD ;)
    « Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    • Modding version: Other/Unknown
  • Kagebunji [Posts: 4322]
    • View Profile
    • share
    • [July 18, 2009, 04:04:49 PM]
    (No subject)
    « Reply #474 on: July 18, 2009, 04:04:49 PM »
    Hmm, everything would be cool, if you would tell me how the heck you will run it on psx/ps1? You have a program or something? In my ps1 there is no usb enter, or somethin.
    « Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    • Modding version: Other/Unknown
  • SilvasRuin [Posts: 1405]
    • View Profile
    • share
    • [July 18, 2009, 05:48:34 PM]
    (No subject)
    « Reply #475 on: July 18, 2009, 05:48:34 PM »
    What?  Most people here use ePSXe, I believe.  You can use your keyboard as the controller and set which keys do what.
    « Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
    Kagebunji [Posts: 4322]
    • View Profile
    • share
    • [July 18, 2009, 06:04:51 PM]
    (No subject)
    « Reply #476 on: July 18, 2009, 06:04:51 PM »
    Do FFT must have some uber computer to run properly or no? Well I suppose instaling the whole ePSXe is hard, isn't it?
    « Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    • Modding version: Other/Unknown
  • :D
    CT5Holy [Posts: 1103]
    • View Profile
    • share
    • [July 18, 2009, 06:27:33 PM]
    (No subject)
    « Reply #477 on: July 18, 2009, 06:27:33 PM »
    Nope, no super computer required. A normal computer should be fine (ran fine on Windows 98 =P). Google ePSXe, download version 1.6 under 'Old Peripherals' in the Downloads section, then download the stuff needed to setup ePSXe (google for that, too).
    « Last Edit: December 31, 1969, 11:00:00 PM by CT5Holy »
    Winner of the 1st FFT 1.3 AI Tourney
    Kagebunji [Posts: 4322]
    • View Profile
    • share
    • [July 18, 2009, 06:39:27 PM]
    (No subject)
    « Reply #478 on: July 18, 2009, 06:39:27 PM »
    Thx, now all that's left, is waiting for Mercenaries. I must say, that this is the first site where users are so friendly and try to help you :) Umm I just found epsxe v.1.6 and is it possible to have only 280 KB??
    « Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    • Modding version: Other/Unknown
  • beawulfx [Posts: 658]
    • View Profile
    • share
    • [August 22, 2009, 12:44:35 AM]
    (No subject)
    « Reply #479 on: August 22, 2009, 12:44:35 AM »
    This is so late in coming LD, but I finally got my new computer and recorded the last of the demo battles at Dorter! I could do the demo justice now since I can record such better quality videos!

    http://www.youtube.com/watch?v=_9hB29tz2kg

    It's an awesome fight, went way too smoothly because of Blade Flurry though :P
    « Last Edit: December 31, 1969, 11:00:00 PM by beawulfx »
    My FFT 1.3030 videos can be found at; http://www.youtube.com/view_play_list?p ... 18EFFEA0AD
    My FFT: Mercenaries videos can be found at; http://www.youtube.com/view_play_list?p ... 174F169EE5
    My FFV Random Class Challenge videos can be found at; http://www.youtube.com/view_play_list?p ... C9F3BD69BF
    Pages: 1 ... 22 23 [24] 25 26