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FFT: Battle rush! (V 0.1 released  (Read 6257 times)
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The old (un)wise bastard
Dome [Posts: 4755] Logged
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  • [October 30, 2009, 05:04:58 PM]
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« Reply #60 on: October 30, 2009, 05:04:58 PM »
Ramza Multipliers
HP = 125
MP = 105
SPEED = 107
PA = 111
MA = 102
Ofc I can change them if it's needed to reach those particular stats
« Last Edit: December 31, 1969, 11:00:00 PM by Dome »
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philsov [Posts: 4599] Logged
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  • [October 30, 2009, 05:08:28 PM]
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« Reply #61 on: October 30, 2009, 05:08:28 PM »
cool.   Any other hacks you'd like done while I'm poking around in SCUS? Like starting gil amount or katana break %?
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
The old (un)wise bastard
Dome [Posts: 4755] Logged
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  • [October 30, 2009, 05:24:02 PM]
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« Reply #62 on: October 30, 2009, 05:24:02 PM »
Nice, thanks for the offer!
Well, let's see...
I'd like to implement this hacks in the patch


Units at the soldier office joins at level 99
100.000.000 starting gil
Broken/stolen items can be bought back at fur shop
Soldier office can rename anyone
Undead takes 25% damage from Phoenix Down
Equip Xbow = Equip Xbow or Longbow
Equip Sword = equip swords or Knight sword
Equip axe = equip axes or flails
Equip katana = Equip katana and ninja swords
Knight swords PAxWP
Masamune and chiri cannot be breaked by using them with draw out

Nothing else atm...it's possible to do such things?
And...I'd like to change some shitty ability (Like any ground, move on lava, swim, any weather, etc...) it's possible?
« Last Edit: December 31, 1969, 11:00:00 PM by Dome »
Friends are like boobs:
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Some are real, some are fake
Likes to move it move it.
philsov [Posts: 4599] Logged
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  • [October 30, 2009, 05:27:28 PM]
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« Reply #63 on: October 30, 2009, 05:27:28 PM »
well most of those can be auto-added with orgASM.  I don't think the katana/starting money (max $ is 65535, btw, but consider it done.  You can adjust item prices as necessary - each battle will be netting ~60000+ gil anyways) are available via that utility.

Quote
And...I'd like to change some shitty ability (Like any ground, move on lava, swim, any weather, etc...) it's possible?


In general?  yes.  
In reality, by either of us?  no.
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
Zenius [Posts: 418] Logged
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  • [October 31, 2009, 05:45:34 AM]
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« Reply #64 on: October 31, 2009, 05:45:34 AM »
DLing now
I'll get back to you in a few hours ^^
« Last Edit: December 31, 1969, 11:00:00 PM by Zenius »
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Zenius [Posts: 418] Logged
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  • [October 31, 2009, 06:50:19 AM]
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« Reply #65 on: October 31, 2009, 06:50:19 AM »
Uh, something wrong here
First battle had Lv 10 enemies
« Last Edit: December 31, 1969, 11:00:00 PM by Zenius »
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philsov [Posts: 4599] Logged
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  • [November 01, 2009, 12:54:04 PM]
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« Reply #66 on: November 01, 2009, 12:54:04 PM »
Dome...

next update please .Rar up the download.  FFT compresses from 500 to like 200 MB =\.

And don't img files come with little files like .ccd/.sub/.cue?  Anyways, to save myself some time I just used the ppf FFM posted in the previous topic.  Hopefully these are using the same SCUS file.  

But!  I have some good news, and some bad news.

The good news that Ramza is now a hoss.  His squire classes will need a 180 HPM in order to get him to the 450 goal.  All the other MP/PA/MA is there, or close to -- some rounding had to come into play.  Also the gil hack got inserted, which when coupled with the Gariland fight means the player should have ~120000 cash at Gariland.  If you want more, I suggest loading up your starting generics with lots of expensive crap.  

The bad news is that Soldier office generics suffer the same fate as Ramza.  That is, even though they're set to 99, they don't have any stat gains.  In order for me to give them stats, I'd have to pull what I did to Ramza.  Which... I don't recommend because then the real enemies effectively be level 198.  So looks like we're stuck with those pre-set generics, specials, and monsters.  Also input katana changes as requested.

All in all, it was nice to actually do some hex editing and seeing it turn out well :)

Attached is the final SCUS file.  Replace the old one with CD mage.
« Last Edit: November 01, 2009, 02:11:25 PM by philsov »
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Zenius [Posts: 418] Logged
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  • [November 01, 2009, 02:01:20 PM]
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« Reply #67 on: November 01, 2009, 02:01:20 PM »
So, what do I need to do with that attachment in order to play this? ^^;;;
« Last Edit: December 31, 1969, 11:00:00 PM by Zenius »
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philsov [Posts: 4599] Logged
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  • [November 01, 2009, 02:10:55 PM]
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« Reply #68 on: November 01, 2009, 02:10:55 PM »
heh, wait for Dome.  The file he originally posted won't work too hot in CDmage.  Needs the ccd file associated with it to start playing with.

But, for Dome:



SCUS_942 is located at the Track 1 directory.  Select it, then right click -> Import, and insert the SCUS I just posted up.
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
woodenbandman Logged
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  • [December 08, 2009, 05:10:30 PM]
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« Reply #69 on: December 08, 2009, 05:10:30 PM »
dewd so glad I found this omg omg I will download this shit now.
« Last Edit: December 31, 1969, 11:00:00 PM by woodenbandman »
The old (un)wise bastard
Dome [Posts: 4755] Logged
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  • [December 08, 2009, 10:24:18 PM]
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« Reply #70 on: December 08, 2009, 10:24:18 PM »
I have to tell you that the 0.1 version may not work (I tryed to download it and it works fine, Zenius downloaded it and it didn't work)
Tell me if it work or not
« Last Edit: December 31, 1969, 11:00:00 PM by Dome »
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woodenbandman Logged
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  • [December 09, 2009, 01:19:19 AM]
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« Reply #71 on: December 09, 2009, 01:19:19 AM »
Not at all.
« Last Edit: December 31, 1969, 11:00:00 PM by woodenbandman »
The old (un)wise bastard
Dome [Posts: 4755] Logged
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  • [December 09, 2009, 05:49:44 AM]
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« Reply #72 on: December 09, 2009, 05:49:44 AM »
I apologize, IDK why it doesn't work
It will be fixed when 0.2 is released (And the whole chapter 4 will be playable) but it will take time (The university is hunting me...)
« Last Edit: December 31, 1969, 11:00:00 PM by Dome »
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woodenbandman Logged
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  • [December 09, 2009, 02:39:01 PM]
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« Reply #73 on: December 09, 2009, 02:39:01 PM »
Dome can you release a ppf please?
« Last Edit: December 31, 1969, 11:00:00 PM by woodenbandman »
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  • [December 23, 2009, 06:59:10 PM]
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« Reply #74 on: December 23, 2009, 06:59:10 PM »
Instead of making everyone default to lvl 99, how about upping the amount of EXP gained by the Sages EXP skill?

If thats possible, it would let most people control their stat growth themselves. Maybe even be better then to just let everyone join your party at level 1.
« Last Edit: December 31, 1969, 11:00:00 PM by Blank »
The old (un)wise bastard
Dome [Posts: 4755] Logged
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  • [December 23, 2009, 07:55:01 PM]
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« Reply #75 on: December 23, 2009, 07:55:01 PM »
I want to make this patch focused ONLY on battles
No exp, no jp, just battles and rare equips to steal
« Last Edit: December 31, 1969, 11:00:00 PM by Dome »
Friends are like boobs:
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