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LastingDawn [Posts: 3452]
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  • [September 10, 2010, 04:44:32 AM]
Re: Monster Changes in Mercenaries (Assistance much appreciated)
« Reply #120 on: September 10, 2010, 04:44:32 AM »
Oh no, there is no "valid" Roulette in Mercenaries. It's just an All Haste or All Slow. A skill of the Gambler's from Rad's side of the skill wheel, if I recall right.

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Draivyn
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  • [September 10, 2010, 07:28:24 AM]
Re: Monster Changes in Mercenaries (Assistance much appreciated)
« Reply #121 on: September 10, 2010, 07:28:24 AM »
According the the gambler thread its Ramza's but thats a bit off-topic. As for the "flotiball" species of monster they have always been kind of lackluster in damage and defense but had the advantage of causing various nasty status ailments(Like junior Marlboros) I could see a blind with a small chance for the death sentence status, or maybe a variation of beowulfs chicken spell(cant recall offhand if oracles get it or not) but that monster is far from Chapter one material. You said you wanted Goblins to be a long range supportish unit if I recall sir LastingDawn so they should have some form of long range(read hp damage) attack say similar to throw stone... and eye gouge is pretty lackluster as an ability. Standard chocobos seem to fulfill a kind of battlefield medic role with their large movement range and no mp cure, so maybe give them some form of buffing abilities... like dragon force of just merely a protect like ability.
SilvasRuin [Posts: 1405]
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  • [September 14, 2010, 09:03:08 AM]
Re: Monster Changes in Mercenaries (Assistance much appreciated)
« Reply #122 on: September 14, 2010, 09:03:08 AM »
Unless some strange stuff is done with formula modifications, normal skills can only give equal chances to every status that can be inflicted.  You want a small chance of Death Sentence, you have to set it to Randomly cause one of several statuses (including Death Sentence).  You can't have a high chance of one status and a low chance of another status.  Or I suppose you could, but that would take duplicating statuses (like changing Wall into a complete replication of Blind).  I think LD has something planned already for all the statuses, and that would be FAR more trouble than it's worth.
Zozma [Posts: 4602]
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  • [September 16, 2010, 09:08:18 PM]
Re: Monster Changes in Mercenaries (Assistance much appreciated)
« Reply #123 on: September 16, 2010, 09:08:18 PM »
btw you say skeletons can equip swords... i thought they didnt have the arm animations for sword swings

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
SilvasRuin [Posts: 1405]
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  • [September 16, 2010, 11:53:21 PM]
Re: Monster Changes in Mercenaries (Assistance much appreciated)
« Reply #124 on: September 16, 2010, 11:53:21 PM »
A special human style sprite has been made for Mercenaries.

The one near the bottom is it, I think:
http://www.ffhacktics.com/sprites.php?p ... perpage=20
Zozma [Posts: 4602]
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  • [September 16, 2010, 11:58:47 PM]
Re: Monster Changes in Mercenaries (Assistance much appreciated)
« Reply #125 on: September 16, 2010, 11:58:47 PM »
oh sweet, wait, now that u mention it i recall seeing one submitted

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
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