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Help and General Questions  (Read 4026 times)
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Cheetah [Posts: 3643] Logged
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  • [September 12, 2009, 08:58:11 AM]
Help and General Questions
« on: September 12, 2009, 08:58:11 AM »
Post questions relating to content of the patch and how to install it here. Make sure to read the "Download the Patch" and "Final Fantasy Tactics: Complete" threads thoroughly first.

NOTE: Do not ask where to find a clean FFT ISO.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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RolyTunedIn [Posts: 220] Logged
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  • [September 18, 2009, 04:24:12 AM]
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« Reply #1 on: September 18, 2009, 04:24:12 AM »
sorry for the bother, but is this a patch with just the text of the psp version included or does it have the psp exclusives?
« Last Edit: December 31, 1969, 11:00:00 PM by RolyTunedIn »
Vanya [Posts: 3930] Logged
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  • [September 18, 2009, 12:58:54 PM]
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« Reply #2 on: September 18, 2009, 12:58:54 PM »
Setzer Logged
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  • [September 25, 2009, 05:44:23 PM]
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« Reply #3 on: September 25, 2009, 05:44:23 PM »
This patch has new cutscenes?
I read in the old topic that you were able to add (or just to remake) the Meliadoul/Cletienne/Ramza scene.
I'm asking because I'm really... well.. Fascinated with this patch and I will use it as a new base to mine, as you advised me. But I've already edited every event in mine to give it a better translation, without been the flourish WotL one. I even changed some names so they could match what I think they were supposed to be (Argus, Wiglaf, Chretien), and I dont want to lose all that work...

Oh, and what you made with the accents in "Cúchulainn", "Sortilége" and "Septième"?
« Last Edit: December 31, 1969, 11:00:00 PM by Setzer »
Sen [Posts: 279] Logged
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  • [September 26, 2009, 01:39:31 AM]
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« Reply #4 on: September 26, 2009, 01:39:31 AM »
Their work has more weight than that
they've already put the names at the Mission Objectives (Save/Defeat Argath etc.)

as for the cutscenes I think they're not inserted yet
« Last Edit: December 31, 1969, 11:00:00 PM by Sen »
Setzer Logged
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  • [September 26, 2009, 02:24:50 AM]
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« Reply #5 on: September 26, 2009, 02:24:50 AM »
Adding a cutscene or a accented letter is REALLY harder than put the names at the Mission Objectives. ^^
I mean, I was capable to make it in my patch and I'm nothing, really nothing, compared to then.
« Last Edit: December 31, 1969, 11:00:00 PM by Setzer »
Vanya [Posts: 3930] Logged
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  • [September 26, 2009, 03:21:38 AM]
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« Reply #6 on: September 26, 2009, 03:21:38 AM »
Putting in the accented letters is easier than the mission objectives. The mission objectives required me to make letters that didn't exist in the font in the right size. The accented letters are just a few pixels over existing letters and then pasted into a few files.
The real work would be the new cut scenes since they are much more complex to edit.
Setzer Logged
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  • [September 26, 2009, 09:00:31 AM]
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« Reply #7 on: September 26, 2009, 09:00:31 AM »
Serious, Vanya?
You could just have searched for the FFT font in the net. Someone made those letters.
That's what I've done, and what the other Brazilian translation project did too.

When you helped me with the fonts, I had already done half the editions in the missions objectives. And I work practically alone.
« Last Edit: December 31, 1969, 11:00:00 PM by Setzer »
Vanya [Posts: 3930] Logged
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  • [September 27, 2009, 09:33:07 PM]
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« Reply #8 on: September 27, 2009, 09:33:07 PM »
Didn't know anyone had done that. Didn't even occur to me to look.
LastingDawn [Posts: 3415] Logged
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  • [September 27, 2009, 10:10:15 PM]
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« Reply #9 on: September 27, 2009, 10:10:15 PM »
Am I... missing something here? When I tried this with Mercenaries, I got a Really ugly looking presentation, how did you stop that from happening?
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

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Cheetah [Posts: 3643] Logged
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  • [September 28, 2009, 12:06:59 AM]
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« Reply #10 on: September 28, 2009, 12:06:59 AM »
It was just a mistake with how ShiShi was handling the palette LD. It is fixed now obviusly, but Setzer used a different technique I'm sure since I don't believe he used shishi.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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LastingDawn [Posts: 3415] Logged
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  • [September 28, 2009, 03:34:11 AM]
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« Reply #11 on: September 28, 2009, 03:34:11 AM »
Interesting... guess I should wait for Melonhead to release that version, thanks Cheetah.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Likes to move it move it.
philsov [Posts: 4599] Logged
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  • [October 30, 2009, 04:27:37 PM]
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« Reply #12 on: October 30, 2009, 04:27:37 PM »
Are there any ASM hacks ("bug fixes") that are included with FFT:C?
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
Cheetah [Posts: 3643] Logged
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  • [October 30, 2009, 05:06:15 PM]
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« Reply #13 on: October 30, 2009, 05:06:15 PM »
In the Bug/Glitch Discussion thread the Solved/Implemented bug fixes are the ones that are in the current version of the patch. So the main one in right now is the JP Scroll Glitch and a few other minor ones.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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Heian Logged
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  • [November 09, 2009, 01:02:51 AM]
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« Reply #14 on: November 09, 2009, 01:02:51 AM »
So I can use accented letters to my heart's content in the sound novels?  I need them for Pablo's hammy French accent.
« Last Edit: December 31, 1969, 11:00:00 PM by Heian »
LastingDawn [Posts: 3415] Logged
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  • [November 09, 2009, 01:24:26 AM]
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« Reply #15 on: November 09, 2009, 01:24:26 AM »
Yep, those shouldn't be a problem.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
DoomSwell Logged
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  • [November 23, 2009, 08:31:12 AM]
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« Reply #16 on: November 23, 2009, 08:31:12 AM »
I know for the most part the PSP text was ported straight over, but what about names? Particularly Izlude/Isilud ? That one grinded my gears the most. A friend of mine who knows japanesse agrees that is absurd even from a translation standpoint.
« Last Edit: December 31, 1969, 11:00:00 PM by DoomSwell »
trismegistus Logged
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  • [November 23, 2009, 12:42:15 PM]
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« Reply #17 on: November 23, 2009, 12:42:15 PM »
A couple of the names from the new translation are a little questionable ('Folmarv' sounds like something you say when your mouth is full) but the rest of the translation is so good that I can overlook it. But all the names from the new translation remain in this patch, yeah.
« Last Edit: December 31, 1969, 11:00:00 PM by trismegistus »
Vanya [Posts: 3930] Logged
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  • [November 23, 2009, 03:39:46 PM]
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« Reply #18 on: November 23, 2009, 03:39:46 PM »
I can write volumes about all the name localization in both translations that make me cringe.
In that particular case I believe it should have been "Volmarv", but that isn't part of the scope of this project any more than adding custom jobs. Fortunately, once the the patch is complete you will be free to make any changes you like. I know I will. ^_^
Ronin Logged
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  • [December 06, 2009, 07:44:45 AM]
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« Reply #19 on: December 06, 2009, 07:44:45 AM »
Okay, I tried to download the patch at the front page, but when I clicked the link all I got was this..



I've been looking for an alternative link in the forums, but so far nothing.

Could someone help me out here?
« Last Edit: December 31, 1969, 11:00:00 PM by Ronin »
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