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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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LastingDawn [Posts: 3452]
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  • [August 10, 2009, 12:29:32 AM]
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« Reply #40 on: August 10, 2009, 12:29:32 AM »
Certainly, 5 other palettes, using that sprite and portrait would be more then optimal, you seem to have a great artistic sense, so I feel it best to leave this with yourself and MikeMitchi.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
mav [Posts: 2610]
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  • [August 10, 2009, 01:46:41 AM]
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« Reply #41 on: August 10, 2009, 01:46:41 AM »
You're putting faith in me, LD? Well, thankfully I can do palette changes with some insane speed--so if you need the actual sprite to be recolored quickly, I can hop to that too.

Anyhow, please, please be extremely critical of the color choices. I kinda picked 'em randomly.

Note: all of 'em are 16 colors. Apparently my earlier submission was...20.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Archael
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  • [August 10, 2009, 01:52:50 AM]
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« Reply #42 on: August 10, 2009, 01:52:50 AM »
#1, #3, and #5 are keepers

can we see some more?

they all look good, I'm just being really picky btw

Crimson red cloak maybe?
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
mav [Posts: 2610]
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  • [August 10, 2009, 02:02:22 AM]
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« Reply #43 on: August 10, 2009, 02:02:22 AM »
Alright, I added two more, kept the others there for visuals' sake.

Thanks for the speedy reply, Arch.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Cheetah [Posts: 3656]
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  • [August 10, 2009, 02:19:45 AM]
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« Reply #44 on: August 10, 2009, 02:19:45 AM »
Looking good, though that last green one needs some work. Don't forget that you can change skin tone and hair color as well to a certain extent. Depends on how the colors are balanced out.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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mav [Posts: 2610]
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  • [August 10, 2009, 02:30:53 AM]
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« Reply #45 on: August 10, 2009, 02:30:53 AM »
Yeah, the green one came out too...bright. Anyhow, I replaced that with a darker green (which I also don't like) and also added a couple more, for your viewing pleasure. I kinda ran outta ideas quick, so if you guys have any, feel free to let me know.

As far as skin (and, by extension, hair) goes, I'll probably replace that manually. As it'll take a more dedicated eye than what I'm doing now.

Prepare yourself for a proverbial rainbow.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
LastingDawn [Posts: 3452]
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  • [August 10, 2009, 02:42:49 AM]
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« Reply #46 on: August 10, 2009, 02:42:49 AM »
Haha! Oh, I simply adore 1, 2, 3, 7, 9,! That is some very fine palette work, the rest are good, but it's difficult to choose with quality all around!
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Archael
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  • [August 10, 2009, 02:44:44 AM]
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« Reply #47 on: August 10, 2009, 02:44:44 AM »
tough decisions

pick a balanced 5 palettes, and you'll be ok

they all look good

I like that yellow one alot
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
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MiKeMiTchi [Posts: 1947]
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  • [August 10, 2009, 02:53:18 AM]
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« Reply #48 on: August 10, 2009, 02:53:18 AM »
Yes.. tough!!


My picks: #1, 2, 4, 5 and 8.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
Archael
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  • [August 10, 2009, 03:03:22 AM]
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« Reply #49 on: August 10, 2009, 03:03:22 AM »
I'd go with 1, 4, 5, 9 and 12

best looking and very different from eachother
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
mav [Posts: 2610]
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  • [August 10, 2009, 03:14:27 AM]
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« Reply #50 on: August 10, 2009, 03:14:27 AM »
Can we use a total of five palettes or six? I've never been completely sure...I mean, Vanilla used 5 for humans and 3 for monsters, but aren't there 6 "slots" total anyway?

Oh and thanks for your input on the color choices, everyone. Whoever makes the final call has a tough job.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
LastingDawn [Posts: 3452]
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  • [August 10, 2009, 03:17:58 AM]
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« Reply #51 on: August 10, 2009, 03:17:58 AM »
There are eight actually, but without a currently slightly unstable hack, the rest can't be normally accessed. So there's only five in normal gameplay.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
mav [Posts: 2610]
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  • [August 10, 2009, 03:44:33 AM]
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« Reply #52 on: August 10, 2009, 03:44:33 AM »
Ah, good to know.

So what have we decided folks? If we can pick the five that will definitely be in-game, an if the sprite is ready, and I believe it is, I'll get my hand on editing those too; complete sprites with matching portraits should be nice.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
LastingDawn [Posts: 3452]
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  • [August 10, 2009, 03:55:02 AM]
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« Reply #53 on: August 10, 2009, 03:55:02 AM »
Hmm, a highly difficult decision! Well, what better way then to settle this then with a poll!
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Has love problems
MiKeMiTchi [Posts: 1947]
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  • [August 10, 2009, 06:07:06 AM]
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« Reply #54 on: August 10, 2009, 06:07:06 AM »
EDIT: Updated First Post.

Oh nifty! There's a poll already.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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Kagebunji [Posts: 4322]
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  • [August 17, 2009, 05:20:52 PM]
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« Reply #55 on: August 17, 2009, 05:20:52 PM »


I found this image, and LD said it will fit for Traveller.



And here is Female Arbalist, I'm currently working on it.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    • Modding version: Other/Unknown
  • Kagebunji [Posts: 4322]
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    • [August 17, 2009, 08:11:40 PM]
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    « Reply #56 on: August 17, 2009, 08:11:40 PM »


    This is how the sprite looks like
    « Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    • Modding version: Other/Unknown
  • SilvasRuin [Posts: 1405]
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    • [August 17, 2009, 10:03:43 PM]
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    « Reply #57 on: August 17, 2009, 10:03:43 PM »
    The colors are... glaring compared to other FFT sprites.  You might want to borrow some colors from other vanilla sprites for the colors, as I've seen advised so often.
    « Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
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    MiKeMiTchi [Posts: 1947]
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    • [August 17, 2009, 10:10:00 PM]
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    « Reply #58 on: August 17, 2009, 10:10:00 PM »
    ^ I like the traveller.
    If I work on it, I'll change the concept though. :)

    Sir LD:
    Should I continue working on the gambler sprite type1?
    « Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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    Kagebunji [Posts: 4322]
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    • [August 17, 2009, 10:14:11 PM]
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    « Reply #59 on: August 17, 2009, 10:14:11 PM »
    ^Just delete his ears, hat and cloack are a things that make him rare, LD said so.
    « Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    • Modding version: Other/Unknown
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