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Kagebunji's sprites- Moving on...  (Read 358061 times)
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Kagebunji [Posts: 4321]
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  • [August 11, 2009, 05:19:59 PM]
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« Reply #40 on: August 11, 2009, 05:19:59 PM »


Used the part you sugested Mike, helmet also is very more shaded Mav.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
mav [Posts: 2610]
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  • [August 11, 2009, 05:32:43 PM]
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« Reply #41 on: August 11, 2009, 05:32:43 PM »
Very nice. Now make the horns on his forward-facing sprite looks sharper and everything will be pretty consistent. You're doing quite well.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Kagebunji [Posts: 4321]
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  • [August 11, 2009, 05:40:39 PM]
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« Reply #42 on: August 11, 2009, 05:40:39 PM »


I had some time, so I made this one, it's presenting fanatic folowers of Lucavi. "they will kill anyone if they are ordered to, just to please their masters. Elite wariors that know true plans of Shrine Knights."
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Asmo X [Posts: 1689]
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  • [August 13, 2009, 09:44:23 AM]
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« Reply #43 on: August 13, 2009, 09:44:23 AM »
Your reds are way too saturated.
« Last Edit: December 31, 1969, 11:00:00 PM by Asmo X »
mav [Posts: 2610]
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  • [August 13, 2009, 04:35:37 PM]
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« Reply #44 on: August 13, 2009, 04:35:37 PM »
I agree. You gotta use different shades of red. Just take the colors from a sprite that appears in-game. Also, does he have a skull face? Cause that's actually pretty awesome.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Kagebunji [Posts: 4321]
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  • [August 13, 2009, 05:30:01 PM]
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« Reply #45 on: August 13, 2009, 05:30:01 PM »
Yeah he have a skull, but that is just a helmet, I will maybe make him when I'm done with Demon Knight. However I don't know if anyone likes him, I need more opinions, so my work won't be for nothing.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
mav [Posts: 2610]
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  • [August 13, 2009, 05:34:11 PM]
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« Reply #46 on: August 13, 2009, 05:34:11 PM »
I think your Lucavi follower is your best concept yet, so I can honestly tell you that I wouldn't mind seeing it completed.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Archael
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  • [August 13, 2009, 06:54:51 PM]
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« Reply #47 on: August 13, 2009, 06:54:51 PM »
Lucavi Follower = win concept
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
Kagebunji [Posts: 4321]
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  • [August 13, 2009, 08:00:10 PM]
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« Reply #48 on: August 13, 2009, 08:00:10 PM »



Here are another images, I however changed skull, it was panther skull, now it's skeleton, it will make it a LOT easier to create.

EDIT: I changed red to a dark red, now I think it's better, also I added first image to compare
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
mav [Posts: 2610]
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  • [August 13, 2009, 08:27:24 PM]
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« Reply #49 on: August 13, 2009, 08:27:24 PM »
Yes--it looks much much better. And great move picking the skull, in fact, I didn't even realize that you didn't use the Skeleton's originally. Keep working on it. Are you using Rofel as your base?
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Kagebunji [Posts: 4321]
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  • [August 13, 2009, 08:39:58 PM]
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« Reply #50 on: August 13, 2009, 08:39:58 PM »
Yeah Rofel, I needed hood, and Rofel was the only one.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Asmo X [Posts: 1689]
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  • [August 14, 2009, 04:03:21 AM]
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« Reply #51 on: August 14, 2009, 04:03:21 AM »
The red is darker but its still too saturated. Saturation is the vibrancy of the colour. Its kind of hard to explain, but if you open the colour plane in MS paint, you can see how the further down you go, the less "intense" the colour is. You want to choose a red that is further down the chart. Over-saturation is like, the number 1 thing new spriters do that they shouldn't.
« Last Edit: December 31, 1969, 11:00:00 PM by Asmo X »
mav [Posts: 2610]
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  • [August 14, 2009, 04:18:26 AM]
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« Reply #52 on: August 14, 2009, 04:18:26 AM »
Personally, I don't think the reds are too saturated, but it could just be my monitor making things purdy for me. Though while we're on the subject of colors, maybe you should try using shades that the existing Shrine Knights don't have. I think they took most of the decent colors except purple or something. Purple for followers? It might work...Your call though, Kage.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Redux
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  • [August 14, 2009, 10:05:44 AM]
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« Reply #53 on: August 14, 2009, 10:05:44 AM »
Quote from: "mav"
Personally, I don't think the reds are too saturated, but it could just be my monitor making things purdy for me. Though while we're on the subject of colors, maybe you should try using shades that the existing Shrine Knights don't have. I think they took most of the decent colors except purple or something. Purple for followers? It might work...Your call though, Kage.

Vormav has purple as i recall. Blue maybe, like a navy blue.
« Last Edit: December 31, 1969, 11:00:00 PM by Redux »
Kagebunji [Posts: 4321]
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  • [August 14, 2009, 10:41:27 AM]
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« Reply #54 on: August 14, 2009, 10:41:27 AM »


Purple is used by Vormav yes, but blue will be too similiar to Rofel,I should avoid blue cause it will be resembling Rofel too much, I picked gray this time.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
mav [Posts: 2610]
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  • [August 14, 2009, 04:13:39 PM]
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« Reply #55 on: August 14, 2009, 04:13:39 PM »
Not bad: if you use gray, you might be able to gain a couple more colors on your palette, since the mask will probably have some gray there too...
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
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MiKeMiTchi [Posts: 1947]
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  • [August 14, 2009, 04:35:11 PM]
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« Reply #56 on: August 14, 2009, 04:35:11 PM »
I like the concept.
Just add more shadings in the head.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
Kagebunji [Posts: 4321]
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  • [August 14, 2009, 08:39:18 PM]
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« Reply #57 on: August 14, 2009, 08:39:18 PM »


I taken your sugestion UselessBoy, it look quite good.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
mav [Posts: 2610]
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  • [August 15, 2009, 01:51:31 AM]
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« Reply #58 on: August 15, 2009, 01:51:31 AM »
Quote from: "UselessBoy"
yeah now looks great =)
i have and idea maybe his armor would be gray/silver and the rest of his clothes just red
just an idea
I was about to say the exact same thing--this, along with the mask, show that they're not exactly the same "rank" as the Shrine Knights. Oh and the sheet is look pretty good--keep working on it.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Kagebunji [Posts: 4321]
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  • [August 15, 2009, 06:20:18 PM]
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« Reply #59 on: August 15, 2009, 06:20:18 PM »


I made armor more shiny, any advice on singing animation mostly appreciated. Progress is coming along very well.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
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