Please login or register.

Login with username, password and session length
Advanced search  

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

Kagebunji's sprites- Moving on...  (Read 354566 times)
Pages: 1 [2] 3 4 ... 116
mav [Posts: 2610]
  • View Profile
  • share
  • [August 06, 2009, 05:32:42 PM]
(No subject)
« Reply #20 on: August 06, 2009, 05:32:42 PM »
Methinks LD is on to something...

Also, these last few sprites look pretty good. Though you should "sharpen" the horns on the forward-facing sprite so that they look less like bunny ears and more like horns--shading will probably help out that endeavor. And since it's a helmet he's wearing and not his head or a hat, you should use those gray colors on his armor. Speaking of colors, neon yellow may not be menacing enough for a demon knight...
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Kagebunji [Posts: 4321]
  • View Profile
  • share
  • [August 06, 2009, 05:41:47 PM]
(No subject)
« Reply #21 on: August 06, 2009, 05:41:47 PM »


Little redone, still a lot ahead of me though. Next time when I will be redoing him, I will use your sugestions Mav, now is too late cause I just readed your post.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
SilvasRuin [Posts: 1405]
  • View Profile
  • share
  • [August 06, 2009, 05:59:15 PM]
(No subject)
« Reply #22 on: August 06, 2009, 05:59:15 PM »
It's a lot less blurry now.  The color is somewhat odd for a demonic figure, but with a bit of tweaking to the color scheme of the rest, it could work.  Having the helmet be its own color is strange.  The front view horns could still use work.  Judging by the other views, the helmet should blend into the horns rather than having them segmented in that view.  They could be trimmed up on the inside part of the horns to make them thinner, and they could use some sharpening.  Also, you seem to be missing a back view.
« Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
Kagebunji [Posts: 4321]
  • View Profile
  • share
  • [August 06, 2009, 08:06:14 PM]
(No subject)
« Reply #23 on: August 06, 2009, 08:06:14 PM »


This is probably finall version, I taken your suqestions, and I think it look great now!
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Ryu [Posts: 50]
  • View Profile
  • share
  • [August 06, 2009, 08:13:19 PM]
(No subject)
« Reply #24 on: August 06, 2009, 08:13:19 PM »
I think it would look better if the horns were more in the front and less in the back of his uh, helmet/head. Aside from that it looks pretty good.
« Last Edit: December 31, 1969, 11:00:00 PM by Ryu »
mav [Posts: 2610]
  • View Profile
  • share
  • [August 06, 2009, 08:28:06 PM]
(No subject)
« Reply #25 on: August 06, 2009, 08:28:06 PM »
Hmm, the shading on the helmet needs work and I agree that the horns should be moved around. But you did a great job choosing colors (though I see some leftover green, but whatever) and this image looks perfectly clear. Keep at it.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Kagebunji [Posts: 4321]
  • View Profile
  • share
  • [August 06, 2009, 09:38:58 PM]
(No subject)
« Reply #26 on: August 06, 2009, 09:38:58 PM »


Your sugestions considered, and made, except number 4 and 5, I think the don't need it.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Has love problems
MiKeMiTchi [Posts: 1947]
  • View Profile
  • share
  • [August 07, 2009, 12:50:11 AM]
(No subject)
« Reply #27 on: August 07, 2009, 12:50:11 AM »
Now it looks 2x better than the original. :)

The cape is good.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
What need have -I- for a title?
Samuraiblackbelt [Posts: 932]
  • View Profile
  • share
  • [August 07, 2009, 04:31:55 AM]
(No subject)
« Reply #28 on: August 07, 2009, 04:31:55 AM »
wanna make me a enginobo sprite? (cross between mustadio and a chocobo

just the front will do
« Last Edit: December 31, 1969, 11:00:00 PM by Samuraiblackbelt »
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."
SentinalBlade [Posts: 1505]
  • View Profile
  • share
  • [August 07, 2009, 05:24:07 AM]
(No subject)
« Reply #29 on: August 07, 2009, 05:24:07 AM »
I think the cape is a bit to bright a red. it contrasts to much with the sprite, and the FFT shading style >.< if you notice, weigraf and zalbag have all similar shades of their respective colors. That is to say, the depths of each color is around the same mark. the orange on salbag is around the same depth as his capes cream..color...
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
Kagebunji [Posts: 4321]
  • View Profile
  • share
  • [August 07, 2009, 12:16:51 PM]
(No subject)
« Reply #30 on: August 07, 2009, 12:16:51 PM »


This is going great, in this ver. I changed color to darker red(SB), and armor is a little bit more shiny(Mike). I think that now I will proceed to create his full sprite.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Has love problems
MiKeMiTchi [Posts: 1947]
  • View Profile
  • share
  • [August 07, 2009, 12:50:52 PM]
(No subject)
« Reply #31 on: August 07, 2009, 12:50:52 PM »
Good so far. Make it more shiny.
Hmm.. some tip,

Set the color limit to 16.
Are you using GraphicsGale by any chance?

Go to:
All Frames -> Color Depth (choose 16 colors)

Then, select (by right-clicking) the brightest gray color in the helmet.
Then, play with the RGB or HSL values to make it look more brighter and shinier.
Try it. :)
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
Kagebunji [Posts: 4321]
  • View Profile
  • share
  • [August 07, 2009, 02:04:11 PM]
(No subject)
« Reply #32 on: August 07, 2009, 02:04:11 PM »


I think now it's enough shiny, you must remember that he is more of a vilian than hero.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Has love problems
MiKeMiTchi [Posts: 1947]
  • View Profile
  • share
  • [August 07, 2009, 04:02:42 PM]
(No subject)
« Reply #33 on: August 07, 2009, 04:02:42 PM »
I see. :)
It's up to you now.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
mav [Posts: 2610]
  • View Profile
  • share
  • [August 07, 2009, 05:22:49 PM]
(No subject)
« Reply #34 on: August 07, 2009, 05:22:49 PM »
The rear-facing sprite needs some work, in terms of the helmet. See, right now it looks more like a top down view (so you'd be standing above him looking down). What you need to do is move the horns so that they don't completely cover his head. They should be still be visible, just different in terms of angles. Use the Skeleton as a base.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Kagebunji [Posts: 4321]
  • View Profile
  • share
  • [August 07, 2009, 05:31:58 PM]
(No subject)
« Reply #35 on: August 07, 2009, 05:31:58 PM »


Worked with the horns of the last one. I won't change'em more skeleton-like cause it will look weird, I tried already, this is only good option
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Kagebunji [Posts: 4321]
  • View Profile
  • share
  • [August 09, 2009, 09:21:56 PM]
(No subject)
« Reply #36 on: August 09, 2009, 09:21:56 PM »


Here is more images, the one image however is not completed, it's the one in wich he lies defeated, any suggestions very, very appreciated.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Has love problems
MiKeMiTchi [Posts: 1947]
  • View Profile
  • share
  • [August 09, 2009, 09:45:44 PM]
(No subject)
« Reply #37 on: August 09, 2009, 09:45:44 PM »
Have you tried using GraphicsGale's rotate?
Use the image on the right most part, (the head, in the middle)

try rotating it.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
Kagebunji [Posts: 4321]
  • View Profile
  • share
  • [August 09, 2009, 10:08:00 PM]
(No subject)
« Reply #38 on: August 09, 2009, 10:08:00 PM »
I'm using GG, and yeah I tried rotating, doesn't looked too good, but I will try the part you segested
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
mav [Posts: 2610]
  • View Profile
  • share
  • [August 09, 2009, 10:22:53 PM]
(No subject)
« Reply #39 on: August 09, 2009, 10:22:53 PM »
Helmet needs more shading, horns need more definition and contrast. Actually, more contrast all over will really help this image "pop".
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Pages: 1 [2] 3 4 ... 116