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Sidequest Ideas (31/40)  (Read 20679 times)
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LastingDawn [Posts: 3420] Logged
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  • [July 11, 2009, 09:10:46 PM]
Sidequest Ideas (31/40)
« on: July 11, 2009, 09:10:46 PM »
Alright, as explained in my "Progress in Mercenaries" topic I will be adding at least 40 new sidequests into the game (10 per chapter), but unfortunately I'm relatively creatively drained at the moment, so what do you all have in mind for sidequests you'd like to see? Sprite's are really no longer an issue, but if you do plan on involving a custom sprite, Please make sure that it's already finished. Here is the template I would like...


Quote from: "Example"

Bounty Hunting Introduction

Activation Method - First time to the Warden's Office.

Area - Dorter Trade City

While trying to leave Dorter Trade City Gafgarion's troupe is stopped by a number of Knights claiming to be Bounty Hunters, and they'll invite you out on your first bounty mission. (You have a yes or no choice to this, if you just want to skip the introduction).

This will take you to Mandalia Plains, where the Knights and Gafgarion's Troupe will engage the Mad Mages family leaders, Mama and Papa. They'll explain about the Description of the Bounties holding their Bounty poster, and defeating them will earn you a Ticket for use at the Warden's Office for a prize.

After winning they thank you for a job well done.


Things like that, but try not to be Too specific for the activation. I am sure you all will come up with fantastic ideas for this!
« Last Edit: July 20, 2009, 10:28:12 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

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boomkick Logged
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  • [July 12, 2009, 05:58:11 AM]
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« Reply #1 on: July 12, 2009, 05:58:11 AM »
Me First :)

Chapter 1

Bounty Hunt (again....)

Activation Method - First Time in Warden's Office

Area - Dorter Trade City

After returning to Dorter Trade City for the second time, the bounty hunters return and bump into the group again. This time they are going on a bounty hunt for a band of thieves hiding in Sweegy Woods. Most likely they are disguised. (Option shows up again, yes or no)

Team is taken to Sweegy Woods. There they meet the band of thieves (made up of a few travelers, 1 invoker, 1 cantor, and 1 knight). Based on which of the thieves are downed by Gaffy's team, the battle prizes will result as loot.

Once completed they return to Dorter to reclaim the award.
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1782] Logged
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  • [July 12, 2009, 06:22:41 AM]
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« Reply #2 on: July 12, 2009, 06:22:41 AM »
Chapter 1

Bounty Mark

Activation Method - After 2 sidequests are done

Area - Doter Trade City

After returning to Dorter, they bump into a man in strange clothes(LUSO) looking for a certain hunt. He asks if you want to join him. Yes or No.

He leads you to Lenalia Plateau, where you see a lone chocobo(BOCO) being hunted down by 2 behemoths and 1 behemoth king. Behemoths are 2 levels higher than party and king is 6. Boco becomes an ally who helps you out as you are going to save him, believing the behemoth king is the mark. After you finish the battle, Boco runs and you bring the corpse of the king. But it turns out that Boco is in fact the real mark, due to being Wiegraf's accomplice. You do get a reward from Luso for helping him though.
Cheetah [Posts: 3645] Logged
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  • [July 12, 2009, 06:38:28 AM]
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« Reply #3 on: July 12, 2009, 06:38:28 AM »
Sorry here is just a random thought for battle conditions.

Could you have it so that a battle only lasted a certain number of turns and then have it end, and the reward would just depend on the reward from the specific enemies you managed to kill in that time? Could make for a rather original battle set up.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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mav [Posts: 2595] Logged
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  • [July 12, 2009, 04:53:03 PM]
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« Reply #4 on: July 12, 2009, 04:53:03 PM »
Quote from: "Cheetah"
Could you have it so that a battle only lasted a certain number of turns and then have it end, and the reward would just depend on the reward from the specific enemies you managed to kill in that time? Could make for a rather original battle set up.
Shit, that would be phenomenal...


By the way, is there a reason all of these are using Dorter Trade City, or did I miss something?
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
LastingDawn [Posts: 3420] Logged
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  • [July 12, 2009, 05:08:26 PM]
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« Reply #5 on: July 12, 2009, 05:08:26 PM »
Dorter Trade is the first time the Fur Shop *cough* *cough* I mean the uh... Warden's Office first appears, in essence the second sidequest (Boomkick) can be done, but it would require you buying the ticket prize from the Warden's Office, to bring up a new screen that could sneak in the conditions for the event (ala, Deep Dungeon and Beowulf).

Now as for yours PX it would need an event instruction at the end of Boomkick's quest to know that there's another sidequest at Dorter. Also there is... really no reason to be using Dorter Trade explicitly, there will be more sidequests then Bounties. I'll try to include a Treasure Hunting quest (I have a rather sizable one planned for late chapter 3), as well as some protection missions along with Timed Missions, now to get to Cheetah's question...


You recall the original plans for the Bar events we spoke of the other day? Well, it's a very similar concept, low speed and when that unit's turn comes up the battle ends, immediately, through a midbattle event. Simple as that. So yes, that idea you mentioned can indeed be done Cheetah.

Also fellows, keep in mind, that you can place sidequests anywhere you'd like on the map, while the main quest is (because it's already written...) following the normal path, these sidequests can occur anywhere one wishes it to be so.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
boomkick Logged
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  • [July 12, 2009, 05:30:10 PM]
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« Reply #6 on: July 12, 2009, 05:30:10 PM »
Im putting this in a spoiler just in case people dont want to know what is going to happen.



If you dont to get spoiled dont read it, otherwise go ahead.
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1782] Logged
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  • [July 12, 2009, 05:51:22 PM]
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« Reply #7 on: July 12, 2009, 05:51:22 PM »
LastingDawn [Posts: 3420] Logged
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  • [July 12, 2009, 08:56:44 PM]
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« Reply #8 on: July 12, 2009, 08:56:44 PM »
Quote from: "PX_Timefordeath"



« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1782] Logged
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  • [July 12, 2009, 09:32:36 PM]
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« Reply #9 on: July 12, 2009, 09:32:36 PM »
Well, it's your story. It's just there to provide more back story. So feel free to edit it however you want. Also, it pretty much has to happen before Zirekile, to make more sense.
LastingDawn [Posts: 3420] Logged
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  • [July 12, 2009, 09:44:35 PM]
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« Reply #10 on: July 12, 2009, 09:44:35 PM »
Also, I was thinking of an event, quite difficult to activate, which can only be activated if you get the "no items to sell" text from the Shopkeeper, where you become poor vagrants, for a while (two or three battles), and obtain a Treasure at the end of it. Of course I could be cruel and put it as a Chapter 4 quest, heh.... no, first chapter is fitting.

But would people find it worth it? This is selling your unique Enhancer sword after all.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Redux Logged
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  • [July 12, 2009, 09:52:13 PM]
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« Reply #11 on: July 12, 2009, 09:52:13 PM »
Quote from: "LastingDawn"
Also, I was thinking of an event, quite difficult to activate, which can only be activated if you get the "no items to sell" text from the Shopkeeper, where you become poor vagrants, for a while (two or three battles), and obtain a Treasure at the end of it. Of course I could be cruel and put it as a Chapter 4 quest, heh.... no, first chapter is fitting.

But would people find it worth it? This is selling your unique Enhancer sword after all.

Maybe a powered up enhancer could be the reward? You steal back the enhancer after some invokers buy it off the Shopkeeper?
« Last Edit: December 31, 1969, 11:00:00 PM by Redux »
LastingDawn [Posts: 3420] Logged
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  • [July 12, 2009, 10:00:33 PM]
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« Reply #12 on: July 12, 2009, 10:00:33 PM »
Oh, nice idea, I don't know why I didn't think of that, or... could it be a choice? (Enhancer is the last connection Ramza has to Balbanes) Ramza despite a few changes to his character, is still Ramza, I think I'll let the player choose to take back the Enhancer or not (with repercussions for both choices later on)
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1782] Logged
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  • [July 12, 2009, 10:10:45 PM]
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« Reply #13 on: July 12, 2009, 10:10:45 PM »
Maybe a series of battle because Rad or Ramza falls in love, and does a series of stupid things for her. And then gets rejected right after.?
LastingDawn [Posts: 3420] Logged
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  • [July 12, 2009, 10:16:44 PM]
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« Reply #14 on: July 12, 2009, 10:16:44 PM »
Haha! It would be light hearted, Ramza is a bit closed in... but it could work, the girl would need to be interesting at least. Something other then beauty since Ramza is always well maintained, in that regards.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
mav [Posts: 2595] Logged
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  • [July 12, 2009, 10:23:30 PM]
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« Reply #15 on: July 12, 2009, 10:23:30 PM »
Wouldn't it be easier to give Rad the love interest? It could add an extra layer of dimension to his character...
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
LastingDawn [Posts: 3420] Logged
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  • [July 12, 2009, 10:34:18 PM]
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« Reply #16 on: July 12, 2009, 10:34:18 PM »
Yes, yes it would be easier to give Rad the love interest, Ramza never seemed interested in such matters.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
mav [Posts: 2595] Logged
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  • [July 12, 2009, 11:00:03 PM]
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« Reply #17 on: July 12, 2009, 11:00:03 PM »
Heh, you should borrow from A Midsummer Night's Dream--with Rad acting in Lysander's role, his love interest acting in Hermia's role, a suitor of hers acting as Demetrius, some other woman acting as Helena. This sidequest could easily be broken up into five or six quests, over the course of the four chapters. And it would obviously be fleshed out and reworked to fit within the confines of this project and the game itself...

I dunno, maybe this would be too obvious...or unconventional.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
boomkick Logged
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  • [July 13, 2009, 06:22:55 AM]
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« Reply #18 on: July 13, 2009, 06:22:55 AM »
Ok edited version of above spoiler sidequest

« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
LastingDawn [Posts: 3420] Logged
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  • [July 13, 2009, 06:38:49 AM]
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« Reply #19 on: July 13, 2009, 06:38:49 AM »
Interesting... I like it Boomkick! Do you plan anymore for the old man?
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
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