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any1 have new jobs for psx  (Read 1155 times)
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akatske
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  • [May 11, 2009, 06:35:07 PM]
any1 have new jobs for psx
« on: May 11, 2009, 06:35:07 PM »
a patch perfered like with a dark knight and white knight that ur actually able to learn like any other job? im new to all the ff editing and such. i usually just edit my job class and all. but id like to make it legit to where i dont have to do it and i can learn it by like have knight lvl 8 or whatever
« Last Edit: December 31, 1969, 11:00:00 PM by akatske »
Likes to move it move it.
philsov [Posts: 4598]
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  • [May 11, 2009, 06:41:43 PM]
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« Reply #1 on: May 11, 2009, 06:41:43 PM »
1) It's not that simple.  It's far easier to sacrifice a class and replace it rather than to add in new jobs onto the wheel.

2) http://www.ffhacktics.com/forum/viewtopic.php?t=2326

3) Don't think anyone's actually made dark/holy knights generic classes and been serious about it.  You're free to start up with fftpatcher though.  It's a pretty easy program to work with, and there's tutorials on this site.  Let er rip and then post your final project!
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
Wexn [Posts: 27]
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  • [May 14, 2009, 02:49:25 AM]
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« Reply #2 on: May 14, 2009, 02:49:25 AM »
I have a question and since im new i figured this place would be the place for this question. I always loved the mystic knight from FFV and was wondering if there was anyway to implement maybe a job or skillset based on the animation from beowulf's magic sword only for elemental spells.. so as a opposed to just raising arms the sprite will attack and then the spell animation will begin. any thoughts on this idea? ill play around with the patcher but till then maybe a little direction  for a curious soul? :P
« Last Edit: December 31, 1969, 11:00:00 PM by Wexn »
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Kaijyuu [Posts: 1336]
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  • [May 14, 2009, 03:41:12 AM]
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« Reply #3 on: May 14, 2009, 03:41:12 AM »
Very possible. If you want to accomplish it without hex editing in the current patcher, though, you'll have to edit one of beowulf's spells.


A more faithful recreation of Mystic Knights isn't currently possible (weapon enchanting). You could do something like the holy strike paladin ability from FFTA, though (elemental empowered attack that costs MP).
« Last Edit: December 31, 1969, 11:00:00 PM by Kaijyuu »
    • Modding version: PSX
  • Wexn [Posts: 27]
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    • [May 14, 2009, 09:48:47 AM]
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    « Reply #4 on: May 14, 2009, 09:48:47 AM »
    is there a way to change the name of the skill?
    « Last Edit: December 31, 1969, 11:00:00 PM by Wexn »
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    Vanya [Posts: 3958]
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    • [May 14, 2009, 09:04:09 PM]
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    « Reply #5 on: May 14, 2009, 09:04:09 PM »
    There is a text editor.
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    Wexn [Posts: 27]
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    • [May 16, 2009, 07:16:59 AM]
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    « Reply #6 on: May 16, 2009, 07:16:59 AM »
    where be that text editor? :)
    « Last Edit: December 31, 1969, 11:00:00 PM by Wexn »
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    Vanya [Posts: 3958]
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    • [May 16, 2009, 04:40:23 PM]
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    « Reply #7 on: May 16, 2009, 04:40:23 PM »
    Here.
    There will be a newer version of this one included with the next release of FFTpatcher.
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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