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Patching Sprites  (Read 2638 times)
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Kenshin72 [Posts: 428]
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  • [April 20, 2008, 12:30:14 AM]
Patching Sprites
« on: April 20, 2008, 12:30:14 AM »
Im sure this has been asked somewhere, but im new to this forum so, i do I place new sprites into the game?
« Last Edit: December 31, 1969, 11:00:00 PM by Kenshin72 »
Zozma [Posts: 4604]
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  • [April 20, 2008, 12:35:08 AM]
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« Reply #1 on: April 20, 2008, 12:35:08 AM »
the psx version?
you have to save it into another already existing sprite, (probably best to save it over a character that has a duplicate sprite.
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Kenshin72 [Posts: 428]
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  • [April 20, 2008, 12:36:11 AM]
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« Reply #2 on: April 20, 2008, 12:36:11 AM »
PSP, i have the .spr file. When I downloaded FFTPatcher i got shishi sprite manager. Do I need to use that?
« Last Edit: December 31, 1969, 11:00:00 PM by Kenshin72 »
Zozma [Posts: 4604]
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  • [April 20, 2008, 12:37:13 AM]
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« Reply #3 on: April 20, 2008, 12:37:13 AM »
awwi i've never messed with the psp version even tho i do have it... im not quite sure how you go about it on that system....
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Kenshin72 [Posts: 428]
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  • [April 20, 2008, 12:37:53 AM]
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« Reply #4 on: April 20, 2008, 12:37:53 AM »
that's okay, anyone else?
« Last Edit: December 31, 1969, 11:00:00 PM by Kenshin72 »
trickstardude7
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  • [April 20, 2008, 02:16:37 AM]
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« Reply #5 on: April 20, 2008, 02:16:37 AM »
zozma isnt it practically the same thing? you just need to use Cdmage and put the sprites in the battle folder but you must replace another sprite. well i may be wrong
« Last Edit: December 31, 1969, 11:00:00 PM by trickstardude7 »
Sen [Posts: 279]
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  • [April 20, 2008, 03:48:57 AM]
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« Reply #6 on: April 20, 2008, 03:48:57 AM »
The BATTLE folder does not appear if you view the psp ISO using CD mage
and it can only be viewed by extracting fftpack.bin using FFTpatcher.

howerver fftpack.bin cam from the ISO use CD mage to extracti it from the ISO.
« Last Edit: December 31, 1969, 11:00:00 PM by Sen »
Kenshin72 [Posts: 428]
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  • [April 21, 2008, 07:01:30 PM]
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« Reply #7 on: April 21, 2008, 07:01:30 PM »
k, so I used UMDgen to extract the files, used FFTPatcher to extract fftpack.bin, replaced a sprite, used FFTPatcher to rebuild fftpack.bin and used UMDgen to rebuild the ISO. Now my psp doesnt recongize it anymore, What did I do wrong?
« Last Edit: December 31, 1969, 11:00:00 PM by Kenshin72 »
gojoe [Posts: 1032]
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  • [April 21, 2008, 09:31:08 PM]
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« Reply #8 on: April 21, 2008, 09:31:08 PM »
im having similar problems, although my psp actuallt sees the umd info and whatnot, maybe i need to use cdmage? currently i use MagicISO which seemed to work fine, hmmmmm....
EDIT: okay i tried umdgen, it works, here's what you do: open an fresh or newly copied iso of fft in umdgen browse through umdgen to find the fftpack.bin file and drag the new one right there and save it. thanks for mentioning umdgen, i wouldn't have figured it out without ya.
« Last Edit: December 31, 1969, 11:00:00 PM by gojoe »
I never learn from my mistakes.
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