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FFT: Complete Main Info thread  (Read 161147 times)
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Eternal [Posts: 3073]
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  • [May 09, 2011, 05:34:16 PM]
Re: FFT: Complete Main Info thread
« Reply #700 on: May 09, 2011, 05:34:16 PM »
It is, for the most part. To my knowledge, everything is done except the Books.

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    Cheetah [Posts: 3656]
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    • [May 11, 2011, 04:24:21 AM]
    Re: FFT: Complete Main Info thread
    « Reply #701 on: May 11, 2011, 04:24:21 AM »
    Yeah the patch is completely playable, just a few bugs. The books and the music test are the only real missing things, and those will be enjoyable without playing the whole game.

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    TRC [Posts: 830]
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    • [June 06, 2011, 06:54:08 AM]
    Re: FFT: Complete Main Info thread
    « Reply #702 on: June 06, 2011, 06:54:08 AM »
    im a perfectionist so I am still going to wait for it to be released and/or updated with little bug fixes cuz im weak like that
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    Argy [Posts: 252]
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    • [June 06, 2011, 11:56:28 AM]
    Re: FFT: Complete Main Info thread
    « Reply #703 on: June 06, 2011, 11:56:28 AM »
    Cheetah,
    Just started playing this patch and it's a cracker! Really love the updated work that you have done! It reads perfectly and all of the other added bonus.... Wow!!
    Any game that can get "wench" in, is fine by me.... He he
    Well done!

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    Fenrir90 [Posts: 40]
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    • [June 10, 2011, 06:24:41 PM]
    Re: FFT: Complete Main Info thread
    « Reply #704 on: June 10, 2011, 06:24:41 PM »
    Sorry if this has been ask before or already answered, but have you guys decide to finish programming Reflect and Silent Walk/Stealth in FFT: Complete?
    Cheetah [Posts: 3656]
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    • [June 11, 2011, 06:11:45 AM]
    Re: FFT: Complete Main Info thread
    « Reply #705 on: June 11, 2011, 06:11:45 AM »
    Is Reflect not programmed correctly as is?

    Fixing Silent Walk is a project that many others have attempt, so I would recommend just using one of those minor hacks on top of this.

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    Eternal [Posts: 3073]
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    • [June 11, 2011, 06:25:43 AM]
    Re: FFT: Complete Main Info thread
    « Reply #706 on: June 11, 2011, 06:25:43 AM »
    I think he means the dummied about "Reflect" Support Ability that was (supposedly) supposed to give its wearer Auto: Reflect.

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    Cheetah [Posts: 3656]
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    • [June 11, 2011, 04:21:57 PM]
    Re: FFT: Complete Main Info thread
    « Reply #707 on: June 11, 2011, 04:21:57 PM »
    Aahhhh, yeah same response as Silent Walk. We are trying to make very few gameplay changes so that others can make the changes that they want without much conflict.

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    • [June 12, 2011, 04:49:47 PM]
    Re: FFT: Complete Main Info thread
    « Reply #708 on: June 12, 2011, 04:49:47 PM »
    I've spend hours looking thru the various threads, using the Search option and even googling didn't not make me find those minor hacks. I guess they are well hidden. ;)

    Is there some kind soul who can give me the link to the Support aility Reflect and Silent Walk minor hacks.
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    Eternal [Posts: 3073]
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    • [June 12, 2011, 11:29:18 PM]
    Re: FFT: Complete Main Info thread
    « Reply #709 on: June 12, 2011, 11:29:18 PM »
    Honestly, I don't think there -is- a fix for them yet. I haven't looked too deeply into it, but I know I didn't see anything for it in FFTorgASM or anything.

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  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    TRC [Posts: 830]
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    • [October 04, 2011, 01:24:41 PM]
    Re: FFT: Complete Main Info thread
    « Reply #710 on: October 04, 2011, 01:24:41 PM »
    Just outta curiosity is there any chance a newer version of FFT: Complete with the bug fixes implemented will be uploaded in the near future?
    Cheetah [Posts: 3656]
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    • [October 04, 2011, 01:46:54 PM]
    Re: FFT: Complete Main Info thread
    « Reply #711 on: October 04, 2011, 01:46:54 PM »
    Not in the near future, no.

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    • [October 23, 2011, 01:40:49 PM]
    Re: FFT: Complete Main Info thread
    « Reply #712 on: October 23, 2011, 01:40:49 PM »
    Just outta curiosity is there a reason why this patch is in the completed section if it isn't technically finished. Just wondering.

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    Cheetah [Posts: 3656]
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    • [October 23, 2011, 05:12:50 PM]
    Re: FFT: Complete Main Info thread
    « Reply #713 on: October 23, 2011, 05:12:50 PM »
    I believe the reasoning was that the primary goals of getting the text and dialog inserted were achieved.

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    • [October 24, 2011, 01:28:22 AM]
    Re: FFT: Complete Main Info thread
    « Reply #714 on: October 24, 2011, 01:28:22 AM »
    K'

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    Azure_Knight143 [Posts: 4]
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    • [October 26, 2011, 09:25:22 PM]
    Re: FFT: Complete Main Info thread
    « Reply #715 on: October 26, 2011, 09:25:22 PM »
    Cheetah this work on this patch is excellent! Props to all who put work on it!! I love it! One small thing I've noticed, that on Agrias' Holy Knight abilities is that there is a space then " lorthswain's Strike". Is this an error?



    This is my first time posting on this site...
    Cheetah [Posts: 3656]
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    • [October 27, 2011, 02:55:41 PM]
    Re: FFT: Complete Main Info thread
    « Reply #716 on: October 27, 2011, 02:55:41 PM »
    Thanks I appreciate you signing up just to pass this on. Which window/screen is this error occurring in? It is likely that the skill name is a little too long.

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    • [October 27, 2011, 09:34:21 PM]
    Re: FFT: Complete Main Info thread
    « Reply #717 on: October 27, 2011, 09:34:21 PM »
    This is seen in the menu when you check the abilities of the Holy Knight
    Cheetah [Posts: 3656]
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    • [October 27, 2011, 09:55:11 PM]
    Re: FFT: Complete Main Info thread
    « Reply #718 on: October 27, 2011, 09:55:11 PM »
    Thanks for narrowing that down for me Azure. I would appreciate it if you can mention anything else you notice as you go through the game.
    « Last Edit: October 27, 2011, 09:55:40 PM by Cheetah »
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    • [October 27, 2011, 10:42:43 PM]
    Re: FFT: Complete Main Info thread
    « Reply #719 on: October 27, 2011, 10:42:43 PM »
    Here's another I just noticed..on the Monk's Reaction ability section 'Critical: Recover HP'..the C is kinda faded.
    On the Ninja's Reaction ability section Vanish sometimes....Ummm the 'V' vanishes.lol
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