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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

New Sprite Help  (Read 14356 times)
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gojoe [Posts: 1032]
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  • [April 16, 2008, 11:41:59 AM]
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« Reply #40 on: April 16, 2008, 11:41:59 AM »
Quote from: "Cheetah"
I thought the spell casting frames where the four frames on the left side with the character raising one hand and chanting?

those were the ones I wanted to change, but aren't there more than the four on the left?
« Last Edit: December 31, 1969, 11:00:00 PM by gojoe »
I never learn from my mistakes.
Zozma [Posts: 4604]
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  • [April 16, 2008, 11:49:32 AM]
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« Reply #41 on: April 16, 2008, 11:49:32 AM »
you mean the fourth one down there where hes raising his hand and opening his mouth?

surely not, thats his singing animation
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
gojoe [Posts: 1032]
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  • [April 16, 2008, 08:27:31 PM]
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« Reply #42 on: April 16, 2008, 08:27:31 PM »
hmmm i was wondering were that was..... so all of those are his casting parts...... so it shouldn't be too hard to alter huh? Oh BTW, no updates on the sprite till sunday night/monday morning but i might have time to work on it till then. Is anyone gonna want this once it's finished?
« Last Edit: December 31, 1969, 11:00:00 PM by gojoe »
I never learn from my mistakes.
Lydyn [Posts: 1100]
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  • [April 16, 2008, 08:34:50 PM]
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« Reply #43 on: April 16, 2008, 08:34:50 PM »
Personally? Not me, sorry. Not into having futurisic cyborgs in a fantasy setting, hehe ... unless the setting is made around it. Even then though, Megaman doesn't fit into Final Fantasy well, in my opinion. It looks kind of neat though. ^_^
« Last Edit: December 31, 1969, 11:00:00 PM by Lydyn »
trickstardude7
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  • [April 16, 2008, 08:38:20 PM]
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« Reply #44 on: April 16, 2008, 08:38:20 PM »
I most likely will because i think its pretty awesome to have someone so random in the game

and megaman isn't extremely random because i mean he was even in onimusha blade warriors! So i think it would kind of fit in!
« Last Edit: December 31, 1969, 11:00:00 PM by trickstardude7 »
gojoe [Posts: 1032]
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  • [April 16, 2008, 08:43:19 PM]
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« Reply #45 on: April 16, 2008, 08:43:19 PM »
one suporter's all i need, still taking suggestions on stat growths and have no idea on how he will learn abilities, it's gonna be a b#$ though to learn them, like maybe a few event battles to fight the zodiacs and learn their abilities. if anyone can make this work let me know please.
« Last Edit: December 31, 1969, 11:00:00 PM by gojoe »
I never learn from my mistakes.
Lydyn [Posts: 1100]
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  • [April 16, 2008, 09:02:44 PM]
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« Reply #46 on: April 16, 2008, 09:02:44 PM »
Quote from: "Lydyn"
I'd think he'd have something like higher end MA growth with higher end HP growth too, while his speed is moderate, but slightly above normal.

I gave you some suggestions like on the first page. :P I think I'll add on to it too by saying his PA & MA would be noticeably below normal. I'd think his whatever blaster abilities would be based on MA formulas... and maybe like 3 move and 4 jump with.. like 5-10% evade (I was thinking 5% myself). Um... he could probably only equip armor, and most of the accessories (sp) but maybe not capes.

Good enough? ^_^
« Last Edit: December 31, 1969, 11:00:00 PM by Lydyn »
Austin [Posts: 310]
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  • [April 16, 2008, 09:20:45 PM]
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« Reply #47 on: April 16, 2008, 09:20:45 PM »
Unless you're dead set on giving him zodiac abilities you could make up a skillset that relates to some of the moves that Megaman had in his games. There's been like 18 games for the main series and he usually gets 8 moves from the bosses in each one, so there's quite a few to choose from.

And you could have some charge+ abilities or accumulate to emulate his x-buster.
« Last Edit: December 31, 1969, 11:00:00 PM by Austin »
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    • [April 16, 2008, 09:29:53 PM]
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    « Reply #48 on: April 16, 2008, 09:29:53 PM »
    hm and perhaps he should have fly?
    « Last Edit: December 31, 1969, 11:00:00 PM by trickstardude7 »
    Lydyn [Posts: 1100]
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    • [April 16, 2008, 09:33:05 PM]
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    « Reply #49 on: April 16, 2008, 09:33:05 PM »
    As it is now, Charge really isn't editable and I don't think you can add it to a skillset either at this point, so I'd go with accumulate or even gather power for 800+ JP. *Shrug*
    « Last Edit: December 31, 1969, 11:00:00 PM by Lydyn »
    gojoe [Posts: 1032]
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    • [April 16, 2008, 09:51:00 PM]
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    « Reply #50 on: April 16, 2008, 09:51:00 PM »
    hmm.... wasn't really set on anything but all good ideas, I really want the method for aquiring abilities to be similar to the game, you beat a boss (or maybe a difficult enemy) and then you get the ability. Is it possible to do this? maybe one skill that allows you to change the defeated monster into a special crystal? or just hope that he turns into a crystal and get it? on another thought could i make a gun that looks like his blaster so that when he uses it, it actually looks like his blaster? i've already decided on some attributes, null holy and dark, weak against thunder (and water?) also can't be charmed, undead, silence, vampire, berserk, chicken, toad, faith, charm. (he IS a robot so i based some of it off worker 8 ). I'll be back in 5 hrs or so and then gone till monday let me know whatcha think.
    « Last Edit: December 31, 1969, 11:00:00 PM by gojoe »
    I never learn from my mistakes.
    trickstardude7
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    • [April 16, 2008, 10:02:26 PM]
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    « Reply #51 on: April 16, 2008, 10:02:26 PM »
    hmm well you could make the moves from bosses to be learned blue mage style?? but i'm not sure about the weapons but i may have a thought like makeing one of the guns look like his arm so when it shoots his arm goes out and BAM or something??
    « Last Edit: December 31, 1969, 11:00:00 PM by trickstardude7 »
    gojoe [Posts: 1032]
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    • [April 16, 2008, 10:07:14 PM]
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    « Reply #52 on: April 16, 2008, 10:07:14 PM »
    although i'd rather not that seems to be what i keep thinking of doing, also make a sword or katana look like the zetsabre he gets from zero.
    « Last Edit: December 31, 1969, 11:00:00 PM by gojoe »
    I never learn from my mistakes.
    trickstardude7
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    • [April 16, 2008, 10:15:32 PM]
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    « Reply #53 on: April 16, 2008, 10:15:32 PM »
    yeah that may be simple just change the color of a sword or katana to green or something
    « Last Edit: December 31, 1969, 11:00:00 PM by trickstardude7 »
    gojoe [Posts: 1032]
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    • [April 16, 2008, 10:25:31 PM]
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    « Reply #54 on: April 16, 2008, 10:25:31 PM »
    would it be possible to duplicate  the event for cloud but for megaman? maybe a diff stone required?
    « Last Edit: December 31, 1969, 11:00:00 PM by gojoe »
    I never learn from my mistakes.
    LastingDawn [Posts: 3452]
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    • [April 16, 2008, 11:52:06 PM]
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    « Reply #55 on: April 16, 2008, 11:52:06 PM »
    Unfortunately as of now, events are set in stone, but in regards to learning Boss moves from crystals... a full possibility, in theory. If it is not learned on hit, nor does it have JP cost (hidden abilities like Ultima) if you can base your abilities off this, let's say just for instance...

    Defeat Algus who would have something like... "Fatal Bolt"

    Using formula 17 "Target HP = 1 ([CFa/100 * TFa/100 * [MA + X]%)"

    Making X - 40 should give it roughly... 20% to hit? To also offset you can give it random hits. 4 Range and 1 Effect. That will give an incentive to use, despite it's low hit chance, without being vastly overpowered.

    Of course Algus would have this move as well, when you defeat him, his crystal will have this ability inside 100% of the time. (by setting the learning chance of an ability to 100% that will automatically have it learned and be inside a Crystal.) You can also kill the chance of Algus turning into a treasure chest by making his Squire class invulnerable to Treasure. The next step after that... is to figure  out how to stop a boss's death from ending a battle.
    « Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

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    Lydyn [Posts: 1100]
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    • [April 17, 2008, 12:00:39 AM]
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    « Reply #56 on: April 17, 2008, 12:00:39 AM »
    Quote from: "LastingDawn"
    The next step after that... is to figure  out how to stop a boss's death from ending a battle.

    Don't think that's possible at the moment ... I would strongly suggest doing it 'Blue Mage' style, as in he has to be hit (and survive) the ability. If you tie it only to boss battles, since you plan on killing them anyways, it's practically the same thing.
    « Last Edit: December 31, 1969, 11:00:00 PM by Lydyn »
    gojoe [Posts: 1032]
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    • [April 17, 2008, 02:56:36 AM]
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    « Reply #57 on: April 17, 2008, 02:56:36 AM »
    I think I like lastingdawn's idea better maybe not story bosses but extra events? or how about just a random battle? (maybe the rare battles or should I make it more common?) and add the ability to a unit in that battle and beef him up, that way it's like a boss battle but the fight won't end when you beat him and you can always try again.
    « Last Edit: December 31, 1969, 11:00:00 PM by gojoe »
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    LastingDawn [Posts: 3452]
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    • [April 17, 2008, 03:01:58 AM]
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    « Reply #58 on: April 17, 2008, 03:01:58 AM »
    A very real possibility! Very nice thinking! That will make Random Battles quite endearing if it so happens that your special unit is present, and that you have more then one chance makes it a marvelous choice!
    « Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

    Art of War

    Beta & Gretchen Forever!!!!
    gojoe [Posts: 1032]
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    • [April 17, 2008, 03:11:50 AM]
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    « Reply #59 on: April 17, 2008, 03:11:50 AM »
    hmmmm...... must compile a list of things to change and add that to the new project section, the question now stands what skills should be made/altered created to represent 8 diff attacks that correspond to diff elements, fit the special unit's style and look like a buster attack? (oh and maybe a giga attack that hits a big area like a summon does)
    « Last Edit: December 31, 1969, 11:00:00 PM by gojoe »
    I never learn from my mistakes.
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