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Necromancer, What should it be?  (Read 6287 times)
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SentinalBlade [Posts: 1505]
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  • [February 13, 2009, 12:34:02 AM]
Necromancer, What should it be?
« on: February 13, 2009, 12:34:02 AM »
Post about what hte necromancer should be here.

The blue mage skills are mostly going to be the ones you see in skip's monster thread.

Undead buffs would include a haste or shell ability that only affects undead. or a charm 65% undead only. a regen to undead only.

Essentially, it would be a beastmaster/dragon tamer for the undead.

Edit:

The undead buff oriented class won, pulling out in a grandline of 6 votes!

option #1: Blue Mage type, sepcializing in the undead monsters skills
Option #2: Undead oritented class, able to buff the undead and deal dark damage.
« Last Edit: February 16, 2009, 10:50:18 PM by SentinalBlade »
CidIII [Posts: 971]
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  • [February 13, 2009, 12:50:41 AM]
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« Reply #1 on: February 13, 2009, 12:50:41 AM »
I like the idea of it being an Blue Mage, a new take on a Necromancer.
« Last Edit: December 31, 1969, 11:00:00 PM by CidIII »
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!
DarthPaul [Posts: 5381]
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  • [February 13, 2009, 12:59:26 AM]
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« Reply #2 on: February 13, 2009, 12:59:26 AM »
I think the blue mage Idea would be cool but I'm still swingin for the second option.
« Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
Llednar
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  • [February 13, 2009, 02:38:55 AM]
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« Reply #3 on: February 13, 2009, 02:38:55 AM »
Quote from: "CidIII"
I like the idea of it being an Blue Mage, a new take on a Necromancer.


Actually in the FFV remake, the necromancer class worked like a dark blue mage.
« Last Edit: December 31, 1969, 11:00:00 PM by Llednar »
Zalge
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  • [February 13, 2009, 02:46:58 AM]
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« Reply #4 on: February 13, 2009, 02:46:58 AM »
Maybe have the Necromancers have dark summon spells? Maybe a few dark generic spells(like normal black magic, like Fire, Fira, Firaga)
« Last Edit: December 31, 1969, 11:00:00 PM by Zalge »
tithin [Posts: 529]
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  • [February 13, 2009, 02:48:06 AM]
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« Reply #5 on: February 13, 2009, 02:48:06 AM »
Voted the latter.
« Last Edit: December 31, 1969, 11:00:00 PM by tithin »
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
 14:45  @SilentB         ò "Because I eat too much meat."
 14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
 14:47  @Celdia          ò One night with tithin would teach you that.
SentinalBlade [Posts: 1505]
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  • [February 13, 2009, 02:59:41 AM]
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« Reply #6 on: February 13, 2009, 02:59:41 AM »
i havnt had a chance to play the remake.

Though i thought is was something akin to 'rituals' from what i read
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
Smitson [Posts: 791]
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  • [February 14, 2009, 07:12:12 PM]
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« Reply #7 on: February 14, 2009, 07:12:12 PM »
Their both good ideas, but I prefer the BM.
« Last Edit: December 31, 1969, 11:00:00 PM by Smitson »
enigma43
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  • [February 14, 2009, 07:47:35 PM]
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« Reply #8 on: February 14, 2009, 07:47:35 PM »
If you do the BM idea, you've gotta find a way to encorporate marlboro spores somehow...but if you get hit by it you're a marlboro and CANT learn it...maybe you could set that one skill to be learned only by picking up a marlboro crystal!
« Last Edit: December 31, 1969, 11:00:00 PM by enigma43 »
SentinalBlade [Posts: 1505]
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  • [February 15, 2009, 03:36:21 AM]
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« Reply #9 on: February 15, 2009, 03:36:21 AM »
haha i wish enigma. the problem with marlboro spores is that if you use when there isnt a marlboro on the map, the sprite glitches up :o
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
woodenbandman
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  • [February 15, 2009, 01:13:38 PM]
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« Reply #10 on: February 15, 2009, 01:13:38 PM »
Maybe an AOE effect that adds blood suck % of the time?
« Last Edit: December 31, 1969, 11:00:00 PM by woodenbandman »
Grandy
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  • [February 15, 2009, 01:20:09 PM]
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« Reply #11 on: February 15, 2009, 01:20:09 PM »
Aways wondered if it was possible to make a Necromancer resurrect dead unites and control them for a turn.

But I'm just blabering the myself. I like the undead booster.
« Last Edit: December 31, 1969, 11:00:00 PM by Grandy »
ArchangelGabriel
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  • [February 16, 2009, 01:27:03 PM]
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« Reply #12 on: February 16, 2009, 01:27:03 PM »
I like the second option + Grandys' idea. :D

Or perhaps a charm-like ability with better %age only working on undead.
« Last Edit: December 31, 1969, 11:00:00 PM by ArchangelGabriel »
SentinalBlade [Posts: 1505]
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  • [February 16, 2009, 04:43:26 PM]
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« Reply #13 on: February 16, 2009, 04:43:26 PM »
Yea, old necromancers had that charm with high% on undead :)

unfortunatly resurecting dead units and causing charm at teh same time i dont think is possible...
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
Llednar
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  • [February 16, 2009, 05:14:09 PM]
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« Reply #14 on: February 16, 2009, 05:14:09 PM »
Couldn't you make the spell start with the rez, then go to undead, then to charm?  What gave me the idea was that rafa's attack that casts a spell a certain number of times, just in random areas.  Couldn't it be possible to make it more controlled so it would do those certain effects in that certain order in that certain area?
« Last Edit: December 31, 1969, 11:00:00 PM by Llednar »
SentinalBlade [Posts: 1505]
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  • [February 16, 2009, 05:23:19 PM]
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« Reply #15 on: February 16, 2009, 05:23:19 PM »
simply put: no

You can hit one targe tmultiple times, and make it not random hits(the arch mage uses this mechanic to hit multiples and always on a real target)

But you cant change the status inflicted halfway through. its true you could add all the statuses into one inflict status. but then itd inflict all of them, or do them randomly. and since to rez you need to select 'Cancel effects' instead of 'All or Nothing' it would cause insta-death if you tried to inflict all three at teh same time.
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
Llednar
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  • [February 16, 2009, 06:48:47 PM]
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« Reply #16 on: February 16, 2009, 06:48:47 PM »
hmm...
Ok better idea

How about a spell that you cast on corpses that destroy them instantly and unleashes a zombie based attack to surrounding enemies...
I can see how this one wouldn't work, but if it did it would be cool.
« Last Edit: December 31, 1969, 11:00:00 PM by Llednar »
SentinalBlade [Posts: 1505]
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  • [February 16, 2009, 07:01:39 PM]
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« Reply #17 on: February 16, 2009, 07:01:39 PM »
Besides that it would be a cheap way of stopping the AI from rezzing, if they used it on you, youd lose a unit permenantly and without a crystal...

Kinda overpowered/cheap/disadvantagous if you think about it. Its a good idea, but if the AI gets it off, its basically an auto reset with nothing you can do to save your unit.

A good idea. I always like Corpse Explosion. its just not the fairest/best idea...REALLY cool, but it wouldnt fit in
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
Grandy
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  • [February 16, 2009, 10:32:44 PM]
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« Reply #18 on: February 16, 2009, 10:32:44 PM »
How about Necromancers being able to summon a skeleton with 1 HP each turn? Though, I don't think creating unites midway battle is possible.
« Last Edit: December 31, 1969, 11:00:00 PM by Grandy »
SentinalBlade [Posts: 1505]
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  • [February 16, 2009, 10:48:38 PM]
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« Reply #19 on: February 16, 2009, 10:48:38 PM »
Poll is Closed. looks like option 2 is the winner :D

Congrats option #2!!! *hands it a gold medal*

Edit: It isnt possible, btw grandy D:
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
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