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Blue Magic  (Read 14163 times)
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Zozma [Posts: 4602]
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  • [February 17, 2009, 01:32:27 AM]
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« Reply #60 on: February 17, 2009, 01:32:27 AM »
hrmmm it will require some testing.
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
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dwib [Posts: 674]
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  • [February 18, 2009, 02:34:18 AM]
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« Reply #61 on: February 18, 2009, 02:34:18 AM »
after testing... jump and death stack strangely. here are my results


You notice the unit's information does not show up? The unit appears dead, but as far as targeting it has completely disappeared, so you can't revive it. This may be useful.
« Last Edit: December 31, 1969, 11:00:00 PM by dwib »
Zozma [Posts: 4602]
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  • [February 18, 2009, 02:42:13 AM]
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« Reply #62 on: February 18, 2009, 02:42:13 AM »
hah! quite interesting, the description of X-Zone could be, "severs the unit's soul from its body, preventing it from being brought back to the world of the living"

but can you "Death" someone that is in flight?
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
dwib [Posts: 674]
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  • [February 18, 2009, 02:47:23 AM]
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« Reply #63 on: February 18, 2009, 02:47:23 AM »
i am assuming you can't becasue you can't even target units in flight i think. maybe having death sentence expire while in mid-jump would be possible, although their dead sprite would probably fall back to earth i'm assuming.
« Last Edit: December 31, 1969, 11:00:00 PM by dwib »
Zozma [Posts: 4602]
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  • [February 18, 2009, 04:03:05 AM]
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« Reply #64 on: February 18, 2009, 04:03:05 AM »
hmmm.. well this X zone thing sounds doable now, i could probably use transparent as a special effect as well to show a non targetable state
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
SydneySoul [Posts: 79]
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  • [February 18, 2009, 04:23:37 AM]
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« Reply #65 on: February 18, 2009, 04:23:37 AM »
Hmm, to me transparent makes me imagine the unit is a ghost. Maybe you can make use of the evil/dark-looking status to represent the unit's soul missing. I haven't taken a look at this status effect myself to see exactly what it looks like, so take that suggestion with a grain of salt.
« Last Edit: December 31, 1969, 11:00:00 PM by SydneySoul »
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dwib [Posts: 674]
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  • [February 18, 2009, 04:30:43 AM]
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« Reply #66 on: February 18, 2009, 04:30:43 AM »
i believe transparent would add a lot to the overall effect.
« Last Edit: December 31, 1969, 11:00:00 PM by dwib »
Zozma [Posts: 4602]
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  • [February 23, 2009, 02:23:41 PM]
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« Reply #67 on: February 23, 2009, 02:23:41 PM »
okay, for certain reasons i wont be adding "thunder soul" or "gigaflare" to this list evar!
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
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Samuraiblackbelt [Posts: 932]
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  • [February 23, 2009, 11:41:31 PM]
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« Reply #68 on: February 23, 2009, 11:41:31 PM »
oh well,I was hoping for gigaflare

maybe you could put ultima in blue magic since your not having it as the uber-squire special ability
« Last Edit: December 31, 1969, 11:00:00 PM by Samuraiblackbelt »
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Zozma [Posts: 4602]
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  • [May 06, 2009, 11:17:43 PM]
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« Reply #69 on: May 06, 2009, 11:17:43 PM »
dont worry youll still get to use those two skills ;) maybe.

with one character.

depends on a choice...

Edit:
Okay so another "blue magic" the 4th skill for mustadeo, im thinking of making a special gun that will be the "materia blade" item. to prevent that ugly glitch with bows. so his 4th skill will require it but you can get the gun if snipers drop it as treasure.

Edit: Updated list on the first post which is what i have space for currently
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Zozma [Posts: 4602]
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  • [June 16, 2010, 08:09:36 PM]
Re: Blue Magic
« Reply #70 on: June 16, 2010, 08:09:36 PM »
just to let everyone know, pertaining to blue mages. I have chosen to ditch blue mages as an accessible class altogether.

Instead im creating a secondary black mage that will feature the 3 other elements + Doom, Charm, and Ultima(2).

yet again, i am giving 2 more special charaters (they will have the normal squire job, however, will be the only ones with this "generic" job "Sage" unlocked.

their sprites? 10 year old girl, and 10 year old boy (havent named the 2 kids yet

sage can only be unlocked by having a certain level as the sage job, therefore its impossible to get this job unless its already unlocked thru ENTD
---------
Im still thinking their jobs over, however, because they are chapter 1 characters although they have the status of generics.

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
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Zaen [Posts: 403]
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  • [June 16, 2010, 09:43:03 PM]
Re: Blue Magic
« Reply #71 on: June 16, 2010, 09:43:03 PM »
What about spillover JP? I mean, if the two characters use that job enough, everyone will be able to have access to them. That's a lot of spillover, but it's still possible.

"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar
Zozma [Posts: 4602]
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  • [June 16, 2010, 09:50:15 PM]
Re: Blue Magic
« Reply #72 on: June 16, 2010, 09:50:15 PM »
as far as i know its impossible for spillover jp to get you there since the only way to activate the job is to have a certain level in itself

then again bloody blade might know as he has trained using a former patch. i sealed off mime and calculator requiring lvl8 in each of those
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Alternate idea for the two children (as they will probably be recruited at araguay woods along with boco)

about 4 magic skills including mini ultima. I really dont want them to be OP units as early as u get them lol

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
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Zaen [Posts: 403]
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  • [June 17, 2010, 03:23:35 AM]
Re: Blue Magic
« Reply #73 on: June 17, 2010, 03:23:35 AM »
Well, if the kids stay in the Sage job, they'll gain JP. And since it's technically on the job wheel, the rest of your characters will still gain JP in it, until they get enough JP to unlock it, however much that may be.

"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar
Zozma [Posts: 4602]
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  • [June 17, 2010, 09:35:18 PM]
Re: Blue Magic
« Reply #74 on: June 17, 2010, 09:35:18 PM »
hmm well if the requirement is lvl 8...

but im considering making them have lesser magics anyway or perhaps getting an asm to block spillover

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Concepts and Balance Guru, Resident Violist
Zaen [Posts: 403]
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  • [June 17, 2010, 09:40:36 PM]
Re: Blue Magic
« Reply #75 on: June 17, 2010, 09:40:36 PM »
It might require ASM, the job wheel has a mind of it's own.

"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar
Zozma [Posts: 4602]
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  • [June 17, 2010, 09:55:07 PM]
Re: Blue Magic
« Reply #76 on: June 17, 2010, 09:55:07 PM »
you know what tho

the required jp in my patch for lvl 8 is about 9000 jp so if they are set to lvl8 its going to be a looooong time before any of your normal characters spillover that much jp.

i think starting them at lvl5 will even cost a great deal of jp so if you really train hard enough perhaps its a little reward for wasting so much time lol

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
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Pride [Posts: 839]
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  • [June 17, 2010, 11:51:20 PM]
Re: Blue Magic
« Reply #77 on: June 17, 2010, 11:51:20 PM »
If you make the requirements both lvl 8 mime and calculator, wouldn't that block any spill over possibilities if there are no guest/ally mime units?

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    Zozma [Posts: 4602]
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    • [June 18, 2010, 12:11:56 AM]
    Re: Blue Magic
    « Reply #78 on: June 18, 2010, 12:11:56 AM »
    i just assumed that you couldnt activate a job with spillover if it requires levels in itself to be activated

    however, if one manages to actiave the mime or sage by spillover somehow then you must have spent a very long time playing

    mime requires lvl8 in EVERYTHING including itself and the only reason for this is to make all random hume enemies have a larger amount of learned skills for whatever they are.

    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
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