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tithin [Posts: 529] Logged
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  • [February 07, 2009, 01:55:58 AM]
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« Reply #40 on: February 07, 2009, 01:55:58 AM »
Quote from: "dwib"
Agreed. Maybe around 35% chance. Assuming it misses the first time and hits the next, you'd spend 2 of your turns to make them a crystal 1 turn early, or if you are lucky you spend a turn crystalizing them 2 turns early. That doesn't seem very over powered to me, assuming you throw an MP cost on there.

If I had the spare turn to waste on something like that, and it missed, I wouldn't do it a second time. Just from my own perspective.

Quote from: "LastingDawn"
ronclad - Very nice! But... it will need something else other then Protect to counteract slow

Quote
I was thinking no MP cost would help to counteract the slow, although i suppose regen could be thrown in and call it hibernate or something like that? A lot of possibilities for this...


Possibly as a support ability?

Wounded flight: The Knight, in his wounded state begs the gods to intercede on his behalf. Grants Protection + Regen. Requires critical status. The knight having recieved this favour removes himself from the field until he feels strong enough to contribute.

Activates chicken AI for two rounds.

This is more than likely unfeasible.
« Last Edit: December 31, 1969, 11:00:00 PM by tithin »
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
 14:45  @SilentB         ò "Because I eat too much meat."
 14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
 14:47  @Celdia          ò One night with tithin would teach you that.
LastingDawn [Posts: 3416] Logged
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  • [February 12, 2009, 09:13:55 PM]
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« Reply #41 on: February 12, 2009, 09:13:55 PM »
First post is updated. We haven't quite gotten to Support Abilities, but when we do, I'll let you know about them.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
boomkick Logged
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  • [February 12, 2009, 09:41:37 PM]
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« Reply #42 on: February 12, 2009, 09:41:37 PM »
What is Swiftness specifically do?
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
LastingDawn [Posts: 3416] Logged
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  • [February 12, 2009, 09:50:39 PM]
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« Reply #43 on: February 12, 2009, 09:50:39 PM »
Right, knew I forgot something... unevadable attack/
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
boomkick Logged
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  • [February 12, 2009, 09:53:56 PM]
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« Reply #44 on: February 12, 2009, 09:53:56 PM »
Ironclad is somewhat powerful with the right setup. If Haste has a CT and Ironclad was used before the Haste went off, then Ironclad becomes a pure positive and overwhelms slow with haste. Even more so with a slow-immune item or accessory.
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
LastingDawn [Posts: 3416] Logged
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  • [February 12, 2009, 09:56:12 PM]
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« Reply #45 on: February 12, 2009, 09:56:12 PM »
And that would be a combo which would take both of your only assured setups to make work, I'd say those combos aren't neccessarily a bad thing in Mercenaries.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
boomkick Logged
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  • [February 12, 2009, 09:58:37 PM]
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« Reply #46 on: February 12, 2009, 09:58:37 PM »
True, but other then that the current skills are fine. But the Knight seems to be missing something. Maybe Swordskills :). But i believe you are going to add some stuff later huh?
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
LastingDawn [Posts: 3416] Logged
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  • [February 12, 2009, 10:08:30 PM]
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« Reply #47 on: February 12, 2009, 10:08:30 PM »
Swordskills? Well... remember the "Must Equip Sword" was turned into "Must Equip KnightSwords". "KnightSwords" were turned into "SpellBlades" . With Knights new equipment choices it gives them more leeway.

Also though they might not be "Swordskills" they are attack skills, including...

Abraxas, Somber Drive, Nix, Swiftness, Chaste Slice and Sanctimonious Saber. 6 of 8's not a bad ratio, considering that the Knight now runs well in more then a few situations now.

A self buff to stay well, and a Haste, which is a very useful status.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
boomkick Logged
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  • [February 12, 2009, 10:11:15 PM]
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« Reply #48 on: February 12, 2009, 10:11:15 PM »
Swordskills meaning damage dealing skills based of WP power, maybe including a status effect like a regular swordskill would have without the requirements of a sword.
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
LastingDawn [Posts: 3416] Logged
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  • [February 12, 2009, 10:16:37 PM]
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« Reply #49 on: February 12, 2009, 10:16:37 PM »
Oh definitely not... that formula is broken to pieces. 20 * 25 + ?!Y?! = 425 + ?!Y?!, it gets very broken, very fast. It's the reason I wanted to take more of a unique stab at it.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
boomkick Logged
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  • [February 13, 2009, 12:22:24 AM]
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« Reply #50 on: February 13, 2009, 12:22:24 AM »
Put Shock on him just for the heck of it lol.
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1782] Logged
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  • [February 13, 2009, 12:25:30 AM]
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« Reply #51 on: February 13, 2009, 12:25:30 AM »
Rediculous damage? Check
Rediculously inaccurate? Check
Rediculously high mp cost? Check

Shock must be in!
LastingDawn [Posts: 3416] Logged
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  • [February 13, 2009, 12:52:06 AM]
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« Reply #52 on: February 13, 2009, 12:52:06 AM »
Shock will not make it in, besides it's just an Abraxas that doesn't cost any HP, I want to avoid that.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
boomkick Logged
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  • [February 13, 2009, 05:26:03 AM]
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« Reply #53 on: February 13, 2009, 05:26:03 AM »
Well, one way to include swordskills would be to make it PA and Brave based, or just PA based. That would make it less powerful and unbroken. I just see knights as having swordskills.
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
Dormin Jake [Posts: 409] Logged
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  • [February 13, 2009, 05:30:35 AM]
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« Reply #54 on: February 13, 2009, 05:30:35 AM »
Love the idea, LastingDawn.  The whole light/dark them is very, very cool.

It gives your standard knight a feeling of being an elite, noble warrior, without resorting to stupid, thoughtless swordskills.

Seriously, what is it with the swordskills obsession, anyway?  There are way, way too many of them already!  One of the biggest qualms I have with vanilla is you get handed all these special knight swordskillers in chapter 4 and before long half your troop requires swords to be even remotely effective.

But your ideas actually have merit considering the very religious-centric setting of FFT's Ivalice.  Makes sense that noble warriors would be involved in studying the forces of holiness and darkness.
« Last Edit: December 31, 1969, 11:00:00 PM by Dormin Jake »
We are Dormin. Thou art to bring us a tasty beverage.
Dormin Jake [Posts: 409] Logged
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  • [February 13, 2009, 05:33:30 AM]
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« Reply #55 on: February 13, 2009, 05:33:30 AM »
Why aren't their bow skills?  Dictionary skills?  Harp skills?  Dagger skills?  Fisticuffs skills?

What's so special about omg swords?

I'm ranting.
« Last Edit: December 31, 1969, 11:00:00 PM by Dormin Jake »
We are Dormin. Thou art to bring us a tasty beverage.
LastingDawn [Posts: 3416] Logged
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  • [February 13, 2009, 06:13:40 AM]
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« Reply #56 on: February 13, 2009, 06:13:40 AM »
Sigh... I would definitely love such things, definitely a few dagger skills. It is possible, Zodiac's partially hacked it, but unfortunately the AI won't respond to it right, not yet anyhow. The future only knows! Keep your fingers crossed! Also thank you for appreciating what a Knight should be about. I really liked the theme we made for them, and I feel it gives them more character, then before.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
boomkick Logged
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  • [February 13, 2009, 09:53:59 PM]
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« Reply #57 on: February 13, 2009, 09:53:59 PM »
I just feel that the knight is missing something, yet i dont know what...
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
dwib [Posts: 674] Logged
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  • [February 14, 2009, 01:43:22 AM]
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« Reply #58 on: February 14, 2009, 01:43:22 AM »
i feel like the knight is incredible. they have a wide range of skills that are all very useful
« Last Edit: December 31, 1969, 11:00:00 PM by dwib »
Archael Logged
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  • [February 14, 2009, 02:01:10 AM]
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« Reply #59 on: February 14, 2009, 02:01:10 AM »
very nice rehaul

you resolved this issue quickly , creatively, and efficiently

5*
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
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