mmm ok, i will try to suggest you all i have in mind xD
-I dont know what you plan to do with ability, but i suggest you to remove teleport and move +1/2/3 - jump +1/2/3
-In this way you will appreciate a 5 move unit (thief?) and u will hate 2 move units (golem?)
-Also giving all Magic-type unit low movement and jump and making they're magic stronger u can truly turn them in glass cannon like they should be.
-Also riding chocobo will be usefull (if monsters are implemented in this patch)
-If u also put ether rare and no mp recover ability you could put more magic usable (is not that imba to have Mbarrier if you can use it only one time each fight...)
-You could give all unit innate item and make them unable to equip other skillset (so you will always have only your class skillset and item, that would mean less flexibility but you will appreciate more the stat of any single class)
-Anyway, lets go to talk about some idea (of course stupid xD)
-Civilian: Much like onion knight in FFT:WOTL, no ability stupid stat but all equip...NPC right?
-Squire: Move 4 Jump 3 C.EV 15 (Basic skill)
They are good as they are, nothing less nothing more needed...
-Knight: Move 3 Jump 3 C.EV 20 (Battle skill)
Maybe they should be able to raise they're attack power for 1 turn at mp cost (The knight focus on his next attack to do more damage to the enemy) and nothing more...if i understood right they should only attack and block with shields...maybe they should be able to wield 2 shield at time? xD
-Lawbringer: Move 3 Jump 3 C.EV 5 (Law sword)
It seems a lot a paladin to me...some sword skill at high mp cost and evadable would do...also he should access to some less cure spell (cure 1?)
Another thing that i would like to see is a holy elemental strike (like the normal attack, but unevadable...cost some mp, called holy strike: Praying the god the lawbringer recieve the power to bypass the protection of the enemy)
-Thief: Move 5 Jump 4 C.EV 30 (thievery)
mmm, a lot like vanilla i think...remove steal exp and charm, and give him some ability with the bows: arm aim, leg aim at lower %, maybe 30%+speed formula.+
Another thing that i would like to see is an ability that double the range of the weapon but cut by half the accuracy, at a little mp cost
-Golem: Move 2 Jump 2 C.EV 0 (Earth skill)
I love them xD
Give them an auto-cure ability (like chakra but that doesn' affect near units, and heal only hp) and some little earth-based ability (an earth slash with less range would be good)
-Strategist: Move 3 Jump 3 C.EV 10 (Strategy)
Give them Instant ability that affect all ally in range of 3 (for example, low heal hp, haste for 1 round, etc...)
-Elementalist: Move 4 Jump 2 C.EV 10 (Elemental magic)
nothing to say here, maybe he should access only tier 1 spell of ALL element (fire, ice, wind, thunder, holy, dark, earth, wind...)
-Sorcerer: Move 3 Jump 2 C.EV 0 (Magicks)
maybe he should be like a red mage, but with only high mp magic cost (tier 3 of magic, Mbarrier, etc...)
-Mindmaster: Move 4 Jump 2 C.EV 20 (Mind spell)
They use charm, train, invite and things like that right?not a lot to say here...
-Destroyer: Move 3 Jump 3 C.EV 0 (Destroy)
Stat break ability and some status spell here i think (speed/power/magic/mind ruin, frog, petrify, etc...)
-Phaseshifther:truly no idea here...
-Incarnate: Move 3 Jump 2 C.EV 20
interestin idea, a magic user that dont use mp to attack but to defend...but how he damage? some elemental spell maybe or a summon?
-Blood knight: Move 4 Jump 4 C.EV 0 (Bloody sword)
some sword skill that drain his hp in order to do imba damage (if he has innate undead it would be hard to heal and impossible to resurrect xD)
If you find something usefull of this, just tell me and i can give more advice-or think at what the character could shout while usind the ability
"God, give me the power! Holy strike!"
"You will have no idea on what happened to you...Death!"
"Come on guys, we can make it! -(aura-heal ability name)-!
And shit like that...
If nothing is usefull, just tell me to fuck myself and i will do it xD