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Exodus; Public Alpha Patch 0.06  (Read 20943 times)
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SentinalBlade [Posts: 1505]
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  • [January 31, 2009, 03:49:50 AM]
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« Reply #20 on: January 31, 2009, 03:49:50 AM »
Fixed the bloodmancer issue...

Also that is a bug, i have no idea why the old geomancer is still showing up... it requires 8 in mime.

Shaman are in general, a utility class. They remove ailments and heal hp at the same tim, depending on the lethalness of a status, i.e. poison gets removed while healing 25% max hp. In essence, they are more effect then chemists at higher levels. They can also dispell beneficial status, making them excellent for removing protect/shell/haste/reflect and so forth.

Also, i cannot remember if i fixed Despair. It has a chance to inflict one status effect our of all of them...this is a good setup for their abilities. use it on an enemy, and if you get Stop, thats excellent. If you get reflect, use -Reflect and rape 30% of their hp while getting rid of it.

It is also the only way to 100% be sure ot inflict a status, abliet random which one.
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
Likes to move it move it.
philsov [Posts: 4598]
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  • [January 31, 2009, 03:41:40 PM]
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« Reply #21 on: January 31, 2009, 03:41:40 PM »
with rune grafter, both stop movement and wither add sleep.

Is there a pre-req for the two Etch abilities?

The coeffiecent for Refill is HUGE.  It's like an AoE elixir.

Similarly, the mp cost of revitalize and invigorate is a bit staggering relative to refill for how little they do.

Mana Leak appears to work on enemy-only, but the ally panels are still pseudo-targettable.

The fact that elemental rods now also absorb their respective elements is cool.

I think the Shield and Guard katanas are identical.

Oh, and Miluda's shaman is EVIL.
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
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philsov [Posts: 4598]
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  • [January 31, 2009, 06:25:53 PM]
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« Reply #22 on: January 31, 2009, 06:25:53 PM »
anyways, Lenalia:

Almost reset it, but my level 2 ballista managed to charm one of the female knights and turn the tide.  Icy Razors is rape from the enemy elementalists, especially from the one who caught an MBarrier from Miluda (!).  She proved to be a pain, but I caught in a kill/phoenix down loop with one of my guys while the rest did the dirty work.  

Windmill:

Being level 8, the two enemy bloodmancers went first and charged up... Demi and Disable on some of my party.  Between an elemental shot and Energy Ebb from my bloodmancer, they were both down.  

Weigraf of course one-shot Delita, the poor thing.  The enemy fearmonger faithed the Demi-ing monk.  I had Ramza do speed song as he made his approach, and then at round two Weigraf died.

What's the mechanics behind Bash?  I'm thinking its something akin to truth, and if so, what's the maximum number of hits possible?

Fort Algus:

Energy Ebb + Ice spell = dead algus.
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
VincentCraven [Posts: 1094]
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  • [January 31, 2009, 06:58:38 PM]
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« Reply #23 on: January 31, 2009, 06:58:38 PM »
SB:

Does the old Geomancer also require lv8 in itself?  That should fix the problem.

Until Mime is unlocked, the lv8 Mime requirement is not in effect.  IIRC, it will only check requirements of classes that are already unlocked to see if that class is unlocked.  For this reason, Geomancer normally has the requirements of lv2 squire and lv2 knight in the SCUS file.
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
SentinalBlade [Posts: 1505]
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  • [January 31, 2009, 09:47:05 PM]
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« Reply #24 on: January 31, 2009, 09:47:05 PM »
Bash is just a 100% accurate move(or should be) that cancels charging~

Fixed VC, thanks for remind me about that. Interesting time on lenalia,

and i hope you made seperate save files before weigraf/algus, because i would very much like for you to try them after hte next patch on sunday.
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
CidIII [Posts: 971]
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  • [February 02, 2009, 04:04:25 AM]
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« Reply #25 on: February 02, 2009, 04:04:25 AM »
You need a banner, let's make one!
« Last Edit: December 31, 1969, 11:00:00 PM by CidIII »
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!
SentinalBlade [Posts: 1505]
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  • [February 02, 2009, 04:27:15 AM]
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« Reply #26 on: February 02, 2009, 04:27:15 AM »
YAY :3 lol photoshop needs to be redownloaded D:
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
-Event Editor- Creator of CoP
Kokojo [Posts: 1864]
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  • [February 02, 2009, 06:09:55 AM]
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« Reply #27 on: February 02, 2009, 06:09:55 AM »
« Last Edit: December 31, 1969, 11:00:00 PM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
SentinalBlade [Posts: 1505]
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  • [February 02, 2009, 06:15:54 AM]
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« Reply #28 on: February 02, 2009, 06:15:54 AM »
lol koko, is that a bad attempt at making my patch seem bad? is this what you turn into upon playing it? :P
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
Ant [Posts: 127]
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  • [February 02, 2009, 09:11:44 AM]
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« Reply #29 on: February 02, 2009, 09:11:44 AM »
It's actually a *chan meme, and one that's pretty hilarious in this situation.
« Last Edit: December 31, 1969, 11:00:00 PM by Ant »
CidIII [Posts: 971]
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  • [February 12, 2009, 02:48:53 AM]
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« Reply #30 on: February 12, 2009, 02:48:53 AM »
Seriously, I want to make another banner.
« Last Edit: December 31, 1969, 11:00:00 PM by CidIII »
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!
SentinalBlade [Posts: 1505]
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  • [February 12, 2009, 03:02:43 AM]
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« Reply #31 on: February 12, 2009, 03:02:43 AM »
go for it CidIII, i have a font i like, but you dont have to use it if you dun wanna
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
SentinalBlade [Posts: 1505]
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  • [February 24, 2009, 02:27:17 AM]
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« Reply #32 on: February 24, 2009, 02:27:17 AM »
Update with v 0.3
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
tithin [Posts: 529]
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  • [February 24, 2009, 02:56:15 AM]
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« Reply #33 on: February 24, 2009, 02:56:15 AM »
It has been released?
« Last Edit: December 31, 1969, 11:00:00 PM by tithin »
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
 14:45  @SilentB         ò "Because I eat too much meat."
 14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
 14:47  @Celdia          ò One night with tithin would teach you that.
SentinalBlade [Posts: 1505]
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  • [February 24, 2009, 03:27:48 AM]
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« Reply #34 on: February 24, 2009, 03:27:48 AM »
yep yeap
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
tithin [Posts: 529]
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  • [February 24, 2009, 03:36:15 AM]
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« Reply #35 on: February 24, 2009, 03:36:15 AM »
Will it work when converted to PSXPOPS?
« Last Edit: December 31, 1969, 11:00:00 PM by tithin »
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
 14:45  @SilentB         ò "Because I eat too much meat."
 14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
 14:47  @Celdia          ò One night with tithin would teach you that.
SentinalBlade [Posts: 1505]
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  • [February 24, 2009, 05:01:14 AM]
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« Reply #36 on: February 24, 2009, 05:01:14 AM »
For the PSP?

No D:

i wish; curently both Fury and Endurance cause the PSP to crash.

It is being really weird this way.

Also, i had to remove fury cause it was incompatable with Fury currently. i will fix that next version, i got zodiacs permission to modify his fury hack and borrow some of his battle.bin space to expand it.
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
SentinalBlade [Posts: 1505]
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  • [February 24, 2009, 05:33:03 AM]
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« Reply #37 on: February 24, 2009, 05:33:03 AM »
Posted 1.3a

This small patch fixed Endurance so that it would cap at 50% of max damage, instead of reducing your damage all the way to below 10%
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
SentinalBlade [Posts: 1505]
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  • [February 25, 2009, 03:28:35 AM]
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« Reply #38 on: February 25, 2009, 03:28:35 AM »
Update Exodus Version .4

Endurance now caps out at 50% of max damage. and is geared to be ready with Zodiacs Fury soon.

Entd Issues fixed. Many changes and additions.

Tonberries are now in correctly

Skeletons, Goblins, Ghouls, and Chocobo difficulty increased. Most now have more than one reaction ability

Mist Mage Sprite Updated - It no longer looks like crap
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
SentinalBlade [Posts: 1505]
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  • [March 02, 2009, 03:14:32 AM]
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« Reply #39 on: March 02, 2009, 03:14:32 AM »
Update to version .05

Changes are on the first page.
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
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