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FFT++ [Beta 0.3] Now with EVENTS  (Read 4871 times)
Pages: 1 [2]
AuraDragon
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  • [December 06, 2008, 12:24:44 AM]
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« Reply #20 on: December 06, 2008, 12:24:44 AM »
Well damn, Zodiac, can you go make an asm fix?  :D
« Last Edit: December 31, 1969, 11:00:00 PM by AuraDragon »
Zuka [Posts: 133]
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  • [December 18, 2008, 06:36:13 PM]
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« Reply #21 on: December 18, 2008, 06:36:13 PM »
I don't know, I don't thik you ever really NEED a knight, just like you never really NEED any class, just their class abilities, and in most cases you can get more use out of them in other classes (Battle Skill set to an Archer or Engineer for example) So i really don't see the issue
« Last Edit: December 31, 1969, 11:00:00 PM by Zuka »
MagiTek v1.0
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  • [January 20, 2009, 02:12:38 PM]
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« Reply #22 on: January 20, 2009, 02:12:38 PM »
I think it was an excellent idea, although if you can find a way to make that into the knight's new counter instead of innate, that would be better.
« Last Edit: December 31, 1969, 11:00:00 PM by MagiTek v1.0 »
Azrael
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  • [April 28, 2009, 10:16:26 PM]
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« Reply #23 on: April 28, 2009, 10:16:26 PM »
Weapon Guard + counter = Hamedo with more animation, basically..
« Last Edit: December 31, 1969, 11:00:00 PM by Azrael »
Sic Parvis Magna
Dominic NY18 [Posts: 829]
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  • [April 30, 2009, 02:10:16 AM]
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« Reply #24 on: April 30, 2009, 02:10:16 AM »
AuraDragon hasn't posted any updates in a LONG time, apparently, so...

*Muramasa Lock Down*
« Last Edit: December 31, 1969, 11:00:00 PM by Dominic NY18 »
reinoe [Posts: 450]
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  • [July 09, 2013, 07:48:29 AM]
Re: FFT++ [Beta 0.3] Now with EVENTS
« Reply #25 on: July 09, 2013, 07:48:29 AM »
I can't wait for this release!  Great work on the events.  Keep up the great work, I can't wait for the next update.

My dreams can come true!
Leon [Posts: 13]
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  • [July 02, 2018, 07:29:34 PM]
Re: FFT++ [Beta 0.3] Now with EVENTS
« Reply #27 on: July 02, 2018, 07:29:34 PM »
Put a CT to swordskills was really a something new for my eyes!

I guess its really something that could have being in the game in first place, so it would a reason why to use direct attacks instead of just "magical" meanings, that is something very questionable for "Knights".
Nyzer [Posts: 1106]
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  • [July 02, 2018, 07:38:11 PM]
Re: FFT++ [Beta 0.3] Now with EVENTS
« Reply #28 on: July 02, 2018, 07:38:11 PM »
Is there a reason you bumped a thread from 2009?

    • Modding version: PSX & WotL
  • Pages: 1 [2]