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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

FFT++ [Beta 0.3] Now with EVENTS  (Read 4871 times)
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AuraDragon
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  • [December 04, 2008, 12:56:43 AM]
FFT++ [Beta 0.3] Now with EVENTS
« on: December 04, 2008, 12:56:43 AM »
(Attached)

Dropping this load into the forum quick, so I'll just paste my Notepad full of changes, some changes aren't listed cause of A) Forgot or B) Removed.


//LIST OF CHANGES

'SKillset 51 is Boss Skillset 1 ( Dash, Wish, Accumulate, Spell )


Nightmare = All or Nothing : Crystal/Treasure, CT 10, MP Cost 50, Evadeable, Range 4, Effect Area 0,
Dash = Range 4, Vertical 3, Formula 00, Direct
'Stasis Sword = JP 150, Range 3, Vertical 1, CT 2, MP Cost 5, Y 5, Doesn't hit allies
'Lightning Stab = Vertical 2, CT 4, MP Cost 10, Y 7, Follow Target, Hit Caster
'Dark Sword = JP Cost 200, CT 2
'Night Sword = JP Cost 200, MP Cost 10
Accumulate = Y 3
Wish = Range 2, MP Cost 5, Formula 0C, Y 15, Element = Holy
Lifebreak = Direct
Cure 1 = Y 10
Cure 3 = Effect Area 2
Cure 4 = Effect Area 0, Y 50, JP Cost 600

Squires can equip Guns, Crossbows, Bows, Polearms, and Shields, weak to dark and have Innate Defend
Chemist can equip Crossbows, Bows, Shields, and Robes
Knights can equip Axes, PA Multiplier of 125, Innate Counter and Weapon Guard
Archers can equip Helmets and Knives and have Jump 4, Innate Critical Quick
Monks can equip Robes
Time Mages can equip Rods
Summoners can equip Helmets, Innate Move-MP Up
Thieves can equip Bows, and have Innate Catch
Lancers have Innate Ignore Height
Samurais PA Growth is 40

Chocobos have 7 Move and 6 Jump


Various ENTD Changes, specifically Level, Skills, Equipment and Bosses have ??? stats

All Equipments have lower Enemy LVL Requirements, 'Blood Sword is now on par with Knight Swords.'


'Phoenix Down = Cures Crystal as well
Knight Swords are now unique.


And hidden goodies along the way.//

Anything with a ' at the beginning is a Not Implemented yet.

And if you have comments, suggestions, ideas, found a bug, or just want to flame me for posting such a small patch:  Post Below.  :D


(Note: No more fftpatch file, get PPF-O-Matic to install the patch, use the unpatcher to uninstall.)
« Last Edit: December 31, 1969, 11:00:00 PM by AuraDragon »
AuraDragon
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  • [December 05, 2008, 07:18:29 AM]
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« Reply #1 on: December 05, 2008, 07:18:29 AM »
Wow, everyone is speechless huh?

I guess my patch is really good! :D

lol, and I forgot to mention, there are no ENTD changes past Chapter 1.
« Last Edit: December 31, 1969, 11:00:00 PM by AuraDragon »
BloodyBlade
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  • [December 05, 2008, 07:29:09 AM]
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« Reply #2 on: December 05, 2008, 07:29:09 AM »
Dammit Aura! Insert those sprites!
« Last Edit: December 31, 1969, 11:00:00 PM by BloodyBlade »
DarthPaul [Posts: 5381]
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  • [December 05, 2008, 04:03:02 PM]
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« Reply #3 on: December 05, 2008, 04:03:02 PM »
This is for the psx right?
« Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
BloodyBlade
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  • [December 05, 2008, 05:33:19 PM]
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« Reply #4 on: December 05, 2008, 05:33:19 PM »
Yea.
« Last Edit: December 31, 1969, 11:00:00 PM by BloodyBlade »
DarthPaul [Posts: 5381]
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  • [December 05, 2008, 06:12:36 PM]
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« Reply #5 on: December 05, 2008, 06:12:36 PM »
Thanks don't wanna waste time with the wrong ISO.
« Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
VincentCraven [Posts: 1094]
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  • [December 05, 2008, 06:38:19 PM]
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« Reply #6 on: December 05, 2008, 06:38:19 PM »
Knights have Innate Counter and Weapon Guard?

How did you make this work? I thought Weapon Guard was either available to all, or it was a reaction ability.
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
AuraDragon
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  • [December 05, 2008, 06:41:09 PM]
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« Reply #7 on: December 05, 2008, 06:41:09 PM »
Just give the Knight Innate Counter and Weapon Guard in his Innate skills, he could have had Hamedo and Damage Split as well, allowing the knight to pull off 4 reactions at once, I tested it and it works:  Fun to watch a knight block another knight with his sword, then counter, and then the opposing knight blocks with his sword.
« Last Edit: December 31, 1969, 11:00:00 PM by AuraDragon »
BloodyBlade
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  • [December 05, 2008, 06:44:17 PM]
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« Reply #8 on: December 05, 2008, 06:44:17 PM »
What would be more fun is that you HURRY up with the sprites! GOGOGOGOGOGOGOGO!
« Last Edit: December 31, 1969, 11:00:00 PM by BloodyBlade »
AuraDragon
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  • [December 05, 2008, 07:43:47 PM]
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« Reply #9 on: December 05, 2008, 07:43:47 PM »
I'm working, I'm working!

You are too enthusiastic about my sprites, but then, you are the only one who actually wants me to progress.  >_<
« Last Edit: December 31, 1969, 11:00:00 PM by AuraDragon »
DarthPaul [Posts: 5381]
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  • [December 05, 2008, 07:46:16 PM]
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« Reply #10 on: December 05, 2008, 07:46:16 PM »
I would like for you to add the awesome sprites to the game also.
« Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
AuraDragon
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  • [December 05, 2008, 08:02:04 PM]
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« Reply #11 on: December 05, 2008, 08:02:04 PM »
Maybe I will have BloodyBlade produce some screen shots for better advertising, as only three people are interested in my Patch so far, and possibly Koizumi. >_<
« Last Edit: December 31, 1969, 11:00:00 PM by AuraDragon »
BloodyBlade
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  • [December 05, 2008, 08:27:56 PM]
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« Reply #12 on: December 05, 2008, 08:27:56 PM »
Sure!
« Last Edit: December 31, 1969, 11:00:00 PM by BloodyBlade »
French Maid
Xifanie (Webmistress) [Posts: 4468]
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  • [December 05, 2008, 08:41:24 PM]
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« Reply #13 on: December 05, 2008, 08:41:24 PM »
You shouldn't add innate reaction abilities to units the player can use since the innate ability will overwrite the ability in the reaction slot. Meaning you can't have anything else than Weapon Guard + Counter.
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    BloodyBlade
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    • [December 05, 2008, 08:53:24 PM]
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    « Reply #14 on: December 05, 2008, 08:53:24 PM »
    But that is only for Knights IIRC. I doubt I will even stay as a Knight on his patch. Probably be a NINJA!
    « Last Edit: December 31, 1969, 11:00:00 PM by BloodyBlade »
    DarthPaul [Posts: 5381]
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    • [December 05, 2008, 08:58:53 PM]
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    « Reply #15 on: December 05, 2008, 08:58:53 PM »
    Yes but as a knight you wouldn't have any options on reaction abilities.
    « Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
    BloodyBlade
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    • [December 05, 2008, 09:32:00 PM]
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    « Reply #16 on: December 05, 2008, 09:32:00 PM »
    Well from what Aura listed, you dont need any probably since you got 2 instead of 1. 2>1
    « Last Edit: December 31, 1969, 11:00:00 PM by BloodyBlade »
    DarthPaul [Posts: 5381]
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    • [December 05, 2008, 10:20:29 PM]
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    « Reply #17 on: December 05, 2008, 10:20:29 PM »
    Yes but you are still limited.  What if you I dunno needed a knight with auto-potion.
    « Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
    AuraDragon
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    • [December 05, 2008, 10:44:07 PM]
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    « Reply #18 on: December 05, 2008, 10:44:07 PM »
    You can equip Auto-Potion, you just need to re-equip it each fight. xD
    « Last Edit: December 31, 1969, 11:00:00 PM by AuraDragon »
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [December 06, 2008, 12:06:08 AM]
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    « Reply #19 on: December 06, 2008, 12:06:08 AM »
    the point? it's overridden right before the battle, not after
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
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