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French Maid
Xifanie (Webmistress) [Posts: 4483]
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  • Final Fantasy Hacktics
  • http://steamcommunity.com/id/Xifanie
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  • [February 16, 2008, 11:43:50 AM]
(No subject)
« Reply #20 on: February 16, 2008, 11:43:50 AM »
- 256x488x8bit
- The bmp format is fine (made a new one from scratch and still got the error)

:/

Code: [Select]
System.IndexOutOfRangeException:
  at FFTPatcher.SpriteEditor.ExtensionMethods.DrawSprite(Bitmap b, Sprite s, Palette p)
  at FFTPatcher.SpriteEditor.ExtensionMethods.DrawSprite(Graphics g, Sprite s, Palette p)
  at FFTPatcher.SpriteEditor.SpriteViewer.OnPaint(PaintEventArgs e)
  at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
  at System.Windows.Forms.Control.WmPaint(Message& m)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  at System.Windows.Forms.ContainerControl.WndProc(Message& m)
  at System.Windows.Forms.UserControl.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    melonhead
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    • [February 16, 2008, 02:23:36 PM]
    (No subject)
    « Reply #21 on: February 16, 2008, 02:23:36 PM »
    Quote from: "Kyari"
    There's the bitmap I'm primarily concerned with, though it seems to happen any time I edit any bitmaps. I was attempting to import over MINA_W (Squire) and used Paint Shop Pro 7 to make changes.

    The issue is that the pixels you added weren't from the first 16 colors in the BMP's palette. When the program saved the file, it used color "B" instead of color "A". The BMP importer expects all the pixels to be from the first 16 colors, so it crashed. I'll add a check for this and show a warning whenever you try to import a file that has out of range colors.

    « Last Edit: December 31, 1969, 11:00:00 PM by melonhead »
    Kyari
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    • [February 16, 2008, 05:42:38 PM]
    (No subject)
    « Reply #22 on: February 16, 2008, 05:42:38 PM »
    Oh, I see! I thought I'd checked that, I did multiple things to get it to use the first row, too. Sorry to have wasted your time!
    « Last Edit: December 31, 1969, 11:00:00 PM by Kyari »
    Cheetah [Posts: 3656]
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    • [February 19, 2008, 05:08:18 AM]
    (No subject)
    « Reply #23 on: February 19, 2008, 05:08:18 AM »
    Kyari I'm really like the look of your female Red Mage. I'm impressed that you chose to do a completely different hat design. The color choice is definitely what I was thinking for my attempt at a female Red Mage.
    « Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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    Kyari
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    • [February 19, 2008, 06:12:14 PM]
    (No subject)
    « Reply #24 on: February 19, 2008, 06:12:14 PM »
    To be fair, it's heavily FFXI inspired.
    « Last Edit: December 31, 1969, 11:00:00 PM by Kyari »
    The Sometimes Here, Mostly Gone Spriter
    Kuraudo Sutoraifu [Posts: 903]
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    • [February 19, 2008, 09:36:51 PM]
    (No subject)
    « Reply #25 on: February 19, 2008, 09:36:51 PM »
    As was mine!  Kudos!
    « Last Edit: December 31, 1969, 11:00:00 PM by Kuraudo Sutoraifu »
    Zozma [Posts: 4604]
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    • [February 21, 2008, 06:07:04 AM]
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    « Reply #26 on: February 21, 2008, 06:07:04 AM »
    i have to agree the red mage looks great kyari
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    Kourama [Posts: 385]
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    • [February 21, 2008, 07:23:05 AM]
    (No subject)
    « Reply #27 on: February 21, 2008, 07:23:05 AM »
    Quote
    To be fair, it's heavily FFXI inspired.

    Yeah it does remind me of FFXI, brought back some memories back when I played FFXI.
    « Last Edit: December 31, 1969, 11:00:00 PM by Kourama »
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