Hiya. I'm making a Time Orb accessory to replace Sentiemson, and it's supposed to render the wearer temporally and spatially unstable, represented by Always: Haste, Initial: Slow, and Initial: Transparent. The interaction between haste and slow worried me a little bit, but in my testing it always acted the way I intended it to: the unit started off slowed, then gained permanent haste.
My question: is there any way to determine, with certainty, the priority that certain status effects take over others? Like Faith/Innocent, Poison/Regen, Haste/Slow? I know the casting of one tends to cancel the other if the target isn't immune, but what if a unit starts with both? Just wondering if someone else has already tried this out.
This is all part of my master plan to "perfume" both sexes:
Chantage ("Life Gem") - Permanent Regen
Cherce ("Raincaller") - MA+1, Strengthen and Absorb Water and Wind
Sentiemson ("Time Orb") - like Sentiemson but with initial Slow
Salty Rage - PA+3, Permanent Silence and Innocent (Bracer's now PA+2, so this is the biggest boost you get)
Also Happy Thanksgiving to all 'Mericans! To all non-'Mericans, have an exceptionally pleasant day and good fortune in all your endeavors!