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Archael
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  • [February 07, 2009, 10:28:18 PM]
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« Reply #80 on: February 07, 2009, 10:28:18 PM »
Quote from: "dwib"
Use formula 5E with an X value of 4 to get 5 hits based off of MA
it shows the animation 5 times as well

i'm working on finding an animation for this that looks grand while not taking forever

yeah exactly my thoughts

long ass anims x 5 is a bad idea
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
dwib [Posts: 674]
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  • [February 08, 2009, 12:08:06 AM]
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« Reply #81 on: February 08, 2009, 12:08:06 AM »
level 2 ultima and hurricane are the best choices so far...
« Last Edit: December 31, 1969, 11:00:00 PM by dwib »
boomkick
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  • [February 08, 2009, 02:30:02 PM]
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« Reply #82 on: February 08, 2009, 02:30:02 PM »
Circle doesn't work?
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
LastingDawn [Posts: 3452]
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  • [February 08, 2009, 03:27:01 PM]
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« Reply #83 on: February 08, 2009, 03:27:01 PM »
Circle doesn't display damage... I don't think. It needs to be something that looks relatively fitting to a move, called "Bloody Sin", hmm...
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
dwib [Posts: 674]
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  • [February 08, 2009, 04:00:52 PM]
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« Reply #84 on: February 08, 2009, 04:00:52 PM »
circle displays damage but it only displays the animation and damage to one of the enemies so it can't be used for an AoE attack...
« Last Edit: December 31, 1969, 11:00:00 PM by dwib »
boomkick
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  • [February 08, 2009, 04:19:51 PM]
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« Reply #85 on: February 08, 2009, 04:19:51 PM »
Blind 2?
« Last Edit: December 31, 1969, 11:00:00 PM by boomkick »
Archael
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  • [February 08, 2009, 04:43:31 PM]
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« Reply #86 on: February 08, 2009, 04:43:31 PM »
Quote from: "dwib"
circle displays damage but it only displays the animation and damage to one of the enemies so it can't be used for an AoE attack...


BLoody Sin would be 5 hit on 1 target

IE not AOE
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
dwib [Posts: 674]
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  • [February 08, 2009, 04:56:16 PM]
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« Reply #87 on: February 08, 2009, 04:56:16 PM »
Quote from: "Voldemort"
Bloody Sin is a huge non-elemental HP damage AOE spell


i was going off of this my bad. circle animation could work then
« Last Edit: December 31, 1969, 11:00:00 PM by dwib »
Archael
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  • [February 08, 2009, 05:19:34 PM]
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« Reply #88 on: February 08, 2009, 05:19:34 PM »
circle is fairly fast right?
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
dwib [Posts: 674]
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  • [February 08, 2009, 05:35:46 PM]
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« Reply #89 on: February 08, 2009, 05:35:46 PM »
yeah it is. it looks a little like a recolored holy explosion i guess is one way to describe it
« Last Edit: December 31, 1969, 11:00:00 PM by dwib »
Archael
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  • [February 08, 2009, 05:44:03 PM]
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« Reply #90 on: February 08, 2009, 05:44:03 PM »
Holy Sin is an explosion of light so that works pretty well
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
LastingDawn [Posts: 3452]
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  • [February 08, 2009, 06:00:21 PM]
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« Reply #91 on: February 08, 2009, 06:00:21 PM »
Circle it is then, I'll get more work on this done, when I return tommorow.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Archael
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  • [February 08, 2009, 06:43:50 PM]
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« Reply #92 on: February 08, 2009, 06:43:50 PM »
If you send me the ISO with the custom Invoker formula I can make a video of it in action
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
LastingDawn [Posts: 3452]
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  • [July 30, 2010, 04:31:25 PM]
Re: Invoker Job Discussion (Update on First Post)
« Reply #93 on: July 30, 2010, 04:31:25 PM »
Resurrection!

6 more skills for Invoker... hmm, that is a bit tricky, especially since they are only meant to exhibit all of the elements, but I'm sure you'll all come up with something that's workable. Keep in mind that themes can be thought of and that these abilities (the ones seen on the front page) are not final by any means. Feel free to give your ideas on these

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
LastingDawn [Posts: 3452]
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  • [August 22, 2010, 02:36:17 PM]
Re: Invoker Job Discussion (Update on First Post)
« Reply #94 on: August 22, 2010, 02:36:17 PM »
Philsov has supplied ideas needed for the synergy skillsets needed for this class. Which is updated in the first post. Feedback for the decided upon skills is appreciated.

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
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