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ARH 1.1 and 1.32 questions  (Read 167 times)
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Go then. There are other worlds than these
yamish [Posts: 31]
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  • [September 19, 2019, 02:03:06 PM]
ARH 1.1 and 1.32 questions
« on: September 19, 2019, 02:03:06 PM »
Finally done making life's lemonade so i can start doing this again, yay!

Firstly, modding psx version, using open office calc

ARH 1.32: I prefer to use this one as it supposedly plays nicer with ALMA. I get everything set up, save my xml, apply with fftorgasm, nothing changes. I have tried it on a mod with ALMA and on a fresh image with no results. Is it necessary to change jump etc in battle.bin and scus as noted in xifanies ARH 1.1 prior to applying the 1.32 patch? On that note...

ARH 1.1: The addresses to the right of data table, jump, and what not, is that the starting location where the data should be pasted? Seems so, just double checking.

And if anybody has tried ARH 1.1 with ALMA I'd love to know your experience with it (admittedly to save myself tons of trial and error by standing on the shoulders of your hard work)

Edit: issues resolved by simply using ARH 1.2. Sidenote: dyslexia plus hex flipping for endian is a nightmare. Thank Ajora for xml outputs.
« Last Edit: October 07, 2019, 01:16:04 PM by yamish »
    • Modding version: PSX & WotL
    • Discord username: riggz raggz
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