Please login or register.

Login with username, password and session length
Advanced search  

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

Leonarth's FFTA Randomizer  (Read 7309 times)
Pages: 1 [2]
Leonarth [Posts: 104]
  • View Profile
  • share
  • [February 10, 2019, 12:46:06 PM]
Re: Leonarth's FFTA Randomizer
« Reply #20 on: February 10, 2019, 12:46:06 PM »
Quote
Any way to make this compatible with 32 bit systems?

I'm new to this, it took me a while but I think I got it?
Try redownloading and running it, same link.
Leonarth [Posts: 104]
  • View Profile
  • share
  • [February 11, 2019, 03:33:04 PM]
Re: Leonarth's FFTA Randomizer
« Reply #21 on: February 11, 2019, 03:33:04 PM »
Quote
apparently attacking with a height difference is an unplanned case.
I think this might be fixed now? I think this was a case of me misscounting, the math is pretty weird on this and I'm not good with numbers so it might take a while to get it right. If you see some weapon using the wrong animation, either one for a different type of weapon or one that doesn't look right for the height then that's my fault probably.
Essentially, there are 6 animations for every weapon, two for attacking two heights or more above you, two for neutral height and two for lower, one being the front and one the back for each.
I think I misscounted and I left the sword's higher animation out of the new ones, I made them, they just aren't used right now, because it's the first weapon animation.
Anyway, point is this should be fixed in the new update.

Quote
I have a black mage with ignore height who fails to spawn any blue movement tiles when he attempts to move, rendering him immobile.
It's not the first time I get this complaint, I have been trying for days and I just can't replicate it, it works perfectly fine for me. Can you give me more details?
Diedrik [Posts: 38]
  • View Profile
  • share
  • [February 11, 2019, 05:01:01 PM]
Re: Leonarth's FFTA Randomizer
« Reply #22 on: February 11, 2019, 05:01:01 PM »
The stat change from Ignore Height on my 3 human characters:
Black Mage  2 to 0
Soldier        2 to 8
White Mage 2 to 6

Second battle he was in, my black mage could now move, the Soldier could not. I tried restarting the same battle, but with placed the units in a different order, and in different places, same result. The more I have tested the less theories I have.
Leonarth [Posts: 104]
  • View Profile
  • share
  • [February 11, 2019, 05:45:36 PM]
Re: Leonarth's FFTA Randomizer
« Reply #23 on: February 11, 2019, 05:45:36 PM »
Ignore Height should NOT change the jump stat so there's something going wrong there.
Diedrik [Posts: 38]
  • View Profile
  • share
  • [February 11, 2019, 06:17:43 PM]
Re: Leonarth's FFTA Randomizer
« Reply #24 on: February 11, 2019, 06:17:43 PM »
Yeah, every person I have tested it on in the randomizer has had it affect their jump stat for some reason, hopefully that hint helps you figure it out, I will try to get a bangaa to test it in a non-randomized game.

Edit: Still no Bangaa Gladiator yet, but I just saw a human soldier learn SwarmStrike in non-rando, which is unexpected, I thought that was a Viera only ability in vanilla.
« Last Edit: February 11, 2019, 06:44:06 PM by Diedrik »
    • Modding version: Other/Unknown
  • Leonarth [Posts: 104]
    • View Profile
    • share
    • [February 11, 2019, 07:00:43 PM]
    Re: Leonarth's FFTA Randomizer
    « Reply #25 on: February 11, 2019, 07:00:43 PM »
    I updated the base patch, I think I fixed Ignore Height? It's hard to tell since I can't replicate the can't move effect.

    Quote
    but I just saw a human soldier learn SwarmStrike in non-rando
    Yeah, there's clearly something going wrong there.
    Facky [Posts: 2]
    • View Profile
    • share
    • [February 21, 2019, 07:28:45 AM]
    Re: Leonarth's FFTA Randomizer
    « Reply #26 on: February 21, 2019, 07:28:45 AM »
    It worked well. Thank you!
    Sophialee [Posts: 1]
    • View Profile
    • share
    • [May 01, 2019, 11:08:40 PM]
    Re: Leonarth's FFTA Randomizer
    « Reply #27 on: May 01, 2019, 11:08:40 PM »
    (Moggle Jobs)
    0x24 Animist
    0x25 Mog Knight
    0x26 Gunner
    0x27 Thief
    0x28 Juggler
    0x29 Gadgeteer
    0x2A Black Mage
    0x2B Time Mage

    (Viera Jobs)
    0x1C Fencer   
    0x1D Elementalist
    0x1E Red Mage
    0x1F White Mage
    0x20 Summoner
    0x21 Archer
    0x22 Assassin
    0x23 Sniper

    (Nu Mou Jobs)
    0x14 White Mage
    0x15 Black Mage
    0x16 Time Mage
    0x17 Illusionist
    0x18 Alchemist
    0x19 Beastmaster   
    0x1A Morpher
    0x1B Sage
     
    (Bangaa Jobs)
    0x0D Warrior
    0x0E Dragoon
    0x0F Defender
    0x10 Gladiator
    0x11 White Monk
    0x12 Bishop   
    0x13 Templar

    (Human Jobs)
    0x02 Soldier
    0x03 Paladin   
    0x04 Fighter
    0x05 Thief     
    0x06 Ninja   
    0x07 White Mage   
    0x08 Black Mage
    0x09 Illusionist   
    0x0A Blue Mage
    0x0B Archer   
    0x0C Hunter   




    Didnt realize that the code was Hexadecimal here is the update given by Leonarth. It still remains that if you get your character into a certain race you can stay in that race (for now).
    « Last Edit: May 21, 2019, 11:14:12 PM by Sophialee »
    • Modding version: Other/Unknown
  • Leonarth [Posts: 104]
    • View Profile
    • share
    • [May 02, 2019, 04:43:45 AM]
    Re: Leonarth's FFTA Randomizer
    « Reply #28 on: May 02, 2019, 04:43:45 AM »
    Hello!
    I didn't know people would want a list, however that list is innacurate, all jobs are available in the randomizer, you just skipped a bunch of numbers. The numbers are in hexadecimal (digits go from 0 to F, not 0 to 9, that's what the 0x means), and the values are the internal IDs of the jobs, for example you skipped 0x0A which is Blue Mage.
    Please edit your post as to not confuse people.

    Here is the actual list:





    Thym [Posts: 1]
    • View Profile
    • share
    • [May 20, 2019, 01:46:17 PM]
    Re: Leonarth's FFTA Randomizer
    « Reply #29 on: May 20, 2019, 01:46:17 PM »
    Hi, I've really enjoyed playing this recently. I'm not sure if you're aware but there seems to be a bug with the Blue Mage. He's able to purchase the usually non-obtainable ability Knife and Limit Glove (they aren't usable in battle and the option to even select them doesn't appear at all) but I haven't seen it mentioned anywhere else so just thought I'd let you know (as I haven't encountered any actual bugs yet :P).

    I left abilities un-randomized entirely so its definitely in his base kit.
    Leonarth [Posts: 104]
    • View Profile
    • share
    • [May 20, 2019, 03:06:50 PM]
    Re: Leonarth's FFTA Randomizer
    « Reply #30 on: May 20, 2019, 03:06:50 PM »
    Those abilities should be marked as both invisible and unpurchasable, if they are purchasable then that's an issue with the patch, not the randomizer.

    When I eventually update the patch to include whatever new stuff I end up making, it will get fixed.

    Thanks for letting me know, though!
    Ren [Posts: 1]
    • View Profile
    • share
    • [June 20, 2019, 11:41:07 AM]
    Re: Leonarth's FFTA Randomizer
    « Reply #31 on: June 20, 2019, 11:41:07 AM »
    Hello Leonarth,

    i wanted to try out your randomizer, but sadly your dropbox link has been turned off, so i just wanted to inform you.
    Leonarth [Posts: 104]
    • View Profile
    • share
    • [June 20, 2019, 05:35:42 PM]
    Re: Leonarth's FFTA Randomizer
    « Reply #32 on: June 20, 2019, 05:35:42 PM »
    I literally just got an email about that from dropbox, there's not much I can do for now so you'll have to wait for a while.

    Might switch to google drive after this.

    Edit: I changed the link to a google drive one, still not sure what happened with dropbox.
    « Last Edit: June 21, 2019, 06:47:13 AM by Leonarth »
    • Modding version: Other/Unknown
  • Sundaybrawl [Posts: 4]
    • View Profile
    • share
    • [August 03, 2019, 04:45:32 PM]
    Re: Leonarth's FFTA Randomizer
    « Reply #33 on: August 03, 2019, 04:45:32 PM »
    I know it's been a while, but has there any more progress for the randomizer? As in, adding more craziness and general nonsense?

    I'd love to learn how to mod the game like this but have no idea where to start. Do you have any resources I could use to learn?
    Leonarth [Posts: 104]
    • View Profile
    • share
    • [August 04, 2019, 11:28:32 PM]
    Re: Leonarth's FFTA Randomizer
    « Reply #34 on: August 04, 2019, 11:28:32 PM »
    I'm not working on the randomizer at the moment.

    To mod the game like this you can probably just stick to the all in one editor and be fine:
    http://ffhacktics.com/smf/index.php?topic=9764.msg189278#msg189278

    That's not what I use, but it should work for what you want to do.
    Pages: 1 [2]