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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

Monster "Classes"  (Read 219 times)
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kylelopezwms [Posts: 2]
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  • [November 27, 2018, 09:59:33 PM]
Monster "Classes"
« on: November 27, 2018, 09:59:33 PM »
is anyone working on a "Monster Class" system, where they essentially function like generics with their own "tree" in which you can job change to the different tiers of that monster? I would love to see monsters get a bit of love, not sure If its even doable. but it would be awesome if someone was working on something like that.
Nyzer [Posts: 959]
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  • [November 28, 2018, 03:29:19 AM]
Re: Monster "Classes"
« Reply #1 on: November 28, 2018, 03:29:19 AM »
I'm pretty sure a system like that is simply not feasible.

In any case, you could probably still set up something along those lines fairly easily - change the monster action menu type from Monster to Normal, make all monster skills cost the same amount of JP, set up every monster in the game to have just enough JP to learn the first three skills in their set, then fill out every monster set with all the skills for their monster family, but in different orders for each subrace. Every monster shows up with the first three skills learned, but you can grind them a bit more to unlock the remaining skills from their family.

Haven't tested that sort of thing but it sounds doable.

    • Modding version: PSX & WotL
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