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Llednar's mission dialogue help  (Read 411 times)
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unknown_user [Posts: 5]
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  • [October 14, 2018, 06:14:57 AM]
Llednar's mission dialogue help
« on: October 14, 2018, 06:14:57 AM »
Hello, everyone! I'm new here so I was hoping someone can help me with my problem. I've been reading some of the useful threads here about Llednar as a playable character. One of those is Dartharton's mission dialogue fix for success/failure. My problem is actually related to that. I'm sure you already knew that Llednar uses Marche's dialogue at the start of a mission. What I want is a code that will allow him to use Hume's dialogue instead because the mission success/failure dialogues that I used is for Human. Their dialogues are much cooler than Marche's ("Llednar here! [Mission Name] was a success!" looks nice) & besides, he used the Soldier as his menu sprite anyway (& without that check, he also uses the Soldier's icon instead of the Expert)...
« Last Edit: October 26, 2018, 03:11:13 AM by unknown_user »
    • Modding version: Other/Unknown
  • unknown_user [Posts: 5]
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    • [October 16, 2018, 08:44:02 AM]
    Re: Llednar's mission dialogue help
    « Reply #1 on: October 16, 2018, 08:44:02 AM »

      To: Xifanie
     Easy! Just press CTRL, then + to zoom in. By the way, I'm looking for answers not complaints.
     P.S. Don't forget to wash your face & brush your teeth after waking up before doing anything else.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4050]
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    • [October 16, 2018, 10:00:00 AM]
    Re: Llednar's mission dialogue help
    « Reply #2 on: October 16, 2018, 10:00:00 AM »
    Oookay, first off. No one should have to zoom in to read something when the standard font size works fine.

    Second. If you dont like the way things are done here, you are welcome to leave. Trying to smartass the site admin doesnt usually go over well.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Xifanie (Webmistress) [Posts: 4391]
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    • [October 16, 2018, 12:29:20 PM]
    Re: Llednar's mission dialogue help
    « Reply #3 on: October 16, 2018, 12:29:20 PM »
    What was the reasoning behind using Font size 1 when you're trying to get help? To me it makes about as much sense as trying to cut a steak with a spoon. Were you playing around, didn't realize your mistake, or realized it but didn't realize there was an edit button, or you did and figured people could just zoom in? I don't understand...

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    unknown_user [Posts: 5]
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    • [October 21, 2018, 06:55:48 AM]
    Re: Llednar's mission dialogue help
    « Reply #4 on: October 21, 2018, 06:55:48 AM »
     OK. Are you done with all of your blabbering about with the font stuff. Before you post your reply here, give me answers first then your complaints. I'll definetely acknowledge that. And by the way, I'm not playing around here. I'm pretty damn serious. I don't think that is a mistake because that's my way of expression & that makes sense. I'm well aware of the edit button so you don't have to remind me of that. I visit this site bacause I know you're all pro when it comes to FFT/FFTA/FFTA2 modding/hacking & I was hoping you gonna help a novice like me. I'm not trying to outsmart someone here because I'm not smart enough so, don't get me the wrong idea. And I probably not leave here until I get what I came here so PLEASE shed some light to someone lost in the dark...
    Nyzer [Posts: 871]
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    • [October 22, 2018, 01:07:59 AM]
    Re: Llednar's mission dialogue help
    « Reply #5 on: October 22, 2018, 01:07:59 AM »
    It's a "way of expression" that, at best, seems to delay you from getting the answers you're seeking.


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  • unknown_user [Posts: 5]
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    • [October 24, 2018, 01:54:32 AM]
    Re: Llednar's mission dialogue help
    « Reply #6 on: October 24, 2018, 01:54:32 AM »
     Are you sure about that? Or you just don't get it? Well, it seems that you don't know either.
    Bonesy [Posts: 120]
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    • [October 25, 2018, 11:16:55 PM]
    Re: Llednar's mission dialogue help
    « Reply #7 on: October 25, 2018, 11:16:55 PM »
    Don't be such a jerk and you'd get help.
    unknown_user [Posts: 5]
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    • [October 26, 2018, 03:24:37 AM]
    Re: Llednar's mission dialogue help
    « Reply #8 on: October 26, 2018, 03:24:37 AM »
     Look who's talkin'. Another jerk has shown up. Just keep on comin'. I'll take you all if that's what you want.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4050]
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    • [October 26, 2018, 03:48:46 AM]
    Re: Llednar's mission dialogue help
    « Reply #9 on: October 26, 2018, 03:48:46 AM »
    Nah, i think ill just suspend your posting ability instead.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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