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Unit's ids  (Read 72 times)
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"With great power comes chaos"
lunar [Posts: 34]
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  • [August 10, 2018, 08:06:19 PM]
Unit's ids
« on: August 10, 2018, 08:06:19 PM »
hello. I have been searching and trying to locate all the unit ids but seem to have trouble doing this. Can some one lead me in the right direction.

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    French Maid
    Xifanie (Webmistress) [Posts: 4346]
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    • [August 10, 2018, 09:26:55 PM]
    Re: Unit's ids
    « Reply #1 on: August 10, 2018, 09:26:55 PM »
    Unit IDs are pretty much always the unit's main job ID or "Sprite" ID in FFTPatcher, unless the unit is generic or a ghost unit, then it starts with 0x80 and goes up. I don't know if that helps.

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    lunar [Posts: 34]
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    • [August 10, 2018, 09:29:23 PM]
    Re: Unit's ids
    « Reply #2 on: August 10, 2018, 09:29:23 PM »
    ok Ill try that and let you know if it helped.

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    lunar [Posts: 34]
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    • [August 10, 2018, 10:03:15 PM]
    Re: Unit's ids
    « Reply #3 on: August 10, 2018, 10:03:15 PM »
    ok here is the problem now. I'm trying to change Ramza's sprite to  this x16: Critical/Bow
    here is the line i am using UnitAnim(x00,x02,x16,x00). I need a little help on this thats why i asked about unit ids if figure out how to do event editing
    but it seems i have failed so far.

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    Xifanie (Webmistress) [Posts: 4346]
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    • [August 10, 2018, 10:18:13 PM]
    Re: Unit's ids
    « Reply #4 on: August 10, 2018, 10:18:13 PM »
    You're trying to use the old format with the newer versions of the tools. The tutorial hasn't been edited yet to reflect that, sorry.

    You'll want to look at this:
    http://ffhacktics.com/wiki/Event_Instruction_11

    You can check the wiki about the proper structure of each instruction and in-depth details:
    http://ffhacktics.com/wiki/Event_Instructions

    PS: You should be able to just copy the text of an error dialog box by pressing ctrl+c to copy it.
    PPS: If that fails, you can use Alt+Printscreen to only screenshot the currently selected window and not your entire monitor.

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    lunar [Posts: 34]
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    • [August 10, 2018, 10:22:53 PM]
    Re: Unit's ids
    « Reply #5 on: August 10, 2018, 10:22:53 PM »
    ok. so for the au and mt i put 02 for ramza?

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    Nyzer [Posts: 825]
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    • [August 11, 2018, 01:51:22 AM]
    Re: Unit's ids
    « Reply #6 on: August 11, 2018, 01:51:22 AM »
    IIRC, that will indeed make Ramza crouch.

    In addition to everyone else on the field.

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    lunar [Posts: 34]
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    • [August 11, 2018, 01:53:29 AM]
    Re: Unit's ids
    « Reply #7 on: August 11, 2018, 01:53:29 AM »
    well i did try it like that but it still showed the same error.

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    • [August 11, 2018, 02:21:49 AM]
    Re: Unit's ids
    « Reply #8 on: August 11, 2018, 02:21:49 AM »
    I'm guessing all the UnitAnims in that event are improperly formatted and not just one. If you still get the error after verifying everything, post your event script in a spoiler.

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    lunar [Posts: 34]
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    • [August 11, 2018, 02:29:01 AM]
    Re: Unit's ids
    « Reply #9 on: August 11, 2018, 02:29:01 AM »
    well i know it is just that one that i have showed you because i deleted the all of the other ones. but it still worked normally, but as i tried to put this one in it wouldn't work.

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    • [August 11, 2018, 02:37:48 AM]
    Re: Unit's ids
    « Reply #10 on: August 11, 2018, 02:37:48 AM »
    There are two in the event:
    UnitAnim(x00,x02,x00,x16) <-- This is not the right format, and all it would do is target all enemy teams and make the units disappear, leaving just a shadow.
    UnitAnim(x34,x00,x0004,x00)

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    "With great power comes chaos"
    lunar [Posts: 34]
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    • [August 11, 2018, 02:39:30 AM]
    Re: Unit's ids
    « Reply #11 on: August 11, 2018, 02:39:30 AM »
    oh i see what i have to do now i was doing wrong.

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    lunar [Posts: 34]
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    • [August 11, 2018, 02:45:31 AM]
    Re: Unit's ids
    « Reply #12 on: August 11, 2018, 02:45:31 AM »
    OK. I have fixed it and it works here is what i had to do:

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