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UnitAnim problem  (Read 107 times)
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"With great power comes chaos"
lunar [Posts: 34]
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  • [July 13, 2018, 06:22:52 AM]
UnitAnim problem
« on: July 13, 2018, 06:22:52 AM »
im having this problem im trying to edit the first evend with Olivia but instead i want them to just stand but this is happening   

    • Modding version: PSX
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    Elric (Overseer) [Posts: 3947]
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    • [July 13, 2018, 08:23:53 AM]
    Re: UnitAnim problem
    « Reply #1 on: July 13, 2018, 08:23:53 AM »
    Well first youd need to remove the EVTCHR commands for that specific point.

    Second. Ypu put the unitanim either in the text. Which is wrong. Or you put it after the eventend() or something. I dont know.

    In the future and for this as well, just post the event script so we can pinpoint your error... guesswork helps no one.

    • Modding version: PSX
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    lunar [Posts: 34]
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    • [July 13, 2018, 08:51:03 AM]
    Re: UnitAnim problem
    « Reply #2 on: July 13, 2018, 08:51:03 AM »
    here it is but i wonder how i can set it to what i said

    Offset(x00004000)
    //Remove the previous line if you wish not to override the offset in CONFIG.INI.
    Text(x000008F9)
    //Remove the previous line if you wish text to compile directly after instructions.

    {7C}()
    LoadEVTCHR(x01,x00,x00)
    WaitForInstruction(x34,x00)
    SaveEVTCHR(x01)
    {6D}(r0000)
    WarpUnit(x02,x00,001,003,x00,x03)
    WarpUnit(x17,x00,001,004,x00,x03)
    WarpUnit(x83,x00,001,005,x00,x03)
    WarpUnit(x84,x00,001,004,x00,x03)
    ColorUnit(x13,x00,x04,-001,-001,-001,000)
    Wait(00002)
    Camera(+02040,-00572,+00488,+00750,+03074,+00000,+08192,+00001)
    WaitForInstruction(x04,x00)
    UnitAnim(x34,x00,x02,x00,x00)
    UnitAnim(x13,x00,x02,x00,x00)
    Background(000,000,000,000,000,000,000,x00)
    UnitAnim(x0C,x00,x58,x02,x01)
    {4D}(r80)
    ColorField(x04,-004,-004,-004,000)
    ColorUnit(x00,x00,x04,-008,-008,-006,000)
    {63}(rA8)
    {1D}()
    Camera(+01528,-00364,+00488,+00510,+03074,+00000,+05952,+00260)
    Camera(+01448,-00328,+00488,+00350,+03202,+00000,+04128,+00080)
    Camera(+01256,-00328,+00488,+00334,+03314,+00000,+04032,+00068)
    Camera(+01000,-00280,+00496,+00318,+03442,+00000,+03808,+00056)
    Camera(+00872,-00220,+00500,+00308,+03552,+00000,+04096,+00032)
    Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00048)
    {1E}()
    AddUnitPrep()
    UnitPresent(x02,x00,x01)
    UnitPresent(x17,x00,x01)
    UnitPresent(x83,x00,x01)
    UnitPresent(x80,x00,x01)
    UnitPresent(x81,x00,x01)
    AddUnitStart()
    Wait(00180)
    {1A}(r04141F1F04)
    DisplayMessage(x10,x09,x0001,x0C,x00,x00,+00000,+00060,+00000,x00)
    Wait(00086)
    {1A}(r0400000004)
    Wait(00148)
    UnitAnim(x0C,x00,x59,x02,x01)
    WaitForInstruction(x04,x00)
    Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00004)
    WaitForInstruction(x04,x00)
    WaitForInstruction(x01,x00)
    Wait(00030)
    ColorUnit(x00,x00,x04,+000,+000,+000,004)
    ColorField(x04,+000,+000,+000,004)
    Wait(00060)
    DisplayMessage(x10,x12,x0002,x34,x00,x00,+00000,+00000,+00000,x03)
    WaitForInstruction(x01,x00)
    Wait(00030)
    UnitAnim(x0C,x00,x5A,x02,x01)
    Wait(00030)
    DisplayMessage(x10,x91,x0003,x0C,x00,x00,+00000,+00000,+00008,x02)
    WaitForInstruction(x01,x00)
    ChangeDialog(x01,xFFFF,x00,x00)
    WaitForInstruction(x01,x00)
    Wait(00050)
    UnitAnim(x0C,x00,x59,x02,x01)
    Wait(00070)
    UnitAnim(x34,x00,x5B,x02,x00)
    DisplayMessage(x10,x92,x0004,x34,x00,x00,+00000,+00000,+00000,x03)
    WaitForInstruction(x01,x00)
    UnitAnim(x34,x00,x5C,x02,x00)
    ChangeDialog(x02,xFFFF,x00,x00)
    WaitForInstruction(x01,x00)
    UnitAnim(x13,x00,x03,x00,x00)
    Wait(00016)
    SpriteMove(x13,x00,+00028,+00000,+00000,x00,x01,+00040)
    WaitSpriteMove(x13,x00)
    UnitAnim(x13,x00,x02,x00,x00)
    Wait(00030)
    DisplayMessage(x10,x92,x0005,x13,x00,x00,+00000,-00008,+00012,x02)
    WaitForInstruction(x01,x00)
    ChangeDialog(x02,xFFFF,x00,x00)
    WaitForInstruction(x01,x00)
    Wait(00080)
    AddUnitEnd()
    {6D}(r0000)
    ResetUnitColor(x02,x00)
    ResetUnitColor(x17,x00)
    Wait(00001)
    ResetUnitColor(x80,x00)
    ResetUnitColor(x81,x00)
    ResetUnitColor(x83,x00)
    Sound(x0048)
    Wait(00010)
    UnitAnim(x34,x00,x02,x00,x00)
    RotateUnit(x34,x00,x04,x02,x01,000)
    Wait(00020)
    RotateUnit(x13,x00,x02,x01,x00,000)
    {63}(rCA)
    Camera(+00616,-00220,+00504,+00302,+04432,+00000,+04096,+00064)
    BlockStart()
    ColorUnit(x17,x00,x01,+000,+000,+000,000)
    UnitAnim(x17,x00,x03,x00,x00)
    SpriteMove(x17,x00,-00028,+00000,+00000,x00,x01,+00001)
    WaitSpriteMove(x17,x00)
    Draw(x17,x00)
    ColorUnit(x17,x00,x08,+000,+000,+000,002)
    Wait(00017)
    SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00028)
    WaitSpriteMove(x17,x00)
    WalkTo(x17,x00,003,004,x00,x00,+008,x00)
    WaitWalk(x17,x00)
    UnitAnim(x17,x00,x02,x00,x00)
    BlockEnd()
    BlockStart()
    Wait(00020)
    ColorUnit(x02,x00,x01,+000,+000,+000,000)
    SpriteMove(x02,x00,-00028,+00000,+00000,x00,x01,+00001)
    WaitSpriteMove(x02,x00)
    ColorUnit(x02,x00,x08,+000,+000,+000,002)
    Wait(00017)
    Draw(x02,x00)
    SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00028)
    WaitSpriteMove(x02,x00)
    WalkTo(x02,x00,002,003,x00,x00,+008,x01)
    MovementAnim(x02,x00,x0002)
    BlockEnd()
    BlockStart()
    Wait(00040)
    ColorUnit(x83,x00,x01,+000,+000,+000,000)
    SpriteMove(x83,x00,-00028,+00000,+00000,x00,x01,+00001)
    WaitSpriteMove(x83,x00)
    ColorUnit(x83,x00,x08,+000,+000,+000,002)
    Wait(00017)
    Draw(x83,x00)
    SpriteMove(x83,x00,-00014,+00000,+00000,x00,x01,+00028)
    WaitSpriteMove(x83,x00)
    WalkTo(x83,x00,002,005,x00,x00,+005,x01)
    MovementAnim(x83,x00,x0002)
    WaitWalk(x83,x00)
    BlockEnd()
    Wait(00020)
    UnitAnim(x0C,x00,x5D,x02,x00)
    Wait(00014)
    UnitAnim(x0C,x00,x5E,x02,x00)
    WaitForInstruction(x08,x00)
    {1C}(r02)
    DisplayMessage(x10,x91,x0006,x17,x00,x00,+00000,+00000,+00000,x01)
    WaitForInstruction(x01,x00)
    DisplayMessage(x10,x92,x0007,x34,x00,x00,+00000,+00000,+00001,x00)
    WaitForInstruction(x01,x00)
    ChangeDialog(x01,xFFFF,x00,x00)
    Wait(00004)
    ChangeDialog(x02,xFFFF,x00,x00)
    Wait(00010)
    UnitAnim(x02,x00,x61,x02,x00)
    Wait(00005)
    UnitAnim(x83,x00,x63,x02,x00)
    Wait(00025)
    UnitAnim(x17,x00,x5F,x02,x00)
    Wait(00025)
    DisplayMessage(x10,x11,x0008,x17,x00,x00,+00000,+00000,+00000,x03)
    WaitForInstruction(x01,x00)
    Wait(00024)
    DisplayMessage(x10,x92,x0009,x34,x00,x00,+00000,+00000,+00001,x00)
    WaitForInstruction(x01,x00)
    Wait(00005)
    UnitAnim(x17,x00,x60,x02,x00)
    Wait(00005)
    DisplayMessage(x10,x91,x000A,x17,x00,x00,+00000,+00000,+00000,x03)
    WaitForInstruction(x01,x00)
    Wait(00003)
    ChangeDialog(x02,x000B,x00,x00)
    WaitForInstruction(x01,x00)
    ChangeDialog(x02,xFFFF,x00,x00)
    Wait(00003)
    ChangeDialog(x01,xFFFF,x00,x00)
    Wait(00013)
    UnitAnim(x0C,x00,x65,x02,x00)
    Wait(00003)
    UnitAnim(x0C,x00,x02,x00,x00)
    Wait(00015)
    DisplayMessage(x10,x11,x000C,x0C,x00,x00,+00000,+00000,+00000,x03)
    WaitForInstruction(x01,x00)
    Wait(00003)
    UnitAnim(x02,x00,x62,x02,x00)
    Wait(00003)
    UnitAnim(x83,x00,x64,x02,x00)
    {1C}(r01)
    Camera(+00616,-00220,+00616,+00302,+04608,+00000,+04096,+00060)
    Wait(00030)
    WaitForInstruction(x04,x00)
    UnitAnim(x34,x00,x02,x00,x00)
    RotateUnit(x34,x00,x09,x01,x00,000)
    Wait(00012)
    UnitAnim(x13,x00,x02,x00,x00)
    RotateUnit(x13,x00,x0D,x00,x00,000)
    Wait(00030)
    UnitAnim(x0C,x00,x02,x00,x00)
    RotateUnit(x0C,x00,x04,x02,x00,000)
    WaitRotateUnit(x0C,x00)
    WalkTo(x0C,x00,006,004,x00,x00,+004,x00)
    Wait(00075)
    RotateUnit(x13,x00,x00,x00,x00,000)
    WaitWalk(x0C,x00)
    UnitAnim(x0C,x00,x02,x00,x00)
    Wait(00008)
    RotateUnit(x0C,x00,x08,x01,x00,000)
    Wait(00030)
    DisplayMessage(x10,x91,x000D,x13,x00,x00,+00026,+00014,+00000,x03)
    WaitForInstruction(x01,x00)
    DisplayMessage(x10,x92,x000E,x0C,x00,x00,+00000,+00000,+00001,x03)
    WaitForInstruction(x01,x00)
    ChangeDialog(x01,xFFFF,x00,x00)
    Wait(00008)
    ChangeDialog(x02,xFFFF,x00,x00)
    AddUnitPrep()
    UnitPresent(x84,x00,x01)
    AddUnitStart()
    Wait(00070)
    AddUnitEnd()
    {6D}(r8400)
    ResetUnitColor(x84,x00)
    Wait(00001)
    ColorUnit(x84,x00,x04,-001,-001,-001,000)
    Wait(00002)
    Sound(x0048)
    ColorField(x04,+000,+002,+002,000)
    Wait(00002)
    ColorField(x04,+000,+001,+001,000)
    Wait(00002)
    UseFieldObject(x01,x00)
    Wait(00006)
    Sound(x0048)
    ColorField(x04,+000,+000,+000,001)
    Wait(00009)
    BlockStart()
    ColorUnit(x84,x00,x01,+000,+000,+000,000)
    Wait(00002)
    SpriteMove(x84,x00,-00030,+00000,+00000,x00,x01,+00001)
    WaitSpriteMove(x84,x00)
    UnitAnim(x84,x00,x6A,x02,x00)
    Draw(x84,x00)
    ColorUnit(x84,x00,x08,+000,+000,+000,004)
    SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0E,+00046)
    WaitSpriteMove(x84,x00)
    SpriteMove(x84,x00,+00024,+00000,+00000,x02,x0E,+00062)
    WaitSpriteMove(x84,x00)
    SpriteMove(x84,x00,+00032,+00000,+00000,x01,x0C,+00026)
    WaitSpriteMove(x84,x00)
    UnitAnim(x84,x00,x21,x00,x00)
    Wait(00006)
    Sound(x0028)
    UnitAnim(x84,x00,x24,x00,x00)
    BlockEnd()
    Camera(+00440,-00204,+00600,+00302,+04608,+00000,+04096,+00064)
    UnitAnim(x17,x00,x02,x00,x00)
    RotateUnit(x17,x00,x00,x01,x00,000)
    SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00040)
    Wait(00010)
    {60}(r001E)
    FaceUnit(x84,x00,x0C,x00,x00,x00,x00)
    RotateUnit(x13,x00,x04,x01,x01,000)
    UnitAnim(x83,x00,x02,x00,x00)
    RotateUnit(x83,x00,x00,x01,x00,000)
    SpriteMove(x83,x00,-00014,+00000,+00022,x00,x01,+00032)
    Wait(00010)
    {8C}(r020006020000)
    UnitAnim(x02,x00,x02,x00,x00)
    SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00040)
    RotateUnit(x34,x00,x04,x00,x01,000)
    Wait(00022)
    UnitAnim(x13,x00,x03,x00,x00)
    SpriteMove(x13,x00,-00064,-00001,-00021,x02,x0C,+00100)
    Wait(00040)
    RotateUnit(x02,x00,x08,x00,x01,000)
    WaitSpriteMove(x13,x00)
    UnitAnim(x13,x00,x67,x02,x00)
    Sound(x0041)
    Wait(00030)
    Music(x01,+096,000)
    Wait(00030)
    DisplayMessage(x10,x91,x000F,x84,x00,x00,-00011,+00014,+00032,x12)
    WaitForInstruction(x01,x00)
    ChangeDialog(x01,xFFFF,x00,x00)
    DisplayMessage(x10,x12,x0010,x13,x00,x00,-00031,-00006,-00032,x00)
    WaitForInstruction(x01,x00)
    SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00001)
    WaitSpriteMove(x34,x00)
    Wait(00010)
    UnitAnim(x34,x00,x04,x00,x00)
    Sound(x0030)
    SpriteMove(x34,x00,-00012,-00002,+00001,x00,x01,+00008)
    WaitSpriteMove(x34,x00)
    SpriteMove(x34,x00,-00025,+00000,+00002,x00,x01,+00008)
    WaitSpriteMove(x34,x00)
    SpriteMove(x34,x00,-00039,-00002,+00003,x00,x01,+00007)
    WaitSpriteMove(x34,x00)
    SpriteMove(x34,x00,-00054,+00000,+00004,x00,x01,+00007)
    WaitSpriteMove(x34,x00)
    SpriteMove(x34,x00,-00070,-00003,+00006,x00,x01,+00006)
    WaitSpriteMove(x34,x00)
    SpriteMove(x34,x00,-00086,+00000,+00008,x00,x01,+00006)
    WaitSpriteMove(x34,x00)
    RotateUnit(x17,x00,x02,x00,x00,000)
    RotateUnit(x02,x00,x04,x00,x01,000)
    SpriteMove(x34,x00,-00102,-00003,+00009,x00,x01,+00006)
    WaitSpriteMove(x34,x00)
    SpriteMove(x34,x00,-00118,+00000,+00010,x00,x01,+00006)
    WaitSpriteMove(x34,x00)
    ColorUnit(x34,x00,x01,+000,+000,+000,002)
    SpriteMove(x34,x00,-00134,-00004,+00010,x00,x01,+00006)
    WaitSpriteMove(x34,x00)
    SpriteMove(x34,x00,-00150,+00000,+00012,x00,x01,+00006)
    WaitSpriteMove(x34,x00)
    SpriteMove(x34,x00,-00166,+00000,+00012,x00,x01,+00006)
    WaitSpriteMove(x34,x00)
    Erase(x34,x00)
    Wait(00015)
    ZERO(x0057)
    ADD(x0057,x0000)
    BlockStart()
    {7E}(r57001C00)
    RotateUnit(x02,x00,x08,x00,x00,000)
    {7E}(r57001E00)
    RotateUnit(x17,x00,x00,x00,x00,000)
    BlockEnd()
    DisplayMessage(x10,x91,x0011,x17,x00,x00,+00020,+00000,+00000,x00)
    WaitForInstruction(x01,x00)
    WaitForInstruction(x08,x00)
    DisplayMessage(x10,x92,x0013,x02,x00,x00,+00000,+00000,-00006,x00)
    WaitForInstruction(x01,x00)
    ChangeDialog(x01,x0014,x00,x00)
    WaitForInstruction(x01,x00)
    ChangeDialog(x02,xFFFF,x00,x00)
    Wait(00008)
    ChangeDialog(x01,xFFFF,x00,x00)
    WaitForInstruction(x01,x00)
    RotateUnit(x17,x00,x04,x01,x01,001)
    BlockStart()
    SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00001)
    WaitSpriteMove(x17,x00)
    UnitAnim(x17,x00,x03,x00,x00)
    SpriteMove(x17,x00,-00057,+00000,+00012,x00,x01,+00040)
    WaitSpriteMove(x17,x00)
    RotateUnit(x17,x00,x04,x01,x01,000)
    UnitAnim(x17,x00,x03,x00,x00)
    SpriteMove(x17,x00,-00090,+00000,-00008,x00,x01,+00040)
    Wait(00020)
    ColorUnit(x17,x00,x01,+000,+000,+000,002)
    Wait(00021)
    Erase(x17,x00)
    BlockEnd()
    BlockStart()
    Wait(00060)
    SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00001)
    WaitSpriteMove(x02,x00)
    RotateUnit(x02,x00,x04,x02,x00,000)
    WaitRotateUnit(x02,x00)
    Wait(00020)
    UnitAnim(x02,x00,x03,x00,x00)
    SpriteMove(x02,x00,-00062,+00000,+00008,x00,x01,+00080)
    Wait(00060)
    ColorUnit(x02,x00,x01,+000,+000,+000,002)
    Wait(00021)
    Erase(x02,x00)
    BlockEnd()
    BlockStart()
    Wait(00030)
    UnitAnim(x83,x00,x03,x00,x00)
    SpriteMove(x83,x00,-00031,+00000,-00006,x00,x01,+00060)
    WaitSpriteMove(x83,x00)
    RotateUnit(x83,x00,x04,x00,x01,001)
    SpriteMove(x83,x00,-00060,+00000,-00036,x00,x01,+00060)
    Wait(00040)
    ColorUnit(x83,x00,x01,+000,+000,+000,002)
    Wait(00021)
    Erase(x83,x00)
    BlockEnd()
    UnitAnim(x13,x00,x68,x02,x00)
    Wait(00060)
    WaitForInstruction(x08,x00)
    RemoveUnit(x83,x00)
    Wait(00002)
    AddUnitPrep()
    UnitPresent(x82,x00,x01)
    {82}()
    AddUnitStart()
    Wait(00080)
    DisplayMessage(x10,x11,x0012,x0C,x00,x00,+00003,+00000,-00002,x00)
    WaitForInstruction(x01,x00)
    Wait(00020)
    {63}(rAA)
    Camera(+00680,-00204,+00600,+00430,+04656,+00000,+02656,+00133)
    Wait(00070)
    ColorField(x00,-031,-031,+000,004)
    ColorUnit(x00,x00,x00,-031,-031,+000,004)
    Wait(00033)
    ColorUnit(x00,x00,x00,-031,-031,-031,004)
    ColorField(x00,-031,-031,-031,004)
    Wait(00033)
    RemoveUnit(x13,x00)
    AddUnitEnd()
    EventEnd()

    //INSTRUCTION SECTION END -  TEXT START
    //Message x01
    {delay:05}"God,{delay:0F} {delay:05}oh lend us help{br}
    I just need help{delay:3C}.{delay:01}{end}

    //Message x02
    {font:08}Knight{br}
    {font:00}Princess Ovelia, let's go.{end}

    //Message x03
    {font:08}Princess Ovelia{br}
    {font:00}Just a moment, Zack...{end}

    //Message x04
    {font:08}Zack{br}
    {font:00}Dart has already{br}
    arrived.{end}

    //Message x05
    {font:08}Cloud{br}
    {font:00} don't give Zack{br}
    trouble. Please hurry...{end}

    //Message x06
    {font:08}Black knight{br}
    {font:00}What's going on? {br}
    It's been nearly an hour!{end}

    //Message x07
    {font:08}Zack{br}
    {font:00}Don't be rude to the Princess,{br}
    Gafgarion.{end}

    //Message x08
    UnitAnim(x01x01x06x00x00){font:08}Gafgarion{br}
    {font:00}Is this going to be alright,{br}
    Zack?{br}
    This is an urgent issue for us.{end}

    //Message x09
    {font:08}Zack{br}
    {font:00}So you have to be rude even being{br}
    paid. Thats just sick.{end}

    //Message x0A
    {font:08}Gafgarion{br}
    {font:00}I'm being more than kind{br}
    to the guard captains here.   {br}
    Besides, I'm a mercenary {br}
    hired by the Hokuten. I'm not{br}
    obliged to show respect to you.{end}

    //Message x0B
    {font:08}Zack{br}
    {font:00}What? How dare you!{end}

    //Message x0C
    {font:08}Ovelia{br}
    {font:00}Enough. Let's go.{end}

    //Message x0D
    {font:08}Cloud{br}
    {font:00}Be carfull.{end}

    //Message x0E
    {font:08}Ovelia{br}
    {font:00}You too, Cloud.{end}

    //Message x0F
    {font:08}Female Knight{br}
    {font:00}Sir Zack!...{br}
    The enemy!{end}

    //Message x10
    {font:08}Cloud{br}
    {font:00} Goltana's men!?{end}

    //Message x11
    {font:08}Gafgarion{br}
    {font:00}What one must do{br}
    to make money.{br}
    what Dart? {br}
    You have a problem, too?{end}

    //Message x12
    {font:08}Ovelia{br}
    {font:00}Oh God...{end}

    //Message x13
    {font:08}{Ramza}{br}
    {font:00}...I'm a Knight.{br}
    im here to help..{end}

    //Message x14
    {font:08}Gafgarion{br}
    {font:00}...hmpht!.{br}
    {br}
    Well then. Let's go!{end}

    //Message x15


    • Modding version: PSX
    • Discord username: Lunar
  • "The twilight stone. I've finally got it"
    French Maid
    Xifanie (Webmistress) [Posts: 4346]
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    • http://steamcommunity.com/id/Xifanie
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    • [July 13, 2018, 11:44:46 AM]
    Re: UnitAnim problem
    « Reply #3 on: July 13, 2018, 11:44:46 AM »
    //Message x08
    UnitAnim(x01x01x06x00x00){font:08}Gafgarion{br}
    {font:00}Is this going to be alright,{br}
    Zack?{br}
    This is an urgent issue for us.{end}
    Aaayup.

    Also, how the hell do people always manage to find that old-ass version of the CONFIG.INI? =___=
    lunar, where did you download the event editor from?

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    "With great power comes chaos"
    lunar [Posts: 34]
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    • [July 13, 2018, 08:36:15 PM]
    Re: UnitAnim problem
    « Reply #4 on: July 13, 2018, 08:36:15 PM »
    i downloaded it from here: http://www.mediafire.com/file/uw07qp211q9vc2k/EasyVent+Editor+Super+Perfect+2.0.rar
    what im using is  EasyVent Editor Super Perfect 2.0

    • Modding version: PSX
    • Discord username: Lunar
  • "The twilight stone. I've finally got it"
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