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Editing Existing Event Text?  (Read 128 times)
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Ansehelm [Posts: 41]
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  • [June 26, 2018, 03:52:21 AM]
Editing Existing Event Text?
« on: June 26, 2018, 03:52:21 AM »
Heyo homies, it's been a while.  Back to work on a mod of mine - for now, all I need to do is edit some existing event text.  I know this can't be done with Tactext, but I heard it was fairly simple.  Just looking for some leads on how to begin

Thx
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Elric (Overseer) [Posts: 3927]
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  • [June 26, 2018, 03:58:32 AM]
Re: Editing Existing Event Text?
« Reply #1 on: June 26, 2018, 03:58:32 AM »
Maybe read the event editing tutorial??

Its pinned here as "How to make a story mod (WIP)"

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    Ansehelm [Posts: 41]
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    • [June 30, 2018, 08:34:38 PM]
    Re: Editing Existing Event Text?
    « Reply #2 on: June 30, 2018, 08:34:38 PM »
    Perfect, I found it a little daunting at first, but changing the texts is easy enough. Thanks for making the Tutorial. One other question though - While I only modified existing text, I made it a good deal longer and it ended up bugging out the patcher text in one of the battles (i.e. of unit job classes, ability descriptions, etc.)  I imagine that there is a character limit, so can I fix this by removing text from another event like the tutorials?
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    Xifanie (Webmistress) [Posts: 4323]
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    • [June 30, 2018, 08:52:27 PM]
    Re: Editing Existing Event Text?
    « Reply #3 on: June 30, 2018, 08:52:27 PM »
    Event text is completely separate from everything else in the game. In fact, event text is part of the event data (event code + text), which is limited to 8192 bytes. If you need more than that, you're going to need to learn a lot more because it involves dynamically loading a new event slot (and only one can be loaded at any time).

    So, I'm not quite sure what you were asking, but I hope I answered your question?

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    Ansehelm [Posts: 41]
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    • [July 05, 2018, 01:25:46 PM]
    Re: Editing Existing Event Text?
    « Reply #4 on: July 05, 2018, 01:25:46 PM »
    k, that helps.  I think the error I had may have involved using different versions of CDmage or other scrambling of the ISO - it seems to be solved if I save the Event Edits for last.
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