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  - [May 23, 2018, 11:46:06 AM]
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« on: May 23, 2018, 11:46:06 AM »
Keeping the same flavor while giving the balance a revamp. General changes: Base stats generally unchanged. Stat growths down by roughly a quarter while hp growths up. This should result in units being roughly 60% more durable. The intent is to give status effects more relevancy as the game progresses instead of degenerating into one-shotting everything. Monsters are given a stat growth buff to offset their lack of equipment. Level scaling increased by three quarters. Most equipment is given effects and/or elements. This allows for more diversity in choosing what elements to use. Also allows non monster units to join in the element game. Mana cost increased for higher level abilities. Higher level abilities are stronger by introducing scaling. This is accomplished by adding extra hits of varying strength. There are more ways of gaining mana while blood price is removed. Move from boots lowered. Enemies are properly equipped. Now its actually worth casting higher level black magicks.
Fira mana cost up, Aoe + 1. Firaga mana cost up, damage scales 1.5x. Blizzard single target,damage scales 1.25x. Blizzara mana cost up, default aoe, damage scales 1.5x. Blizzaga mana cost up, default aoe, damage scales 1.75x. Thunder single target , 6 range. Thundara single target , 7 range, damage scales 1.25x, mana cost up. Thundaga single target , 8 range, damage scales 1.5x, mana cost up.
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Atk growth up M.atk down.(Cards are actually worth using instead of just for ultima.) Snigger: range up to 6, blind added. (Blind with rage, ha) Suggestion: Range up to 6, mp cost up to 28, Sleep added. ( Toad at 6 range is scary) Hypochodria: range up to 6, silence added. Shadow of doubt: Range up to 6, 12 mp, disable added. Charisma:Range up to 6, 24 mp, confuse added.(What gender are they?) Agitate: Accuracy up from 0.25x to 0.5x, mp cost up to 16. Traumatize: Range up to 6. Mug removed.
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« Last Edit: August 12, 2018, 09:32:06 AM by DeSgeretjin »
- Modding version: Other/Unknown
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