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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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DeSgeretjin [Posts: 62]
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  • [May 23, 2018, 11:46:06 AM]
Final Fantasy Tactics Advanced 2: Vanilla Spiced
« on: May 23, 2018, 11:46:06 AM »
Keeping the same flavor while giving the balance a revamp.



« Last Edit: August 12, 2018, 09:32:06 AM by DeSgeretjin »
    • Modding version: Other/Unknown
  • DeSgeretjin [Posts: 62]
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    • [May 23, 2018, 11:47:14 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #1 on: May 23, 2018, 11:47:14 AM »
    Currently in process of editing formations.
    In the mean time have some shinies.
    Chrone's Dome Fanatic
    Zeke_Aileron [Posts: 173]
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    • [May 23, 2018, 04:24:56 PM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #2 on: May 23, 2018, 04:24:56 PM »
    Uh, normally you're not supposed to break the Law on the first/tutorial mission of the game which i find pretty funny...

    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • DeSgeretjin [Posts: 62]
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    • [May 24, 2018, 01:50:19 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #3 on: May 24, 2018, 01:50:19 AM »
    Uh, normally you're not supposed to break the Law on the first/tutorial mission of the game which i find pretty funny...

    It is part of the new learning curve.

    Jokes aside, the tutorial can be a bit rough on hard if you're not careful.
    There's also a little extra fun in the demo that plays when you leave the title menu run.
    Chrone's Dome Fanatic
    Zeke_Aileron [Posts: 173]
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    • [May 24, 2018, 02:01:08 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #4 on: May 24, 2018, 02:01:08 AM »
    It is part of the new learning curve.

    Jokes aside, the tutorial can be a bit rough on hard if you're not careful.
    There's also a little extra fun in the demo that plays when you leave the title menu run.

    Oh well that's interesting.

    Edit: Ok, i saw the title screen demo, and it's pretty funny.

    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • chocolatemoose [Posts: 68]
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    • [May 28, 2018, 02:14:14 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #5 on: May 28, 2018, 02:14:14 AM »
    Thanks for this and all your work on the editors!

    How long do you think it'll take to mess with the formations? Trying to decide whether to start on this version or wait for the next one. Looking forward to playing it either way.
    DeSgeretjin [Posts: 62]
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    • [May 28, 2018, 08:30:42 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #6 on: May 28, 2018, 08:30:42 AM »
    Doing roughly 20 to 30 formations a day, so I'd say round 2 weeks.
    DeSgeretjin [Posts: 62]
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    • [June 04, 2018, 10:50:43 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #7 on: June 04, 2018, 10:50:43 AM »
    Version updated, nearly final.
    Formations are done alone with everything else.
    All that is left is beta testing and final adjustments.
    SvenVolfied [Posts: 2]
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    • [June 04, 2018, 07:41:30 PM]
    Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #8 on: June 04, 2018, 07:41:30 PM »
    Hello! I've been following your hack for a long time and finally it appears to be -nearly- completed.

    Is it playable or do you recommend a bit longer for you to adress your final touches before playing it?

    Thanks again for your huge work!
    DeSgeretjin [Posts: 62]
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    • [June 05, 2018, 12:48:19 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #9 on: June 05, 2018, 12:48:19 AM »
    It's playable.
    The final touches are for player feedback.
    chocolatemoose [Posts: 68]
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    • [June 05, 2018, 01:47:11 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #10 on: June 05, 2018, 01:47:11 AM »
    Thanks! I'll start a new game tonight - might be a bit before I can provide you with meaningful feedback.
    chocolatemoose [Posts: 68]
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    • [June 06, 2018, 02:42:41 PM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #11 on: June 06, 2018, 02:42:41 PM »
    Small bug: the Loot skill appears to deal damage and not steal loot. Think I used it with Adelle.

    Edit: nevermind, finally got the steal loot to fire. Looks like it's a certain % that's independent from dealing damage.
    « Last Edit: June 07, 2018, 02:51:14 AM by chocolatemoose »
    DeSgeretjin [Posts: 62]
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    • [June 08, 2018, 02:29:04 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #12 on: June 08, 2018, 02:29:04 AM »
    Similar to a clan's journey Moorabella also black screens.
    The cause is known and is patched on parent post.
    chocolatemoose [Posts: 68]
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    • [June 08, 2018, 04:05:55 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #13 on: June 08, 2018, 04:05:55 AM »
    Not sure if this was intentional, but post-patch Luso's keeper class has gone a little wonky. When I started 0.98 Luso had the free energy skill that he learned from a card (the ace of spades?). After renaming the save file he can no longer use the skill or equip cards. I started a new game to see if it was just the save file - the Growth skill set got renamed Turning, and Luso can't use any of the skills even though he starts with the card equipped.
    DeSgeretjin [Posts: 62]
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    • [June 08, 2018, 07:31:01 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #14 on: June 08, 2018, 07:31:01 AM »
    Made wrong patch, sorry.

    Correct patch should be up.
    SvenVolfied [Posts: 2]
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    • [June 10, 2018, 04:49:48 PM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #15 on: June 10, 2018, 04:49:48 PM »
    First of all, thank you for all the work you put in the hack. It's awesome!

    Bug report:

    Keeper's Warp doesn't do anything, same as Gladiator/Fighter's Wild Swing.

    Not only warriors and soldiers learn random passive abilities, it happened with my nu mous. When I changed class, the abilities disappeared. Nothing annoying, it only applies on non-learned abilites.

    I don't know if it's intended but the yellow chocobo has a lot of Atk stat, like twice the normal rate.

    Thank you again!

    Edit: Warp worked on a monster when I tried it, weird. My first try was on human targets.
    « Last Edit: June 10, 2018, 06:16:48 PM by SvenVolfied »
    • Modding version: Other/Unknown
  • DeSgeretjin [Posts: 62]
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    • [June 11, 2018, 02:43:38 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #16 on: June 11, 2018, 02:43:38 AM »
    Thanks for feedback.

    Warp subject to accuracy so it'd probably just missed even though the animation goes through regardless.

    Wild swing is fixed and would be included in next patch.

    The chocobo was a typo and is fixed.(It was actually 12x normal growth lol.)
    DeSgeretjin [Posts: 62]
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    • [June 11, 2018, 11:28:30 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #17 on: June 11, 2018, 11:28:30 AM »
    Patch is up.
    MountainDew~ [Posts: 89]
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    • [June 18, 2018, 12:07:07 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #18 on: June 18, 2018, 12:07:07 AM »
    Few things I've noticed so far and currently remember thinking was off:

    Ranger still get Item Lore from wiz hats, change log says they shouldn't.

    Wideswing has increased aoe, roundhouse does not. I assume this was done to persuade use of roundhouse? Aurablast is a white monk skill just like roundhouse.

    Luso randomly knows the water and aero spell under high magic, haven't unlocked Seer yet. do soldiers learn random stuff besides Support skills?

    Red Spring only costs 8 Mana for a party wide haste that usually hits one or two people, even with low hit%. loving it, but maybe put it a little higher? Green Gear is 16 mp for only damage+poison. Silver disk is also 8mp, seems a tad low, but blind isn't a hindering status, though, so ehh.

    Sheep count 20MP, Regular sleep spell is 12. They're the same aren't they?

    Maybe give Keeper a few abilities on earlier weapons. Not much incentive to stay and use it as of right now (currently at sand Lord fight in galleria deep)
    « Last Edit: June 18, 2018, 12:35:07 AM by MountainDew~ »
    • Modding version: Other/Unknown
    • Discord username: Holographic #1363
  • DeSgeretjin [Posts: 62]
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    • [June 18, 2018, 03:38:48 AM]
    Re: Final Fantasy Tactics Advanced 2: Vanilla Spiced
    « Reply #19 on: June 18, 2018, 03:38:48 AM »
    Good catch on the ranger.

    Roundhouse use weapon elements and damage so can potentially be a lot stronger. You do also get white monks at the start unlike fighters being a locked behind ability and quest requirements. Maybe I'll add knockback and see how well that works, and give whirl burst more effect. Any suggestions?

    Luso shouldn't know water and aero and it doesn't happen my side.

    Consider that hastega can haste 5 people at once and costs 16mp. Red spring is fine.
    The other mechanic skill are properly adjusted.
    Green Gear is 12mp.
    Black ingot 18 mp.
    Chroma gem 18 mp.

    Sheep count is on a skillset with really strong skills so it cost more compared to the sleep spell so the other skills in the skillset can be used less.

    Keeper skills are strong, it make sense to have them available when you get access to skills with comparable strength.




    « Last Edit: June 18, 2018, 04:00:13 AM by DeSgeretjin »
    • Modding version: Other/Unknown
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