Heyo.

(If someone could point me to an article that already explains all ASM hacks available at the fftorgasm or something like that, maybe that's easier, and sorry for bothering)

I'm finally starting to get into modding, starting a project of my own, and I haven't toyed around much yet, so there are a few things I don't understand the use of yet.

To keep things short, I'd appreciate anyone who could explain to me why these ASM exist and precisely what they do:

-"Formula 8 inflicts 100% Status": From what I see, Formula 08 is the basic formula for spells. If I do understand this, it is removing the most basic formula for spell damage in the game and replacing it with a formula that does nothing but a 100% rate of success on inflicting statues, even tho, if I'm not mistaken, the regular formula that applies effects (0A Hit_F(MA+X)%) Can easily be manipulated to already have a 100% hit rate. Why is this formula overwrite, apparently, commonly used?

-"Formula 44: Use HP instead of MP": This changes the formula of the Difference/Manaburn ability from Byblos (dmg_(TarCurMP)). Would this make this attack simply deal damage equal to the taget HP, thus making it virtually a OneHitKO?

-Actually, in regards to these formula altering ASMs: Aren't there a LOT of blank formulas? Why overwrite existing ones instead of placing the new one at one of these blank formulas? I intend to get into ASMhacking eventually, so I'd like to know if there is a reason not to use these blank formulas.

-"Target's Faith in Spell Damage Calculations become XX%": Does this, essentially, for purposes of calculations, force every unit to have XX faith?

-"Death Sentence - Ignore Cancel:Dead": Doesn't it already?

-"Inherent RSM Limitation Hack": Lacks any real description, but sounds promising.

-"Sprite Hack" and the two below: What. I have no idea what this does, but it sounds useful.

-"X% Chance of Procs": Which procs?

-There are a few hacks that deal with "Strengthen". What is the difference between "Strengthen" and "Weak"? I always figured that if someone received extra damage from an element, they were "Weak" to that, and it still feels like it (Since at the Elemental Fix ASM, weak receives 190+% damage.) But strengthen does actually increase the damage you suffer from something, but just slightly, is that it?? I had never noticed that units were "slightly weaker" and "a lot weaker" to elements.

-And finally, what is up with all these different hacks regarding Element? "Swordskill Element strengthen and dark sword elemental", the Damage/Healing formulas apply decimal requiring <snip> To my understanding, "applying elemental" would make it so that units with weaknesses/resistances receive different damage from elemental attacks, but... that is already built in the game, is it not? Isn't every attack ALREADY elemental? What does this precisely do?

I think these are the ones that confuse me. I'm sorry if this is too troublesome. I have learned through experience that these are the kinds of question that the sooner I get an answer to, the better for my own pace of learning.

Thanks for any help <3