A number of months passed before I'd revisit the project. Thinking back to that first 3D print and its simplistic look, this past January while I was recovering from some surgery I began detailing out the Orbonne Monastery model. At first I tried to make it from only one mesh which became complicated, when I abandoned that ideal and started using multiple objects it got easier.

I've tried to maintain the relatively simple pixel aesthetic of the texture images while carving/adding the detail. Rasputin Lagasca made a really great detailed Orbonne Monastery model/animation (
https://vimeo.com/97158350). Something like this is out of the scope of my abilities currently.
I finished up Orbonne, moved on to Gariland, and finished with Lionel Castle. I got fancy with the camera in Blender for Lionel Castle.



Printing these out yielded pretty good results in my opinion. The last photo below shows all three detailed prints along with some other simple prints (can you guess which maps they are?).







And that is where the project rests as of today. Thinking about next steps, these are some things I may explore in the future.
1. Paint the detailed 3D prints.
2. Produce larger detailed 3D prints (print in sections and later assemble).
3. Develop 3D character models. Though since the pixel sprites are so awesome to begin with I'm not sure I want to mess with this.
4. Create other custom maps.
5. Investigate code/programming opportunities. I may need some assistance with this.
6. Explore other Ivalice provinces (Vagrant Story and FFXII).
Thanks again to those that are interested in the stage maps and thank you to those that are interested in this project. Please let me know if you have any thoughts or questions.