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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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mrtdho [Posts: 5]
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  • [January 08, 2018, 07:22:38 PM]
FFT WoTL Mobile Save Data structure
« on: January 08, 2018, 07:22:38 PM »
Could anyone give me the comprehensive data structure for FFT WoTL Mobile version (iOS & Android)? So I could write a save editor program since I've seen a lot of people complaining about how scarce the feature of LIOS editor. Also, I'm planning to write the save editor program with Electron, so it could be easily deployed on any PC platform (Windows, Mac, Linux)
Raijinili [Posts: 67]
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  • [January 14, 2018, 01:26:31 AM]
Re: FFT WoTL Mobile Save Data structure
« Reply #1 on: January 14, 2018, 01:26:31 AM »
Not really. I doubt there are many here who are using the mobile versions, since this is a hacking site, and those two versions don't have modding tools. Thus, there won't be many people thinking about them.

Most of the structure is probably described within Lion Editor. One would need to figure out how to map the PSP version's structure to one of the other two apps, and look at other features. Unfortunately, LIOS Editor's source code wasn't provided (which may be a license violation, but there's not much anyone can do about it now).

This may require samples of FFTSAVE.BIN.
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