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kenlkf [Posts: 2]
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  • [May 11, 2018, 08:28:01 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #100 on: May 11, 2018, 08:28:01 PM »
Is the new gift item for luso you mention not in the game atm ? Because i don't see it anywhere , try multiple times reset but still the same
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Zeke_Aileron [Posts: 172]
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  • [May 11, 2018, 08:31:40 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #101 on: May 11, 2018, 08:31:40 PM »
Is the new gift item for luso you mention not in the game atm ? Because i don't see it anywhere , try multiple times reset but still the same

It's not in the downloadable version atm, i haven't updated the download yet since i'm still working on various stuff for reworking Luso's custom job and the new Gria Job, and a overhaul for the text and descriptions, i should have the download updated in a few days with all the changes.

    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • kenlkf [Posts: 2]
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    • [May 11, 2018, 09:54:59 PM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #102 on: May 11, 2018, 09:54:59 PM »
    Oh thanks you so much , i enjoy this hack so much by far , hope you updated it soon 'cause it sound amazing
    Anyway , with the 0.17 version now we can't get the dual-wield right ?
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    Zeke_Aileron [Posts: 172]
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    • [May 11, 2018, 10:09:03 PM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #103 on: May 11, 2018, 10:09:03 PM »
    Oh thanks you so much , i enjoy this hack so much by far , hope you updated it soon 'cause it sound amazing
    Anyway , with the 0.17 version now we can't get the dual-wield right ?

    Yup Dual Wield will become obsolete, only Adelle can get it, and the new Luso item gives Luso an innate dual wield passive.

    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • DeSgeretjin [Posts: 62]
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    • [May 12, 2018, 01:13:17 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #104 on: May 12, 2018, 01:13:17 AM »
    How did you manage to make that innate dual wield thing?
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    Zeke_Aileron [Posts: 172]
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    • [May 12, 2018, 05:20:36 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #105 on: May 12, 2018, 05:20:36 AM »
    How did you manage to make that innate dual wield thing?

    I made the item that Luso can use into a "Saber" type of weapon and gave it the accessory property so it counts as a weapon/accessory, he can still equip 2 weapons normally if you somehow got normal Dual Wield on him.

    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • DeSgeretjin [Posts: 62]
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    • [May 12, 2018, 10:09:58 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #106 on: May 12, 2018, 10:09:58 AM »
    Does that mean you can multi wield stuff if they're some kind of weapon hybrid?
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    Zeke_Aileron [Posts: 172]
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    • [May 12, 2018, 12:23:18 PM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #107 on: May 12, 2018, 12:23:18 PM »
    Does that mean you can multi wield stuff if they're some kind of weapon hybrid?

    Humes can Dual wield any weapon type they're allowed to use in vanilla FFTA2 except books...
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    Edit: Okay editing the formations is going to be awhile since all my previous formation changes were completely
    destroyed lol, which means alot of fun stuff to do with all these enemies.

    I also plan on changing the max level for your clan members, and normalizing the levels of the enemies on story quests, quests, and maps to be equal to your clan members levels so you can't just breeze through everything easily and monsters will get a small increase to their base growth stats to compliment this max level change as well to balance it out.

    I have also made "Luso's unique accessory" craftable in the bazaar and it's price is really hefty, so you can buy it if you somehow lose it before, but can't sell it back to get any of your lost gil back.

    The Gria's new job is the "Alchemist", they have 9 abilities, 3 of which can transmute enemies into items, gil, and or loot, their main ability "Magickal Flasks" allows them to do various effects depending on the flask they use.

    Instead of just stealing stuff from their targets, they remove their target successfully when they get their transmutation drop.

    Everything in the game is completed from the base jobs, Luso's custom job, items, bazaar, auction house rewards, level cap.
    What's missing is the completion of the Enemy formations, specific clan privileges removed and the mod would be complete.

    After the completed release of the mod i'm planning on adding 2 extra jobs for both the Grias' and Seeqs' which will come in the form as addons, you won't particularly need them for anything story related, but only if you want to add more variety for these 2 races with more jobs to have in their disposal, or just scrap the whole idea and leave it as completed.
    « Last Edit: May 14, 2018, 05:05:53 PM by Zeke_Aileron »
    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • Ivaldi [Posts: 2]
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    • [May 15, 2018, 11:08:24 PM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #108 on: May 15, 2018, 11:08:24 PM »
    Perhaps I've missed it, but I cannot find Luso's unique accessory anywhere, inventory or bazaar. Did I apply the patch incorrectly? Or have I missed a change in the patch?
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    Zeke_Aileron [Posts: 172]
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    • [May 15, 2018, 11:15:56 PM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #109 on: May 15, 2018, 11:15:56 PM »
    Perhaps I've missed it, but I cannot find Luso's unique accessory anywhere, inventory or bazaar. Did I apply the patch incorrectly? Or have I missed a change in the patch?

    The mod isn't updated to the version i'm still working on, which has all the changes, and currently fixing all the enemy formations before releasing it.

    I'm still waiting on a Clan Trials/Clan Privileges editor as well.

    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • Ivaldi [Posts: 2]
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    • [May 16, 2018, 12:56:53 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #110 on: May 16, 2018, 12:56:53 AM »
    Thank you for the quick response despite having answered the same question earlier. I didn't notice it until after my post. Excellent mod so far, I really appreciate the detail and time you've put in. Curious did you have any inspiration for FE: Awakens?
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    Zeke_Aileron [Posts: 172]
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    • [May 16, 2018, 11:19:48 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #111 on: May 16, 2018, 11:19:48 AM »
    Thank you for the quick response despite having answered the same question earlier. I didn't notice it until after my post. Excellent mod so far, I really appreciate the detail and time you've put in. Curious did you have any inspiration for FE: Awakens?

    Yes, Luso's custom job is a nod to Robin's Tactician/Grand Master class from FE:Awakening  :D
    And no worries about answering duplicate answers, i'll always answer them, and i'm trying to put varying details with each enemy formation to make them balanced in terms of abilities and equipment before releasing the next mod update, which hopefully should be in a few days.

    I have also included some small nods from the Shin Megami series, League of Legends, and XCOM.
    « Last Edit: May 16, 2018, 11:58:57 AM by Zeke_Aileron »
    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • Bonesy [Posts: 119]
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    • [May 17, 2018, 04:51:55 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #112 on: May 17, 2018, 04:51:55 AM »
    oh right this reminds me, did you change the internal icon/description from the default or is it the same so I'll have to reenable show filenames if I try this out on my R4
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    Zeke_Aileron [Posts: 172]
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    • [May 17, 2018, 08:01:49 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #113 on: May 17, 2018, 08:01:49 AM »
    oh right this reminds me, did you change the internal icon/description from the default or is it the same so I'll have to reenable show filenames if I try this out on my R4

    Internal icon/descritption?

    Do you mean the game's name that shows up or something else?

    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • Bonesy [Posts: 119]
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    • [May 17, 2018, 12:30:06 PM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #114 on: May 17, 2018, 12:30:06 PM »
    yeah
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    Zeke_Aileron [Posts: 172]
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    • [May 17, 2018, 06:32:20 PM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #115 on: May 17, 2018, 06:32:20 PM »
    yeah

    Oh... i don't know how to do that....

    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • Bonesy [Posts: 119]
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    • [May 18, 2018, 02:23:30 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #116 on: May 18, 2018, 02:23:30 AM »
    I used to remember how but salright
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    Zeke_Aileron [Posts: 172]
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    • [May 18, 2018, 09:11:46 PM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #117 on: May 18, 2018, 09:11:46 PM »
    I used to remember how but salright

    Okay i guess.

    Edit: The OP has been updated with the newest patch update that includes everything in the change notes, it's only version 0.9 atm since i still can't find a way to completely remove the specific "Clan Privileges" from the game, but overall the mod is completed until i decide to add in new stuff.
    « Last Edit: May 20, 2018, 02:01:20 AM by Zeke_Aileron »
    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
  • Stormlag [Posts: 30]
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    • [May 20, 2018, 01:59:07 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #118 on: May 20, 2018, 01:59:07 AM »
    Can't wait! :D:D:D

    I may have been the first one to download it hahahah
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    Zeke_Aileron [Posts: 172]
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    • [May 20, 2018, 02:07:02 AM]
    Re: Final Fantasy Tactics A2: A Clan's Journey
    « Reply #119 on: May 20, 2018, 02:07:02 AM »
    Can't wait! :D:D:D

    I may have been the first one to download it hahahah

    Most likely since i did update it today lol.

    I'm currently going to play through it myself as well to make sure i have everything the way i wanted it as balance wise, also the max level your units can get is Level 75 now, but Enemies can scale up to level 80 range, especially for bosses.

    • Modding version: Other/Unknown
    • Discord username: Zeke Aileron™#0606
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