No one unfortunate, sorry i am wrong 
Lol There's an error in status ??? If the item was stolen or destroyed mainly helmet and armor
For example elmdor somehow becomes critical even though hp is still high
Not sure how to fix that if it is indeed a bug, but thanks for letting me know.
I don't call a patch "best patch ever and your sucks" and than i say "that's not what i meant is just a title" XD
But i do have something positive to say about it, you sure put a lot of effort , even if you didn't have to change sprites, events etc.. i tried and i failed, so i will give you credit for that 
I never meant to criticize other patches — in fact, many small aspects of Proper are inspired by other patches, as I note in my main post. Tone is sometimes hard to convey over the internet. Anyways, enough about that...
Thanks for the bit of positivity as well.

Made good progress into Ch.2, just got Agrias. So update on my thoughts. I notice it's more of a damage race, like in the vanilla. One question I have is are enemies preset with level and equipment or did you set them to scale with the party? I ask because for awhile now every enemy has been 5-7 levels higher than mine. At the execution grounds the enemy average is 21 and my party's is 16 (excluding Agrias who comes in as 22). Static enemy levels encourage grinding to make them easier, but with very low jp costs grinding seems less necessary or appealing. Wondering if I should grind to catch up or if that will only raise difficulty as the ai scale with and get better gear.
For story battles, the vast majority of AI are at a
fixed level. Exceptions may include those that also scaled with the party in vanilla — monsters and quasi-undead class variations. In addition,
maybe one or two extra enemies throughout all of the story battles are set to scale with the party.
I'll also quote part of my main post,
For Golgorand, I would at least level to 16-18 for the first
speed point if you're having trouble. In general, "catching up" to the enemy's level isn't really needed to beat most of the game, though it can help. In Chapter 3 your opponents' levels, equipment, and ability combos really start to ramp up, but by that time
you should have a strong team composition that is able to adapt to different situations.
Even if you're 5+ levels behind the AI in Chapter 3, once you've discovered some strong setups the game's difficulty curve shouldn't ramp up too fast, and may even get easier at times. The sweet spot that Proper aims for is 3-4 tries for a battle, leaning towards less attempts needed to not overly frustrate the player. Of course, experiences will vary widely depending on your strategy and tactics.
You'll get more experience against foes who are a higher level than you as well. Due to the linear growth of stats and the importance of equipment, individual level-ups start to matter less as the game goes on — especially for humans.
May the RNG be with you,
- johnmyster